GameMaker: Studio archived release notes
Upto date release notes can be found here: Release Notes
Changes
- EXPERIMENTAL Binary buffer support added. (buffer_???? commands, please read the manual)
- EXPERIMENTAL Multi-Platform networking support added. (network_???? commands, please read the manual)
- EXPERIMENTAL asset compiler caching, for seriously speeding up compilation on large projects. (needs to be switched ON in preferences for now)
- Multi-player platformer demo added (see DEMOS tab)
- SVN fixes and usability improvements.
- Some common exceptions in the asset compiler now reported as proper errors.
- iCade support on Andorid added
- Some optimisation to WinPhone8 rendering. Now does some lazy state evaluation to cut down on redundant changes
- New "clean" option on toolbar to clear our cached assets
Fixed bugs
- 09166 Android: Flurry Analytics not working for Android Game
- 08465 Facebook error when Facebook app is installed
- 09664 Windows: room_set_width + room_set_height not working.
- 09470 windows XP/Android: "Included file" hierarchy in IDE not reflected in file structure
- 09659 Buffer peek/poke should use pos, not index
- 09590 UI: Update copyright dates
- 09609 Buffer arguments inconsistent
- 09618 Buffer functions use _ex instead of _ext
- 09625 UI: Licenses: The license info for SVN is missing. Needs its own license info showing.
- 09294 Android: Game non-responsive after losing focus [Samsung S3]
- 04574 GM: Studio Invalid Pointer and Other Error After Downloading Update
- 04571 GameMaker won't update if the program is closed
- 07606 Audio: audio_get_name() or audio_get_index(string) for my Scene Maker, editor to make cutscenes, introvideos, menus
- 09529 Audio: under certain circumstances, audio_play_sound_on() randomly disobeys volume falloff due to distance
- 09585 UI: Code editor disappears
- 09597 asset_get_type and asset_get_index don't work with sounds
- 09539 Mac: [App's] Copyright Issue
- 09060 Audio: Odd error message in the compiler [when closing the game]
- 09157 Audio: audio_emitter_free() [doesn't work as expected]
- 09434 iAds-ads getting cropped in Mopub (iOS landscape game)
- 09576 Scripts: 1.1.827 Still uses popup code editor
- 09468 Documentation: typo on step event page
- 09504 Android: iap_activate() crashed game under android
- 04020 Mac: Loading an image [using sprite_add()] over http crashes the game
- 09569 UI: "OK" button difference
- 09415 UI: Test Instance Count operation capitalization
- 03572 Functions: get_function_address() throws a compiler error [function should be removed from autocomplete]
- 09432 Export: Version Number doesn't increment with new Single Exe Compile
- 09532 Functions: date_create_datetime() [or date_get_hour and date_get_second] function problems
- 09562 Windows 8 apps fail certification in 1.1.827
- 09535 UI: Dark field colour [for the "other" box on Destroy Instance DnD action dialogue]
- 07198 App crashes after several minutes
- 07314 Sprites Imported Using sprite_add Aren't Scaled Properly in 3D Objects
- 00628 Extension functions with no arguments do not show as errors if you miss off their brackets
- 06424 Collision box enlarges with negative image_xscale and image_yscale values
- 09527 asset_get_index() does not work with sounds
- 09411 Variables: error when assigning to an array and simultaneously incrementing the array's index
- 09559 Runner crashes when supplying irandom() with a negative fraction
- 09546 No Tooltip on (new?) icon
- 09533 Texture page previews giving errors
- 09469 Draw and Draw GUI documentation contradict themselves
- 09531 Incorrect information in GM manual
- 09538 Help file TYPO achievement_show_achievements()
- 09537 Help file TYPO achievement_show_leaderboards()
- 09424 Graphics quality reduce down after after the last update
- 08418 Functions: Included file with space char in name doesn't open after 734 update
- 09454 string_delete() could use clearer example in manual
- 09491 audio_emitter_gain entry
- 09085 Physics: Collision normals in physics wrong
- 09327 UI: Creating multiple include file via the dialogue causes an error about bad file path
- 04719 sprite_replace memory leak
- 08404 HTML5: show_message_async() shows a dialog with "OK" & "Cancel" instead of just "OK"
- 09480 Example for ini_write_string() uses ini_read_string() instead
- 09356 Export: Included files dumped to root directory
- 06013 error about a string type, even if strings aren't involved: -!function(args)
- 09334 Android: Audio does not stop playing when the game loses focus.
- 09005 UI: Make the "Execute Code" independent of the rest of User Interface
- 04054 Scroll bar isn't aligned properly in the code action
- 08542 Vertical scrollbar often disappears in the code editor
- 06740 [Scripts] Using code auto-completion tool can cause Studio to lock up
- 07473 Code completion crashes (still)
- 07545 memory leak using sprite_delete
Addressed issues
- 08071 Source Control: E155007: 'C:\Users\Me\GameMaker-Studio 1.1\copy' is not a working copy
- 09133 Memory Leak while using 2d primitives
- 09678 screen_save inverts colors
- 09639 Cannot commit while refreshing status
- 09637 Compiler: Senseless Compile Error [switch cases constants warning not enabled HTML5, line numbers +1]
- 09513 Compiler: Various issues with the recent update
- 09606 When you save, Gamemaker sometimes thinks you didn't
- 09568 I open the "Application Oven" for ipa, show"no provisioning profiles found"
- 09611 HTML 5: random_range functions crash html5 game
- 09658 New update?
- 09593 Compiler: Empty compile error stops game from booting when testing.
- 09605 HTML5: 200 * 200 ( 40,000 ) collisions ( HTML5 fps > windows fps ??? )
- 09627 Mac: Is it possible to change the text that appears in the About menu when you compile a game for OS X?
- 09632 HTML5: The priority of && and || is inconsistent [vs Windows/C++]
- 09633 Suggestion: General: [On-the-fly changes to gameplay / the .exe]
- 09645 Windows: execute_program() not use in gamemaker studio
- 09634 Compiler: Empty compile window is showing up empty when pressed compile. Compilation wont start.
- 04368 game save files in different directories
- 04763 Stops compiling when generating new keystore
- 09604 HTML5: alpha decrementing by un-even decimal number ( flickering / rendering issue )
- 09473 HTML5: I cant update my HTML5 game =(
- 09329 General: GMS doesn't start [not installed fully]
- 08572 Android: Runner failing to display on landscape [rotation locking]
- 09520 Android Runner is stopping
- 04529 Installer: Updater hang
- 04506 Windows: date_current_datetime() Error
- 09595 Code Editor is all one color
- 04450 font_add no longer working..
- 04501 Audio: sound_add causes exception error
- 04435 Windows: GM crash if i use switch in swith
- 09592 Android: 24bit graphics on android no longer working?
- 04434 HTML5: Instant game hang on HTML5, occasional hangs on debug plays
- 04403 Installer: Updater locks up on startup: installation corrupted?
- 09507 Tiles: Sprites next to eachother, getting seams when zooming view out...
- 09578 Ini Files Cannot be Found
- 04085 Suggestion: iOS: Show a 'Runner Outdated' message when an older runner is installed
- 09580 Documentation: How the heck do I setup IAPs with Server configuration!?!?
- 09550 Functions/Events: KeyPressed Events lost on low room speeds
- 09514 App won't let player past loading screen
- 08784 Windows: Screen goes black [after testing game in the runner]
- 08327 Export: Compiler creates a *.1, *.2, *.3... file [when building application installer]
- 09553 Functions: file_exists() and d3d_model_load() [don't work]
- 03548 Compiler: Error "unsure where these come from" when trying to assign a value to an object constant
- 07781 UI: GM8 Skin does not work properly
- 03006 sound_add() crashes the game
- 09516 3D: Issue with transparent textures
- 09512 angle_lerp(angle1, angle2, amount) function
- 09567 Functions: screen_save() produces blue screenshots.
- 09557 Compiler: Empty Compile Errors Window
- 09571 Suggestion: UI: Tabs for Forms
- 09492 HTML5: device_tilt functions do not work on HTML5
- 08667 UI: Access Violation C17C3217 [when trying to change the folder to load a sprite from]
- 08552 Make the Application Oven show ERRORS
- 09489 General: Unable to start Studio
- 08802 Views: Particles, circles, lines, rectangles, etc. don't scale properly with views
- 08655 Game not appearing in Steam Workshop
- 08867 Crash: UI: GMS crashes on Ctrl+C and Ctrl+Z commands
- 08825 Android: Unable to sign JAR
- 08819 Studio needs a MAJOR performance tweak! Of some sort at least...
- 08816 Functions: ds_grid_write() doesn't work
- 09078 Android: Access remote files only gives me the index-file of domain:
- 09487 That was just a painful experience...
- 09476 HTML5: Can't draw partly transparent sprites on HTML5
- 09467 HTML5: Problem with subtracting one surface from another HTML5
- 09490 Compiler: Game Engine Completely Broken?
- 09449 Font: font_replace does not work
- 09497 Functions: Included files in subfolders unaccesible
- 09459 Background: background_add from url not loading.
- 09447 UI: The icons for 'Game Info.' and 'Global Game Settings' are switched in the resource tree.
- 09463 Windows: Game Maker Studio does not run projects
- 09343 General: [Studio won't start after doing an OS upgrade from 7 to 8, keeping app data]
- 09408 HTML5: Game Maker's WebGL [detection] doesn't work on Opera- so game is very slow without WebGl
- 09379 Microsoft.SmartDevice.Connectivity.DatastoreException: Exception from HRESULT: 0x89721800 at Microsoft.SmartDevice.Connectivi
- 09071 General: Exception reading assets ffromGMXFile "datafiles"
- 09428 General: Gamepad: Y-axis inverted
- 09263 HTML5: fps = 0 if room_speed is set 40-59
- 09448 Suggestion: HTML5: Ability to export HTML5 game with the runner in a separate js file
- 09509 3D: Having animated sprites in 3D creates artifacts when 2 sprites overlap.
- 09505 Compiler: [Compiler Error] "System.ArgumentException: Parameter is not valid."
- 08540 General: Something broke my game
- 09439 Rooms: room_set_view doesn't work
- 09474 Variables: Dangerous Dereferencing of non-object Variables
- 09426 General: Check if URL is returning "404 error"
- 09402 General: 'object.variable += x' crashes
- 08518 Crash: UI: Code completion form CRASHES GM:Studio!!
- 08616 Program crashes due to quick enter of functions
- 09456 Suggestion: Functions: how to overcome disk_free() and disk_size() being obsolete
- 09398 Suggestion: Extensions: Making the extension manager earlier
- 09394 Suggestion: UI: Organizing constants
- 09393 Suggestion: Scripts: Script argument names
- 09481 Steam: Player is problematic
- 08615 Compiler: Exception: stack is empty
- 09465 Font: Font superposed
- 09464 Font: Font interpolate
- 09392 Compiler: Can't run my projects on windows 7
- 09236 Android: sound not working
- 09221 HTML5: "visible" variable in object not being honored in HTML5
- 09441 User Interface: Cannot see the bottom of the [global game] setting windows.
- 09407 General: Suddenly unable to revalidate license
- 09376 Functions: keyboard_check(vk_tab) does not work.
- 08856 HTML5: game doesn't work on iOS [Safari]
- 09072 Windows 8(Javascript): Game Won't Exit [via in-game "Exit" button] On Win 8 Pro 64Bit?
- 08569 HTML5: Particle stream cannot be destroyed when running on HTML5
- 08734 HTML5: ds_map_replace(map, "key", !ds_map_find_value(map, "key")) - results in undefinded in HTML5
- 09311 Suggestion: iOS: OS keyboard on mobile devices
- 08708 3D: Invisible textures and artifacts while using the fps tutorial
- 08725 Rooms: Room [background display] problems... [when choosing dark grey]
- 09390 sprite_add() and sprite_collision_mask() issues
- 08926 Functions: file_find_first crashes when searching for non existing file
- 09056 General: Isometric grid don't working properly
Changes
- CODE EDITOR IS NO LONGER MODAL!!!! You can now open many at once, and even keep them open even after the object window has been closed.
- XInput now loads dynamically, so if DirectX isn't up to date, the game will still run.
- Fonts + Font dialog has been fixed
- asset_get_index("name") and asset_get_type("name") have been added.
- Alpha testing functions added, and now off by default
- Facebook HASH is now calculated for you inside the IDE
- Experimental iCade support has been added to iOS (appears as device 0). It will always "say" it's connected, as theres actually no way to tell it's not!
Fixed bugs
- 08955 3D: No way to prevent image bleeding when using d3d_draw shapes?
- 09352 HTML5: current_hour/minute/second, etc., differs from Windows (is not UTC0)
- 08663 General: Has stopped responding - message instead of an proper error
- 09423 Windows 8 JS: Game loads splash screen but then only a white screen when testing the app
- 09412 many "timeline" vs. "time line" inconsistencies
- 09305 Font: Text appears corrupted in-game after changing font in GM:Studio
- 09403 Display name for Linux not updating between projects
- 09433 Framerate drop on OUYA and Select android devices
- 09086 "Included Files" error
- 09197 WP8: Crash on calling iap_activate
- 09349 Documentation: (mouse_button == mb_any) never returns true
- 09380 GM:S physics_world_gravity() documentation
- 08481 3D: Drawing sprites with transparent parts (alpha == 0) cuts out other pieces of the view
- 09369 Windows 8 JS: Game freeze when switching to the start menu
- 09303 Android: After update to .805 .apk was unable to publish to google play.
- 09342 The subtitles in the image of GamePad Input's reference is wrong
- 09347 tutorials readme.txt contains obsolete info
- 09353 typos on "Compile Errors" page
- 09354 virtual_key_show() affected by draw_set_*()
- 09310 Functions: resource_get_index(name)
- 09293 Typos in GM:S help file
- 09308 Windows: XINPUT1_3.DLL is missing - new and unwanted dependency
- 09215 WP8: Issues with Livetiles
- 08536 Tutorials: Can't start the new Saving And Loading tutorial - "argument out of range" error.
- 09262 Compiler: Switch can no longer parse negative numbers
- 09259 Typo in sound reference
- 09272 Missing period on Views page
- 09146 Mac: keyboard_check_direct() not working
- 09264 public gmz??
- 09255 Sound Disabled after In-App purchase at Google Play attempt
- 09250 audio_play_sound stops working after show_message is used
- 09233 Error in Events order documentation
- 08960 Ord and Chr not utf8?
- 08625 Documentation: [Needs updating for ord()]
- 09167 Compiler: Error message: "Unsure where these come from" [could be more accurate/informative for the user]
- 00094 texture_set_interpolation cannot be changed between draw commands
Addressed issues
- 09445 Varibale for the required time to a step
- 09101 iOS: Orientation settings in global game settings don't work
- 09138 Sprites: Strange black boxes in exported texture page
- 09217 HTML5: 'Test variable' does not accept logical expressions
- 09366 Windows: Cannot compile games on Windows [because of missing XInput / DirectX]
- 09382 General: New update has stopped by program running at all - No program window appears
- 09443 Font: Strange font behaviour
- 09396 Compiler: "case argument should be a constant" error
- 09386 Windows: Runner crashes on run
- 08932 Room Editor: Do not re-position the object/tile on selection
- 09117 texture_set_interpolation() doesn't work on Android
- 09192 Automatic animated non-precise collision masks. AGAIN
- 09125 device_get_tilt_z() returns an opposite orientation / value on Android vs iOS devices
- 08556 Windows: draw_line() artifacts in fullscreen
- 09162 Suggestion: Functions: surface_get_color_data
- 09288 Suggestion: Rooms: Assigning Independent Object Sprites in the room editor
- 09368 Suggestion: UI: Code wish
- 09367 Font: Fonts become messed up when the character range is set to "32 to 255"
- 09080 Suggestion: Objects: Empty objects
- 09344 Windows: Unable To Run "Windows" Build From IDE On Windows 8 Pro 64Bit
- 09345 Windows: Unable to run after compilation
- 09131 Windows: Calling ev_create does not properly instantiate variables.
- 09348 Font Graphical Glitches
- 09341 Text is messed up after last update + can't compile for windows
- 09169 Functions: random_set_seed()/get_seed() do not function as expected
- 09307 Issue creating sprite from screen
- 09286 GGS: Suppress auto-restoring market transactions checkbox not working
- 09290 Audio: simply will not play using audio_ functions
- 09296 Suggestion: HTML5: Add apple-touch-icon and msapplication-TileImage/msapplication-TileColor
- 09328 Suggestion: HTML5: %game% macro for the custom index.html file
- 09295 Suggestion: system variable for [game] version [number]
- 09319 Audio: MCI errors when closing a game [which has new audio on Windows]
- 09304 Android: Sound not working [request for help on audio functionality]
- 09306 Suggestion: GGS: "Treat uninitialized variables as value 0" Option
- 09312 General: Importing from GM81 to GM: Studio [free] loses tons of resources.
- 09289 Suggestion: General: Import Resources...
- 09299 Suggestion: HTML5: Add facebook opengraph tags in HTML5 games
- 09298 Suggestion: GGS: Display Title for HTML5 games
- 09313 Suggestion: Functions: Being able to iterate through all tile indexes of a room.
- 08974 Crash: General: Access Violation when pressing Alt Gr
- 09104 Suggestion: Android: Integrate an ad SDK from the runner file
- 09300 Suggestion: HTML5: The background color of HTML5 games should be the clear color or HTML5 option
- 09274 HTML5: inconsistent constants when using comparison operators
- 09297 Suggestion: GGS: Add background color option for HTML5 games
- 09279 Win Xp: GM8 skin - no text on vertical sheet names in game global settings
- 09135 Android: Sound Click when exiting any App on Android ( GM:S - v1.1.785 )
- 09038 Windows: Problems with Saving and Loading .txt files outside of the sandbox
- 09230 Runner isn't working in LG Optimus L5
- 09257 HTML5: [Changing] background_xscale/yscale doesn't work
- 09136 Demo: WebGL Depth orderer Starfield [array index fatal error because of random number]
- 08648 HTTP event crashing game?
- 08756 Audio files not playing
- 08639 Memory leak while testing in Studio, but not in created application
- 08722 Android: Periodic crashes on android [because of intense particle effects]
- 08401 Compiler: system exception when compiling for win
- 08578 Windows 8 JS: all compile nice in win8 then need to install or have administrator credentials to proceed
- 08568 Pressing RETURN key not working after compiling Working fine when testing, but NOT when compiling.
- 08697 HTML5: Major fault differences in versions between the HTML5 and windows [in expression priority order]
- 08682 Saving: Cannot not reopen game project
- 08675 License Key Won't Save
- 08699 Forced to enter license key each time I open Game Maker.
- 08160 "Division by zero." message
- 08320 Cant compile for windows 7 — system exception
- 08270 Objects: Collision Problems - Still colliding with objects that have no events and aren't solid
- 08311 Ctrl + S doesn't work
- 08554 Data Processing Freazes on 5pice.chw
- 09089 help installing apk
- 09256 Compiler: Windows-only extensions causing errors when exporting to HTML5
- 08621 3D: Models are drawn yellowish color
- 08746 Splash Screen always blask
- 08642 Windows: After game_restart() trace of old room show up
- 08727 Functions: Cannot write text files to root of HDD
- 09092 WP8: Cannot Run with Windows Phone 8 [preferences missing]
- 09265 Suggestion: Cache assets to reduce compile times
- 09260 Variables: IF Statement = Fails on random Objects
- 09128 Compiler: does not work when I try to play the video game [because he's got duplicate resource names]
- 09052 Variables: global.test.value [wasn't working]
- 09099 Audio: sound_play() or sound_loop() doesn't play
- 08619 HTML5: Destroy and jump to random position not work in Google Chrome
- 09258 Crash: Compiler: Issue a Crash w [missing sevenzip]
- 09182 Suggestion: Events: Mouse Event with multi touch device enable
- 09228 normal sound off after a notification sound on android.
- 09152 Suggestion: Export/UI: Exclude resources (foremost rooms) when creating a stand-alone version of the game
- 09164 HTML5 ds_list_write has different output than Windows/Android/etc
- 09235 Suggestion: Compiler: Conditional compilation
- 09208 Variables: There's no constant for event_draw_gui
- 09150 Android: Alpha transparency is miscolored
- 09093 Windows 8 (JS) - Apps get stuck on blank white screen during bootup when testing the app.
- 09213 sound_get_name() with new audio system
Changes
- Experimental support for GamePads (gamepad_????? functions). Support on Windows, Mac, HTML5 (Chrome only). Support for 360(all platforms) and PS3(Mac only) controllers
- You can now drag and drop folders into Included Files, all sub folders will be added and will keep the hierarchy in Included Files
- Admob interstitial ads - have been added (support is still experimental)
- Google Analytics on Android has been updated to latest version. iOS has not, as the supplied library doesn't work properly.
- Facebook access tokens have been added
- Audio pitch change has been added, new audio only
- Fonts are now saved as part of the GMX (generated at ADD time, not compile time)
- Application oven now parses the developer and distabution certificates, giving a full list that you can select from.
Fixed bugs
- 09210 os_powersave_enable(flag) logic swapped
- 08662 Scripts: If case statement is not a constant [it doesn't work and needs a compiler error]
- 09202 Native Crash on CreateMovingInstance inCreate Event
- 09212 display_get_gui_width/height not defined
- 09188 iOS: Portrait / Landscape Switching broken on iPhone 5
- 09023 Views: view_surface_id does not work in rooms with no tiles.
- 09109 Contradictions in documentation for get_save_filename/get_open_filename functions
- 09195 Documentation: achievement_show_leaderboards() and achievement_show_achievements() have no effect on iOS
- 09175 Functions: saving [duplicate] sprites still [not] fixed [as you get an invalid output image when you sprite_save()]
- 09193 Incorrect formatting on screen_save_part page
- 09181 UI: Dragging and dropping a gmz file onto the IDE will add it to Included Files
- 09159 Room editor: Ctrl+A to select all objects
- 08972 Functions: surface_save() saves corrupt png
- 07681 audio_set_emitter_pitch function not supported in html5
- 08769 HTML5: Can no longer play another sound [with audio_play_sound_on() via the same emitter] after audio_stop_sound()
- 09174 Save_screen, manual says it saves as png - while file is bitmap format
- 09001 HTML5: Facebook login: provide access to the signed request
- 09112 changes to emitter should affect sounds already playing
- 09036 UI: Dropping a folder onto GM to add as an Included File will result in a new single "file"
- 09123 "Included file" hierarchy in IDE not reflected in file structure.
- 09137 attempting to include a directory as an 'included file' causes an exception when i attempt to compile the game into a zip
- 09142 url_open() crash with audio_play_sound()
- 09107 Incorrect formatting on health, lives, and score pages
- 09111 Strange documentation on audio_music_gain()
- 09155 ds_grid_read
- 09126 Incorrect formatting on string_width and string_width_ext pages
- 09132 bbox_right is called bbox_left on Instance Properties page in Help
- 09127 Wrong return value listed for string_length function
- 09147 In IAP Help pages for Non-Consumable purchase there is a typo
- 09054 Android: Wav file playback stops after a dialogue or other loss of focus for the game
- 08766 Android: Can't run Runner [via wifi] on Android Devices since 1.1.750
- 08951 Windows Phone 8: Detect music player playing, important for windows phone...
- 09088 Typo on part_emitter_region page
- 09094 Typo draw_arrow page
- 09090 Inconsistent use of "colour" and "color" on Draw Actions page
- 08803 Audio: Listener resulting in swapped stereo
- 06982 Functions: Unknown function sprite_save_strip()
- 09045 Documentation: d3d_draw_wall() needs to explain actual behaviour for the co-ordinates
- 07130 Wish: UI: Drag files to "included files" folder in the resource tree to import them
- 09058 Sleep action mentioned in the documentation
- 09065 Typo draw_healthbar() description
- 09067 Errors in documentation
- 09066 Incorrect formatting on part_particles_create and part_particles_create_color pages
- 09068 Error in argument2 for part_type_alpha2
- 09070 Formatting errors on part_type_direction page
- 09002 Include the way to make the canvas transparent in the manual
- 09016 Wrong summary on make_color_rgb
- 09017 Actions page: Actions display in wrong locations in screenshots
- 09024 Typo on "Sounds" page
- 09027 Typos on Extra Actions page
- 09031 event_perform_object minor typo
- 09040 Small error in description for Test Chance action
- 09042 Typo in Set Gravity action description
- 09019 Typos in the documentation
- 09026 action_sprite_set(); not in documentation nor listed as a function but is in Studio
- 09006 Demos: Loading Bar example now generates Javascript errors
- 08939 Debug mode for HTML5 is obfuscated
- 08740 Steam: GM:S for Steam not bundled with SVN files.
- 09003 YoYo Runner Crashes in Latest Version
- 09000 Multiple errors and typos in documentation
- 08952 Ad Colony 2.0.1.31 Wont serve ads
- 08966 keyboard_check_direct, Change "eth" to "the"
- 08980 audio_pause_music and audio_resume_music don't match documentation
- 08978 position_destroy(x,y) documentation typos
- 08998 ds_grid_width(); and ds_grid_height(); list a function that does not exist
- 08997 Typo: distance_to_point
- 08996 Typo on Control Actions page
- 08990 Check Previous Room action wrong image
- 08687 HTML5: Room End event doesn't run in JS
- 08857 Windows 8 JS: Save files & high scores overwriting [on new install of the game]
- 08965 Saving: iOS Splash screens and WP8 tiles are not saved correctly when Save As or Export.
- 08956 3D: Base lighting on model shown so ignores 'inside-out'
- 08959 Unable To Locate "Android SDK Location" - Is New Android SDK That Does Not Install...
- 08909 directory_create() returned value?
- 08925 room_speed should not be measured in pixels.
- 08877 Documentation: draw_roundrect_color(x1,y1,x2,y2,col1,col2,col3,col4,outline) only accepts two colours
- 08415 Tiles: color in [room] editor not the same when engine is running
Addressed issues
- 09178 Suggestion: Scripts: Add bracket/code folding in the code editors.
- 09098 window_mouse_set is bugged on windows - sets INCLUDING border and title bar
- 07870 Functions: window_mouse_set sets the mouse to the wrong coordinates
- 09120 iOS: Very big new problem [with certificates on the Mac stopping builds]
- 09191 Installer: "GameMaker:Studio Updater has stopped working" upon launching GM:S Family.
- 09129 Android: No audio when I return to the game.
- 09211 Left/Right Button event operates differently in HTML5
- 08763 Crash: iOS: All my iOS apps crashes in start after update
- 08964 General: "Search in Scripts" giving duplicate results
- 08948 HTL5: tile_add() gets odd results
- 08957 Windows: It doesn't work when I try to play my game in debug or normal mode
- 08962 WIndows 8 JS: Unable To Build/Run "Windows 8(Javascript)" On New Windows 8 Pro 64Bit Desktop???
- 08701 Functions: part_type_step(ind, step_number, step_type) [doesn't work with a negative] step number
- 08602 Crash: Compiler: "malformed if statement" error crashes compiler, must restart GameMaker to resolve
- 08499 Graphical glitch on vertical scrolling games
- 07898 Android: Using string_replace then adding the string to a ds_map crashes the client.
- 08440 draw_text() using round() does not refresh the value in the string
- 09186 WP8: Draw GUI event draw_...() positions are offset on the higher res devices
- 08920 Opening any window Cascades it farther off screen and Width and Height are off screen.
- 09194 Retrieve scores from Game Center
- 09185 Distorted iPhone 5 builds for Landscape Only Games
- 09143 Installer: [Questions about the] MIPS installer
- 09091 WP8: Windows Phone play button problem
- 09161 General: On Windows 8 Pro 64Bit, Current GameMaker: Studio Does NOT Run(.NET Error)???
- 09156 Asynchronous read functions for ini/text/bin files
- 09110 reuse texture pages and create custom pages for external files
- 08710 yoyo runner crash
- 06976 the functions 'sprite_save' and 'sprite_save_strip' do not work
- 09039 licence update bug
- 08881 Constant sprite creation
- 09028 iOS: Problem with Ini files on iOS
- 08524 Crash: Debugger: Writing Chunk.... TXTR Exception
- 08898 Steam: Game Maker Studio is stuck [minimised in the taskbar] from launch
- 09079 Sound effects stop working after latest update:
- 08601 Names in resource tree aren't auto-updated when changing resource name.
- 06753 Global Game Settings No Files in Config Folder
- 07831 Release 1.1666 Runnings gives division by zero
- 09074 Suggestion: Rooms: move backgrounds and objects in the room editor with the keyboard arrow keys
- 08930 Linux support
- 09063 Android: Instant crash which prevents start.
- 08921 Check Script for Syntax Errors not reporting = as error when inside boolean.
- 09030 Game Maker should provide iPhone5 under devices build list
- 09004 HTML5: Side effects with background when clearing canvas alpha
- 09029 Compiler: Random errors upon stopping animation on 4 objects in Create event
- 09041 Suggestion: Saving: Option to switch between project saving types
- 08677 Android: Bad blending on Samsung Galaxy S II
- 08911 Audio: sound_play() not work
- 08026 Crash: Compiler: I Press (F5), game is saved, when that is done it crashes.
- 08850 UI: Global Game Settings Unusable/Cut off - Can not access.
- 08608 Collision Bounding Box Variables (bbox_top, bbox_bottom, etc) for Animated Sprites in precise mode with separated masks
- 08431 Unable to obtain information from included .txt-files:
- 08546 Surfaces: Now very Ugly in Windows and Android in 1.1750
- 08961 Suggestion: Room Editor: Easier way to select below instances/tiles when the above object/tile is locked
- 08917 Suggestion: UI: Resource path finder
- 08726 GMS - Cannot play subscribed workshop games.
- 08754 Tooltips do not work on buttons when child window is maximised
- 08993 Steam: Reports GameMaker as 'still running'
- 08999 Impossible to open any files outside of IDE (in Windows Explorer) because of Steam
- 09007 Crash at launch
- 09009 HTML5: Using string_width with WebGL enabled
- 09012 Please support chartboost
- 08983 Functions: get_string() returns "" if the user press [cancel]
- 08973 HTML5: Event Room End is not triggered in HTML5
- 09008 HTML5: There is always a black background for HTML5 games Splash Screen, even with custom ones
- 09011 HTML5: Image index is incremented repeatedly when there is no sprite
- 08935 Managed 3D Model Resources
- 07178 Steam: No execution on run.
- 08307 Crash: Tutorials: torturials not loading [(Projects not saving)]
- 08649 General: "XML document must have a top level element. Line:0" (Upon Startup, GM Version 1.1.750 (r21632))
- 08872 ds_grid_get or ds_grid_add have x and y values reversed.
- 08985 draw_rectangle is off by one in DrawGUI event.
- 08943 Background scales when using a single large background
- 08942 Suggestion: 3D: 4 things that is why I am not making 3D games in Game Maker
- 08989 Resource Tree - "Sort by Name" isn't working
- 08193 Crash: HTML5: crash on run
- 08113 Won't let me run any game!
- 08636 Installer: Unable to update from v1.1.560.19688 to v1.1.750 (on Windows 7)
- 08498 chrome and the new audio engine
- 08517 show_message_async() does not have caption text (still)
- 08958 Suggestion: Automatic animated non-precise collision masks.
- 08822 YoYo Runner crashes without error message on iPad
- 08941 Option to disable the drag and drop
- 06442 Suggestion: Add a way to zoom in the path editor
- 08847 Google Play number of installs work properly?
- 08870 Multitouch/vk system failure
- 08812 Scripts hints/tooltips
- 07598 d3d_transform_set_rotation_x, _y, & _z() not functioning
- 08703 current_hour, current_minute etc. don't work in HTML5
- 08824 GM Studio "Out of Memory" error
- 08563 Keystore not found when compiling for Android, until I re-copy/paste it
- 08564 Compiler: GMS blocking the compiler on Steam
- 08446 Audio does not play in Chrome 23 for iOS devices, also audio takes several seconds to start playing in Safari Mobile on iOS 6.0
Changes
- Included Files can now be dragged and dropped into a project (also allows multiple files to be added at once)
- Double clicking on Included Files will open the file using the Explorer EDIT verb - so it will launch it in the default editing application
- Single compressed EXE exporter added for Windows targets
- sprite_duplicate() and background_duplicate() now works - needs to be called on a sprite to ensure that bitmap copies are made, for saving or manipulating sprite data
- An initial (experimental) implementation of WhisperSync for Amazon GameCircle has been added - see cloud_* functions
- Android audio backend has been upgraded for OpenSL ES this should minimize latency on devices runing Android 2.3+
- Multiple splash screens are now possible on iOS games
- Lighting and Fog added to WindowsPhone for 3D
Fixed bugs
- 08949 v1.1769 Update Broken
- 08374 Windows: async_message close button doesn't work
- 02986 Weird bugs with instance_exists and the with loop - no clue what's going on here (Windows C++ runner)
- 08702 Documentation: sprite_add does not recognize various [documented] image types (e.g. jpg)
- 08790 TraceIDE Version number incorrect
- 08807 Variables: os_device needs compatibility with iPhone 5 and iPod Touch 5
- 08388 Provisioning profiles with spaces cause problems
- 08896 Signing Error if "Provisioning" contains Whitespace
- 04555 Physics: "Reduce collision overheads" error...
- 08154 It is impossible to include files, which begin with a number.
- 08396 Audio: GM freezed, and now audio_is_playing() and audio_pause_sound() are not working propertly ONLY in my project
- 08678 UI: Version textboxes for ios, windows, macosx, and android have a dark fill color in GM8 theme. Unreadable text results.
- 04120 can not change the volume of a sound with the volume slider in gamemaker studio
- 08685 audio_is_playing
- 08875 Undocumented Achievement Functions
- 08899 randomize() documentation is wrong
- 08613 Documentation: os_version poorly documented
- 08800 Windows 8 JS: Press either option on a show_question_async() and it will disable future async dialogues
- 08585 Variables: Cannot compute 360 + 10000000000
- 08577 Variables: MEMORY LEAK and no error when assigning value to array[n, -1]
- 08629 Objects: Resizing the object in Room Editor does not resize its physics shape
- 08545 Android runner crashes on starting. Fatal "Waiting for Debugger to Attach..." error.
- 08768 No Menu Button with in YoYo Runner to input Wifi communication information - Samsung Galaxy Tab 2 7.0 GT-P3113
- 08766 Android: Can't run Runner [via wifi] on Android Devices since 1.1.750
- 08407 url_open always opens links in lowercase
- 05488 "Could not locate initialization function __tr_init"
- 08846 After clicking Cancel on one file dialog, bypassing the sandbox with further dialogs does not work anymore.
- 06671 Control Z to undo after moving an object crashes the Studio
- 08885 Windows crashes when trying to compare boolean variables with boolean statements
- 03025 Room preview isn't updated after background change
- 04146 Open file dialog always starts from root
- 08884 "Typre" needs to be changed to "type".
- 08883 "milliseconds" instead of "year".
- 08882 "dame" instead of "same"
- 08818 Typo on ini_section_exists page
- 08852 Wrong link in documentation for page "HTTP Events"
- 08860 Clicking path_orientation in the Paths page will give a 404 error page
- 08862 screen_save doesn't seem to work as documented
- 08876 Zooming out causes tiles to leave lines
- 08849 Using a global variable named "direction", stops html5 games from running
- 08459 Windows: sprite_save_strip() saves images with red and blue swapped
- 08321 os_is_paused() not implemented
- 08815 Bug with creating application - Windows
- 08779 The newer audio engine has no sound_volume equivalent
- 08796 Detection of the 'back button' function in windows phone 8
- 04721 sprite_merge crashes windows.
- 08813 Draw GUI draws over everything
- 07039 http_get and loading sprites from http are not working from iOS and Android
- 07429 phy_joint_damping_ratio is not zero, but my spring's oscillation is losing amplitude!
- 04815 background_set_alpha bugged
- 08793 iap_* : YoYo Runner Native Crash on Android
- 08713 Android: Mopub Glitch?
- 08635 Audio: Add music volume to new audio engine
- 08716 HTML5: Using New Sound Engine does not work with the drag and drop sound blocks.
- 08409 Low quality on a specific sound
- 04756 sprite_set_alpha_from_sprite doesn't work.
- 07251 obsolete show_menu() - no Compile error
- 04181 show_menu_pos(X,Y,str,default) not implemented.
- 08471 Rooms: Room Editor shows the resize rectangles after deleting object
- 08773 typo in room_get_name page in the manual
- 08780 ds_map_copy arguments in manual-example are switched around
- 08778 ini files don't work in unicode
- 08520 Windows 8 JS: url_open(url) does not work in Windows 8
- 08660 GML Files can't include by drag and drop
- 08757 Mouse events not working.
- 08745 Suggestion: Functions: I wish for a textbox function
- 08367 In App Purchases: Cannot connect to iTunes Store
- 08541 "Saving and loading" tutorial error
- 08665 small error in the documentation of mp_grid_add_instances
- 08749 Error in description of min function
- 08683 Documentation: Poorly written sentence in [place_meeting] help file.
- 08644 draw_set_halign picture showing wrong in manual...
- 08652 background_replace documentaiton in .chm file is outdated
- 06141 keyboard_check_released not work with YoYo_AddVirtualKey
- 08567 General: Game Maker Studio keeps asking for license key
- 08186 WIndows DLLs: stdcall vs cdecl Still Not Fixed
- 08548 General: License key is not stored, forcing it to be re-entered and re-validated on each launch
- 08200 General: [EDIT] Every time I run studio it asks for the Licence, even though it says okay
- 08618 General: Repeated Asking for License
- 08491 General: Game Maker isn't licensing
Addressed issues
- 08003 Majority of time, game will crash at startup, can't get any work done
- 04329 iOS: Create iOS application failure
- 06119 iOS: Constant name is not valid.
- 04561 Mac: Two [Mac preferences user settings] Bugs I found
- 08721 Compiler: Will not compile -> URL
- 08140 "Extracting" window freezes
- 08764 GGS: Kindle Fire Icons appear pixelated
- 08488 sprite_save() does not work on pre-build sprites
- 08924 Persistent objects does not receive any room end events in HTML5
- 08423 There is something seriously wrong with the comparison operators in HTML5
- 08566 Error: Exception System.AccessViolationException...
- 08598 Suggestion: HTML5: Dynamically create elements the game uses internally
- 08914 yoyo runner can not run on my device
- 08538 Duplicate pressing occurring on screen as if there is a second game in top left corner
- 08776 Windows: os_is_paused() not registering correctly [reverting to not paused]
- 08711 Functions: move_contact_solid() does not move object if distance is 0.50 or less
- 08888 Importing objects using 'Add Existing Object' cant find scripts
- 00740 Fonts with the "Letters" character range are drawn incorrectly
- 08626 Virtual key show or delete functions not working
- 06851 Floating point division by Zero room editor
- 08842 Cute Text in Application Oven About Dialog
- 08880 Game comes up with an error when I press the key
- 08670 Optimization for HTML5/Windows 8 games: Only include box2D when it is used somewhere
- 08596 Suggestion: array_length or array.length and enhanced for loops
- 08535 Creating a project with dots (.) in its name results in abnormal saves
- 08841 Error : Exception : System.AccessViolationException
- 08826 Add particle count in Debugger
- 08864 audio_is_playing will only return 0/false (normal sound/.wav)
- 08840 Background: Background color issue [GMA]
- 08863 Suggestion: Functions: goto command
- 08871 Order of operations
- 07873 move_towards_point(playerObject.x,playerObject.y,4)
- 07926 HTML5: GM-Studio's HTML5 module is defective.
- 07855 Project file corruption when save fails to complete
- 08808 HTML5: Game will only run in debug mode. creating application or green arrow test play produces an error in .js file.
- 08771 iOS Runner crashes/closes after expanding package
- 08809 Will Not Run Without Issuing A 'Quit Working' Message
- 08861 Suggestion: General: Make it easier to load sprites, sound, and backgrounds externally
- 08710 yoyo runner crash
- 08805 YoYo runner crashes on Galaxy Note 2 GT-N7105
- 08691 Error in First Game Tutorial
- 08801 Importing and Resaving Project with two dots in Filename
- 08839 url_open is not case sensitive
- 08838 Risky using Java?
- 08814 include multiple files at once.
- 08830 paremeter_count()/string() & testing
- 08829 Suggestion: Tiles: Sprites as Animated Tiles
- 08828 Seperate collision mask without precise collision checking
- 08594 Moving a group in included files causes an error message
- 08704 HTML5: [exported] games don't work [except in Firefox]
- 08455 Changing font names breaks objects (defaults to a small font)
- 08689 BSOD during compilation of Android application
- 08786 Drawing on 3D billboards stretches sprites to match collision mask.
- 06758 screen is not auto updating...
- 08170 General: Screen Drawing Issue [GMA]
- 08761 Installer: I cannot install Game Maker Studio on my new Windows 7 machine
- 08528 The bg music does not stop.
- 08732 Android: Android game wont [deploy to the phone]
- 08715 HTML5: Games won't run at all
- 08720 UI: Auto completion code [pop-up can go beyond the screen limits]
- 08590 Crash: General: GameMaker crashes on start after update
- 08681 Android: My game has failed to build
- 08288 Crash: General: Game Maker crashes when you paste something into Object Buttons
- 08707 [Export] Trying to Export APK result in error (but testing works fine)
- 08565 Windows: INI file erased after closing game
- 08742 Rooms: [Game window size] settings can only be set in the first room in the stack.
- 08705 Problem whit different room sizes
- 08777 Suggestion: UI: Being able to open manual from project page
- 08788 get_string()'s input box is behind screen in full-screen mode.
- 08787 Suggestion: General: OO virtual objects
- 08785 sghg
- 08728 Texture groups don't update sprites
- 08641 Please Add Manual Sorting To Object Window's "Events" & "Actions"...
- 08751 Suggestion: Events: Move Resize event to "Display" [or Other] instead of Draw
- 08736 New editor windows laid out in funny place in editor region
- 08758 Suggestion: Sprites: Image [mount] Points
- 08754 Tooltips do not work on buttons when child window is maximised
- 08750 icons are swiche for game info and global game settings
- 08739 To have a voice enabler event
- 08593 Suggestion: UI: An option to hide all D&D-blocks
- 08582 Placed Objects in an Isometric Room can't be moved around correctly
- 08588 Suggestion: Remove italics from comment action in D&D
- 08730 Allow custom script summaries and argument information
- 08726 GMS - Cannot play subscribed workshop games.
- 08659 Studio crashes when using code auto completion
- 08709 Crash when typing code with auto complete enabled.
- 08696 URL links corrupted
- 08695 Pause before playing audio
- 08339 Gradient are jaggy
- 08653 UI: The colors for scripts and code do not work properly [with a custom skin]
- 08246 Sprite fonts gets mangled
- 07821 Paths: Paths are broken
- 07878 Compiled Android Game Crashes
- 07613 [Windows 8] url_open(""); doesn't do anything.
- 08251 Very high RAM / CPU usage
- 08506 UI: "List index out of bounds (1)" when cancelling the addition of a new included file.
- 08213 VMError!! Occurred - Stack overflow...
****** Remember to update the Runner on devices to the latest version *****
Changes
- We think we've found the licensing issue, but please let us know if your still having problems.
- The code-completion crash has also been looked at, but again, please let us know if your still experiacing issues.
Fixed bugs
- 08548 General: License key is not stored, forcing it to be re-entered and re-validated on each launch
- 08567 General: Game Maker Studio keeps asking for license key
- 08200 General: [EDIT] Every time I run studio it asks for the Licence, even though it says okay
- 08618 General: Repeated Asking for License
- 08491 General: Game Maker isn't licensing
- 08637 Tooltips typo for Gotoroom and Endgame
- 07348 Events: Mac: , and do nothing
- 07290 os_is_paused not pausing in mac
- 08650 Source Control: Can't disable source control
- 08174 Functions: screen_save() doesn't work
- 08449 Source Control: Doesn't Work
- 08583 Source Control: Cannot use SVN integration on 32-bit system
- 08421 HTML5: Unexpected token , [in paths]
- 08381 Mac: Game End event doesn't work
- 08571 UI: Check room buttons inverted
- 08472 Windows 8: "immediate" sharing crash
- 08584 surface_get_texture isn't documented
- 08610 file_find_first page shows returns as N/A
- 08611 file_find_next lists no return value
- 08607 Link incorrectly formatted on external_call page, includes too much text
- 07825 Suggestion: Fast Import for Included Files
- 08505 object_get_parent(); typo in documentaiton
- 08537 Wrong summary on audio_system page
- 08549 Google Checkout typo in IAP documentation
- 08592 Help file has broken index keywords
- 08507 Physics: Physics Joint Leak
- 07943 Functions: sprite_save_strip() - should this work?
- 08579 restart room not work
- 08561 Depth field in object properties window does not affect DrawGUI Event if Draw Event exists
- 08557 Depth field in object properties window affects only Draw Event
- 08477 date_inc_ functions, are not working properly
- 06716 Better fallback for Web Audio API
- 08523 win8_share_* crashes when immediate flag is true
- 08394 Audio: Bug 0006940 listed as fixed but not completely fixed
- 04581 Sound issues and differences between Windows and HTML5.
- 08278 Crash: Debugger: Debug mode crash runner.exe
- 08422 Audio: Sound script functions do not work
- 08393 Audio: Changing pitch of sound emitter also changes pitch of non emitter sounds created with audio_play_sound_at()
- 07375 3d model with pr_pointlist crashes
- 08303 adColony ad hangs the game if it's one with an X at the top right
- 08019 Functions: AdColony doesn't go away when continue is pressed
- 08391 iOS: Game crashes if you tilt your phone during adColony ad [Portrait game only]
Addressed issues
- 08674 grey canvas in html5, but works in html5-debug and windows
- 08555 Highscores lost when refreshing game in Firefox
- 07238 iOS: Black rectangle instead of a screenshot
- 07411 Error when trying to open GameMaker Studio
- 07456 APK compilation failure due to incorrect UTF-8 reading
- 07807 When there is an error in my game windows forces it to quit...
- 08221 General: Unable to register my licence correctly
- 08640 Right Alt key brings up an error, blocking vital characters in code. (Boot Camp)
- 08492 Objects: sprite xoffset and sprite yoffset do not reset with game_restart() or room_restart()
- 08630 Crash on game end with comment in event and execute code action with physics enabled
- 08302 ini_write/read_string/real() not working!
- 08356 mouse cursor doesn't show in fullscreen
- 08531 UI clipped in Windows8 tab of Global Game Settings
- 08312 No sound when played in browser
- 08516 Game always crashing when selecting from my phone
- 08534 GGS: "Use New Audio Engine" should be disabled by default when importing from legacy projects
- 08617 General: Licensing issue
- 08668 Game Maker for OUYA
- 08669 How do I change the license game maker is using?
- 08664 global settings portrait lock does not from start work when runner started in landscape
- 08646 array declarations
- 08502 Could you PLEASE increase memory? make it unlimited?
- 08654 Suggestion that resource directly load
- 08647 Html 5 Internal crash
- 08624 Need better PNG optimization for texture sheets on Create Application
- 08634 Suggestion: UI: Is it possible to drag and drop files into studio to add them rather than individually adding files one-by-one?
- 08632 Compiler: globalvar a = 0 [doesn't work]
- 08631 Suggestion: Git please
- 08620 Option, when converting Midi's it saves the newly converted MP3 and OGG to a file in the game's directory to save time later
- 08580 psd Support
- 08605 Gamemaker studio is not lesencing properly
- 08612 Studio crashes when saving to remote file server when not yet authenticated
- 08586 Feature to include whole directiories to included files
- 08599 Consider adding support to AppBrain ads for Android apps
- 06474 Add a Better Method of Managing Included Files
- 08604 Suggestion: General: Twitter integration
- 08603 Suggestion: UI: Show constants in resource tree
- 08576 Tooltip does not work for events and actions on GM GUI when the window is maximized
- 08470 Draw Text function do not draw special characters
- 08489 Rotate tiles in room editor
- 08526 Blending not working(WebGL on)
- 08551 [8.1]draw_line wont scale when I zoom in by making the view size smaller than the port
- 08544 Problem with get_save_filename()
- 08522 Programe crashes when the variable-completion form starts being filled in.
- 04267 Saving doesnt save Config and breaks the file
- 06857 HTML5 does not draw with WebGL mode on. Browser console reports odd error.
Changes
- Installer size reduced!
- Fixed an issue with instance creation on HTML5 that caused a wrong value to be written to xscale, which in turn killed the HTML5 debugger
- The HTML5 debugger is now removed on non-debug builds
- Fixed a WebAudio crash
- Fix for MIPS based Android devices
- Some Experimental Amazon Game Circle stuff added
Fixed bugs
- 04511 Crashes in Windows when loading sprite fonts
- 08040 iOS: Virtual keys do not let go of hold-tap when finger remains touching screen elsewhere
- 08479 Function list duplicate functions
- 07310 General: Download Error: A connection with the server could not be established.
- 08353 HTML5: custom index.html contains wrong [included file] data
- 07959 Division by zero error, after import gmk project files
- 08476 browser_windows_store is not yet added in the documentation
- 07616 Can not load external 3D model on Android
- 06346 Lighting Problems
- 07246 background_create_from_surface() crashes on Mac OS X
- 07443 Different behaviour between IOS and Windows working with surfaces.
- 08452 UI: Rooms: Access Violation at address 006F855C
- 08413 Unable to drag files from windows explorer to the assets tree
- 08399 Russian text in comments became unreadable
- 08373 async_question incorrect info in documentation?
- 07698 move_contact_solid(d, 0) moves 1000 pixels in direction d
- 08427 Incorrect / unclear documentation regarding file_find_first() and file_find_next()
- 08425 Help file issue.
- 06358 Draw in HTML5 differs form Windows runner
- 07470 Functions: window_set_size(w,h) Is Throwing Errors on Windows (works on Mac though...)
- 08375 async message isn't closed when game ends and hangs
- 07517 draw_text_transformed or draw_text_transformed_ext draws text at an angle
- 08377 UI: Un-named texture group when importing sprites/backgrounds
- 08370 UI: Check Collision action icon flawed/misaligned
- 08420 Can no longer view multiple tile layers at once (in editor)
- 06940 Under certain conditions sound positions of emitters seem to swap
- 06558 Splash Image Corruption
- 07640 Left Pressed Events not working when I first load IPA
- 06761 background_get_width() & background_get_height() both return 0
- 06221 ds_map_write(id) crashes the game if map is empty for Windows
- 06016 sprite_set_offset(sprite,xoff,yoff) Issues
- 04121 file_find functions don't look in the correct folder
- 06901 background_add() & sprite_add() - the remove background color argument does nothing
- 05916 IMAGE QUALITY LOSE when use sprite_replace() Function!!
- 06508 The volume slider on sounds doesn't work
- 06488 sprite_add() Causes a memory reference error
- 06141 keyboard_check_released not work with YoYo_AddVirtualKey
- 04432 file_text_eoln not appearing to compile
- 04009 draw_highscore erases the last name each time
- 03570 Sometimes highscores get lost (Windows)
- 06735 part_particles_create doesn't care if system doesn't exists
- 08151 iOS test iAds not showing on 3GS, but working on retina 4 iPad
- 05795 Persistent object memory leak
- 06670 Interaction freeze and texture wipe after multiple room transitions
- 06938 Incorrect logic on URL protocol verification function
- 06822 string_pos not returning a 0 for substring not found
- 06811 Low color depth on Android
- 06762 file_text_open_write does not support folders
- 06915 http_get is a blocking call when run on Windows when a connection is held open
- 06826 "An error occurred in runner.exe" when closing game if many sounds have played from one emitter at once
- 06825 Volume slider in sound properties window has no effect on game
- 06920 MoPub ads not appearing since MoPub sdk updated
- 06240 Include files not accessible on Android
- 06611 file_find_first() and related functions no longer work in studio
- 04208 Background is made smooth if loaded externally
- 08042 Audio: Sound volume bug
- 07659 Debugger: If the game is paused, you will get a crash if you close the game
- 08272 General: Prompt for license key every time the application launches
- 08355 Non-HTML5: string_pos() oddities
- 07380 android, keyboard_check_released() not work?
- 07697 HTML5: move_contact_solid bug?
- 07345 Unable to assign a collision category for object
- 06363 Bouding Boxes not the same on Android!
- 08352 Windows: string_pos in Studio not working for substrings but only for chars
- 08038 HTML5: DnD sounds under new Audio Engine don't play, always use old audio
- 04713 Issue with surface transparency and collision detection.
- 07999 Compiler: system exception when compiling for win
- 07886 Compiler: Having a 1x1 pixel sprite in a project will unable it to compile
- 08031 Windows: Audio Memory Leak results in Audio Stopping after a while
Addressed issues
- 04891 Included Files block compiler
- 04796 Application Creating error (apk)
- 04787 HTML5 compile is denied access to included file.
- 08508 Global Game Setting for HTML5 canvas background to be transparent
- 08468 iOS: virtual keys not working
- 06633 2 bugs..
- 08419 Application Crash in attached file under certian circumstances
- 08454 Bug with Android - Virtual Machine
- 08287 Saving: GM hangs when saving
- 07717 Game hang when I start it in the debugger
- 07988 App Oven still can't bake
- 07604 Function: screen_save() does not work !
- 08400 (French) accents in comments from an older GM:S project
- 07016 Windows: Cannot delete files GM has created under special conditions
- 07116 Code help field for Scripts
- 08434 Suggestion: Script argument information
- 08469 Compiler: [Texture page] compilation error
- 08444 OS X builds will not compile
- 08453 Brand spankin' new HTML5 debugger won't come back!
- 07948 Compiler: Warnings about duplicate asset names
- 08115 Stopping Android build generates list error
- 08109 Windows: Fullscreen tearing, even with vSnc ON
- 08473 Layers don't show up at the same time.
- 08478 Harness the power of WebGL
- 08475 VirtualKey's Are no longer working after updating to new version. 1.1.734
- 08463 Exception Error only in Version 1.1.734
- 08414 distance_to_object doesn't work.
- 08397 Suggestion: Tiles: Tile Depth Setting
- 08405 show_question() shows "Yes/No" options instead of "OK/Cancel" for HTML
- 08408 Too much box shadow & border radius for async dialogs for HTML5
- 08457 HTML5 debugger: should use a Sans Serif font for its text
- 08458 HTML5 Debugger: The [output] text area should not be resizable
- 08448 Cannot view more than one tile layer at once.
- 08222 Mac: GMS>>>MacBook>>>Xcode (what version needed)
- 06987 Problem with blurry tiles
- 08276 Windows 8: Cannot compile games on Windows 8
- 08247 Windows Phone Certification Failed Again
- 08185 Functions: file_exists() returns falsely positive
- 08324 Export: Unable to create apk for Android [and installer for Windows]
- 08428 keyboard_check_released and keyboard_check_pressed resetting states when not supposed to
- 08389 Error :: Unable to write resource background1
- 08417 After 734 update cyrillic symbols in scripts are roken
- 08412 Android will not create application
- 08430 cannot replace "id" by "self" in collision_line
- 08426 Suggestion: Debugger: i wish there were a way to view the value of constants in the debugger
- 08410 sound_play();
- 08406 Suggestion: Provide a function to see if an ad has been clicked.
- 08402 Code form constantly losing focus
- 08385 Different operator priorities in Windows and HTML5
- 08376 Close button options
- 08143 When there's a new update, the compile target is reset to Windows
- 08257 still some remaining time/date discrepencies
- 07723 Left mouse release event.
- 08378 Virtual Keys not recognizing ord(' ') constants
- 08371 Background color in the Global settings does not reflect the true background color
- 06161 Views: view_current always remains at 7 (unless HTML5, when it's 1), even though this is disabled
- 06164 Backgrounds are doing crazy.
- 05932 Import of GM81 files
- 08369 I cannot even begin to describe this. A joke?
- 06384 Annoying Message keep comming many time (Download Error : the server name or address could not be resolved)
- 06183 os_lock_orientation() forces landscape orientation
- 06132 Large number of sprites causes compiler failure
- 06128 Compile error in Exception at line 0 : System.ArgumentException: URI formats are not supported.
- 06514 Asset Compiler Throws Exception Instead of Showing Malformed for Compile Error
- 06511 Updater freezes after clicking "Install and Relaunch"
- 06556 Studios doesn't release memory when closed
- 06291 Game was purchased and is very buggy
- 06582 When GM is closed, I can't delete files because they're open in a program
- 06335 Same declaration, error with GML Script
- 06209 Apps don't run on iOS 3.X
- 06661 Timeline compiler error report is incorrect
- 06746 room_instance_add executes step event multiple times when called, causes variable errors! + crashes
- 06767 file_bin_open() consistently failing
- 06792 Local Variables not visible
- 06806 ds_list_find_value will cause an error if it's zero
- 05808 Can't compile project: "Malformed variable reference"
- 06730 GMAssetCompiler keeps throwing a weird error
- 06945 HTML5: Accessing predefined global object variables "score", "lives" and "health" from a second object does not work
- 06687 Latest Studio Update Broke Game
- 06923 Game crashes when mouse left button pressed.
- 00763 External resources use much more memory than internally loaded resources
- 08362 Canvas loads in top left
- 08020 General: Mopub Ads on iOS are not working correctly
- 07357 Views: view_wview, view_hview tile glitch
- 07893 Audio: Audio doesn't loop correctly
- 08358 Alt+Space hard pauses game in windowed mode
- 08095 Included Files / Ini Files Case and Location Issues
- 07516 Mac: Doesn't work on any mac beside mac the game was built on
- 07321 Joints are stretchable- 2 (see video)
- 08306 Only one sound can play at once in Chrome
- 07395 Return error if using New Audio Engine and the checkbox is not checked
- 07055 keyboard_clear not clearing as it should
- 07440 Functions: window_get_width() and window_get_height() can cause a crash on exit
- 08344 Unable to assign a collision category for object.
Changes
- ++ and -- have been added!!!! Both PRE and POST are working!! (Merry Christmas!)
- var a=???, b=???, c=???, etc... has also been added!! (Happy New Year!!)
- math_set_epsilon() has been added. This allows you to change the range of basic comparisons.
- sting_set_byte_at() has been added. This allows direct access and modification of strings - SLOW - USE WITH CARE!
- draw_set_color_write_enable(red, green, blue, alpha) has been added. Will let you mask off rendering channels. NOTE: Android support is VERY patchy, use with extreme care.
- d3d_set_zwriteenable() has been added.
- Windows8 has been added to the FREE license type.
Fixed bugs
- 07982 audio_is_playing doesn't return false properly
- 07978 HTML5: draw_sprite_ext() wont rotate
- 08033 GM 8.1 documentation among GM:S Files
- 07680 18 proces instances of 5piceIDE.exe updater
- 04029 UI: Glitch with custom skin in Welcome screen
- 07583 background_create_from_screen() zooms in in fullscreen
- 08338 Advertising pages and tabs inconsistent
- 06035 Different collisions in HTML5 then Windows
- 08284 Windows: Cant read real in included files
- 08085 Source Control: --- "Refreshing SVN status... done" message printed on the same line as other messages, looks ugly
- 08329 Scripts: audio_resume_music() not in intellisense
- 08323 "Exception Reading Assets from GMX file"
- 05388 debug_mode don't return in HTML5
- 05102 HTML5: distance_to_object() only measures distance to object's sprite's origin
- 08308 HTML5: draw_sprite_ext doesn't rotate when used to draw events [with colour NOT white]
- 08208 DPI functions on iOS a little off target (iPad Mini)
- 04005 Making Room's Persistent causes objects to transfer over
- 08322 UI: GM will still try to import even if you haven't specified a .gmz
- 08271 Tutorials: [Clown] Tutorial Error: "Item not found."
- 05412 base64_encode & base64_decode do not work on HTML5
- 04871 font_get_name returns wrong value in HTML5
- 08267 Functions: show_message_async() will break the "okay" button for all further async dialogues in HTML5
- 08313 Audio: Error in implementation of 3D sound?
- 08218 Functions: show_question_async does not work on android and windows XP
- 08283 Functions: show_message_async() does not have caption text
- 04097 Backgrounds and other images created at runtime incompatible with texture functions
- 07815 1.1.666, sprite fonts: draw_text: space is too wide
- 05329 Backgrounds marked as Foreground image do not scroll in HTML5
- 08158 Functions: screen_save appears to not free up memory afterwards.
- 08316 Windows 8: Logo background colour setting not same in practice
- 07268 General: Codec icons in system tray, another look.
- 07814 Font: draw_text_ext looks funny when angle is 0
- 07296 Functions: Mod does not provide a divide by zero error in the VM
- 06552 File to Support 6427 (WebGL - Unwanted Graphics)
- 06427 WebGL glitchy - it produces unwanted graphics.
- 04769 background_blend (HTML5) not right...
- 08131 IOS: Splash screen causing crash [if source .png isn't a suitable format]
- 08296 [image_index] is never equal to [image_number] if the sprite animation has only 2 frames
- 07479 Suggestion: 3D: Where is d3d_set_zwriteenable()?
- 08175 Crash: Windows: Runner crashes when using sprite_add() function
- 08266 Windows 8: Async functions crash Windows 8 games
- 06655 Texture Group Scaled on Non-Retina iOS
- 04520 Obsolete sound functions should be removed
- 03286 window_set_visible() & window_get_visible() does not work
- 04761 Obsolete background functions still in maker
- 05621 UI: Hide obsolete functions in the auto-complete window
- 06070 Highscores lost when refreshing HTML5 game
- 07645 Grid Resize Crash
- 04707 Texture Group assignment not being saved for FONTS
- 04576 Mouse wheel events and functions still don't work in html5
- 07934 Functions: room_instance_clear doesn't work...
- 08187 General: "Division by zero" exception trying to run old project
- 07912 Compiler: A constant [often] cannot refer to a constant even if it preceeds
- 08224 HTML5: Incorrect "Error: invalid ds_list position (ds_list_find_value)"
- 08223 HTML5: [EDIT] All objects complete their current step before a room transition
- 08182 HTML5: Newline (#) characters wont work in ini_read_string
- 08118 adColony ads crash Yoyo Runner if you attempt to change phone orientation [0008010]
- 04155 os_device on html5 module returns incorrect value
- 04542 Source Control: Repository URL is removed when reopening game settings
- 03937 Some shapes have an outline to them
- 03918 In html5 when the direction is less than 0, the sub image is set to be the first one of the sprite
- 08260 "Normalised Vectors" link in manual is broken
- 00532 Source Control: When you activate source control, you can't deactivate it
- 03903 Source Control: If project is under SVN control, GM isn't using source control things
- 04051 Direction Variable inconsistencies from Windows to HTML5 Modules.
- 06239 Constant changes value in event when used multiple times in that event if value is arithmetic expression
- 06244 array[irandom_range(1, 10)] += 1 acts very strange
- 06621 Suggestion: Google Analytics for HTML5 games
- 07772 Crash when copying a debug message of a certain length (about 300 characters)
- 04317 surface_create causes a segfault if passed an invalid dimension (0)
- 07278 path_start() with speed of zero not working correctly
- 07747 No Sound in Safari under iOS 6.0.1
- 03219 Unknown Sprites or animations in the html5 game
- 07415 Keyboard_check_released does not work in MAC OS
- 03884 collision->create instance->other-> relative doesn't work correctly on windows
- 08180 Font Size In Game Info
- 06547 Problems with html5 and webGL, gradient rectangles don't draw and circles have a missing section.
- 08242 cannot use function/script name for a variable error
- 07801 Windows: http_get/post super slow on windows, super fast on android
- 08179 HTML5 blurs/interpolates textures even when "Interpolate colors between pixels" is unchecked
- 04844 tile_set_region bugged in html5
- 06210 Game window is not centered correctly upon startup
- 07233 Physics HTML5 Emergency stop
- 06980 Android doesn't open included files with spaces in their names in debug mode
- 08232 Extensions: duplication creates an access violation
- 08189 HTML5: Setting persistent through code makes an object non-persistent
- 05038 Download: Error : A connection with the server could not be established.
- 07039 http_get and loading sprites from http are not working from iOS and Android
- 07495 tile_set_scale(...) is bugged
- 07303 Static objects can move in HTML5 (physics)
- 08086 Source Control: Freeze when the username-password combination is incorrect when importing
- 04662 Source Control: SVN command-line prompting for password on commit.
- 02854 Inheritance is a bit bugged in HTML5
- 08137 Bullet points in surface tutorial
- 08120 audio_play_sound - Example: loop parameter is not defined
- 08097 current_time documentation is weird
- 08068 Stretch doesn't work
- 08148 IOS: Set orientation does nothing.
- 07153 Non-ASCII characters in scripts turn into question marks when saved
- 04548 UI: Object properties panel gets cut off when resizing sometimes
- 08009 texture_set_interpolation(linear) and interpolate colors between pixels option do not work in HTML5
- 07813 HTML5: facebook_dialog() returns error
- 07976 Crash: Windows 8: crash on sprite_assign()
- 07451 facebook_graph_request("me/feed", "GET", -1, graphResponse) is crashing in my app but not in tutorial
- 07291 Surface_create
- 07944 Facebook functions crash app if Facebook not enabled
- 07966 Windows 8: loading screen colour - red and blue values swapped
- 07035 Loading image from https:// crashes game
- 07134 Jelly Bean Action Bar causes Warp in Mouse Space
- 08065 Image Editor: Number of sprites in an animation starts at 0, so is "one off"
- 07309 1.1.560 installs in an endless loop
- 07461 string_byte_at() returns a string instead of a real value
- 07524 Mobile Testing for Android no longer working
- 07562 Updater shows GM8 icon
- 06402 1.0000074 is equal to 1 if either is stored in a variable
- 07822 Compiler: compiled ipa missing armv6 architecture
- 07961 Unnecessary file changes causing merge conflicts in SVN with >1 programmer on a project
- 07666 Unable to install Gamemaker Studio if Application Data folder is not on C:\ drive
- 07712 Still some orientation-related issues at launch
- 08155 Room editor spams errors every few seconds
- 08150 Randomly get "Access violation" errors since last update v1.1.710
- 08156 ACCESS VIOLATION / INVALID POINTER OPERATION IS BACK
- 08124 Mis-aligned sprites
- 08139 IAP event is when script searching
- 07935 io_clear(); in android
- 08100 Mac: Mouse Click event detection boxes are offset/scaled when using multiple views
- 08125 Windows 8: Apps respect your HTML5 WebGL setting, cause them to crash or throw a WebGL dialogue on start-up if "Required"
- 07953 Crash: Functions: Game crashes when saving an empty ds_map to a variable.
Addressed issues
- 08348 iap_activate crashes game on android in debug mode
- 08349 keystore file corrupts after each GM update
- 08347 Creating sprite with 1x1 makes crash
- 08350 audio_is_playing always returns false
- 07744 Initial depth does not apply correctly after draw event of another objecct
- 08105 Liscense verification has an issue
- 08333 iap_activate crashes yoyrunner on android device
- 07806 Views: Strange drawing glitch when running on Windows 7
- 06056 Access violation at address 004045AD in module 5piceIDE.exe readof address 00000004
- 07703 It still saves everything whenever I hit save
- 07765 [javac] /Purchases error when building .apk
- 07700 colors inverted when painted onto model
- 07693 when including files using the backslash (\)
- 07431 Incorrect Tile Depth for Last-Created Tile.
- 07804 6413 closed with no resolution, reopening here...
- 08184 UI: Code Editor no longer gives suggestions when typing in resource names
- 07674 UI: Game Maker window position outside of monitor view
- 07352 Trails
- 08170 Screan Drawing Issue
- 07971 apk compilation crash
- 07947 UI: Object icons disappears from the editor when changing an object
- 08116 Installer: Just upgraded to latest release, app no longer starts
- 08107 Saving and open problem
- 08051 Game works perfectly on S2/S3, crashes on HTC Desire HD
- 08044 HTML5 scaling on mobile.
- 07459 instance_position fails in html5
- 07450 Game pauses when not in focus, for android and not for windows
- 08001 Cannot reopen compile message box
- 07972 Specifying an undefined variable for a return value from a script misreports the error line
- 07295 screen_save function doesn't work
- 07469 The Box2D platformer demo could be commented a bit more
- 07766 Transparency handled different in WebGL
- 06952 Missing functions in steam version
- 07098 Game issue - "They Need to be Fed" crashes on the device after Pocket Change update
- 07738 Saving: "Exception reading assets from gmx file" error
- 03205 Functions: Deactivating instances causes lag & crash on Android, lag on Windows when lots of instances exist
- 08285 Game Maker not starting after update, update hangs (following request #2932)
- 08192 HTML5: ds_priority_queues are not working
- 08335 Remote files?
- 08291 Android: display_get_height() returns wrong value on Google Nexus 7
- 08330 Suggestion: Compiler to strip unused components/functions [Repost]
- 08326 [Wish] Compiler to strip unused components/functions
- 05831 ds_priority functions bugged
- 07869 Debug Mode Runs Excessively Slow
- 08023 Crash: General: Game crash at first room
- 04801 screen_save() and screen_save_part() does not save file
- 07987 draw_line and port height
- 08286 To the power of ten doesn't work
- 08269 Ability to apply a create-instance to all objects with the same name
- 08263 iOS signing always fails
- 08249 When compiling to HTML5 (run or run game in debug mode), program hangs at loading screen when using CHROME.
- 08290 HTML5: Drawing Gradients doesn't work
- 06828 Animation End Event is not being triggered!
- 05131 "An error occured in runner.exe" when using display_reset.
- 08265 Can't compile Android App
- 08309 Runner.exe crashes when using sprite_add() with an url in Target= Windows
- 08315 show_question_async bug
- 08138 Suggestion: Create show_message_async(str) for setting the dialogue's title
- 08310 Suggestion: Audio: Was wondering if you could readd support for MIDI's in studio
- 04952 Path index not being assigned correctly with path_add();
- 08301 Objects not dragged correctly when isometric-grid active
- 08305 When browsing for a sound file, you can't choose .ogg by default
- 08277 DRM: Studio Identity Crisis
- 08295 GMS Preference window cut off with larger fonts
- 08279 Device identifier variable
- 07502 Unable to inactivate extension for specified device.
- 07048 Debug mode still crashes runner sometimes
- 06718 Gamemaker crashes when moving to a next room with new created instances.
- 08077 Loading, saving, processing, and testplays are IMPOSSIBLE for me!!!!
- 06360 Transition from the splash/loading screen to game is not seamless and flickers
- 08211 Compile Error that prevents me from running a test play of the game
- 07960 Compiler: 33 secs delay before compiling begin - see video
- 05535 surfaces rendered at 1:1 using draw_surface_ext are still interpolated when using texture_set_interpolation
- 06279 Particle memory leak question
- 05840 Choosing the "center game in browser" option for HTML5 games causes mouse input to scale incorrectly
- 05534 draw_set_texture_interpolation and global setting not behaving correctly - using different logic and seperate passes
- 03975 Multiple Views on android and mouse function
- 04086 game works under normal browsers but not under Ios browser (safari)
- 02811 [HTML5] event_perform(ev_collision,[...]) does not work
- 07877 WIndows: Game still crashes on XP SP3 (1.1.666)
- 08256 No Windows 8 module on my GM:Professional version.
- 06273 draw_getpixel() returns wrong color
- 07945 json_encode return wrong data for Windows
- 08255 Suggestion: Functions: Could have shop_leave_rating() return if the user pressed yes or no (1 or 0)
- 08096 HTML5: instance_id[i] not work in html5
- 08069 Crash: Android: Game crash - have logcat
- 07950 GMAssetCompiler error/crash
- 08029 HTML5: Games won't load or come up if you load the page while on landscape in Safari Mobile iOS 6.0.1
- 07928 Please, please, please, please, please fix the updater.
- 08149 Unable to update GM:Studio
- 07964 tile_set_scale(...) is bugged
- 08159 The ability to add multiple resources into Included files simultaniously
- 08166 Tool tips on Hover stop working
- 07895 keyboard_key_press events stop working when the room changes
- 07654 object alpha problem when import from gmk to GM:S
- 07890 Compiler: GMAssetCompiler exception
- 07630 Sluggish input on iOS and Android
- 07795 Functions: background_create_from_screen() breaks on certain machines
- 07675 Instance_place returning NULL
- 08235 room_goto doesn't execute immediately within game start event
- 08250 Images inverted
- 08243 Collision Problems - Colliding with objects that have no events and aren't solid
- 00026 MULTI-SELECT or "lasso selection" feature, Grouping (and of course group cloning - prefabs?) in the Room Editor
- 08136 GGS: Windows Phone 8 tile text isn't saved
- 08240 Suggestion: Aborting on all error messages without displaying them to player
- 07019 draw_get_pixel() is reversed
- 06586 Draw GUI graphics seem to not get updated onto the letterbox black area
- 07876 Views: Virtual Keys don't use screenspace (display) coordinates with multiple views
- 08215 Make object editor's Fixture more usable
- 08212 Room editor - Vertices for scaling selected objects in rooms bugged
- 08210 HTML5: the sound don't work in html5 on Chrome
- 06443 Android: Incorrect text draw sometimes when using surface
- 08233 Extensions: No means of mentioning that function can accept variable parameters
- 08231 Suggestion: GML script files have different formats
- 08234 Drag-and-drop of group of actions don't work
- 08081 Source Control: Newly committed resources do not show up when other members update their copies
- 08195 Suggestion: Runner Errors Report Wish!
- 08219 Suggestion: Events: to rename the code message
- 08209 HTML5: draw score on HTML5 with Chrome don't work
- 08217 Compiler: ' in file name wont allow build with Mac OS
- 05934 Problem when replacing sound with the same filename as the one already in the .gmx file
- 03030 UI: Deleting a file from an Extension which has dots in its filename results in access violation
- 08191 sprite_set_alpha_from_sprite function not working
- 08202 iOS: Application failed codesign verification
- 08194 Android: virtual_key_add, fix & suggestion!!
- 07965 sprite_set_alpha_from_sprite has no effect in windows mode
- 07835 Cant start the GM:S - after message it crashes
- 08181 Can't get Admob device ID
- 08183 Firefox freezes the game when opening a new/different tab
- 07338 Crash: Android: Conflict with Facebook app or Ads
- 07637 Include Files Instability. .ini files not read or written to etc.
- 07599 iOS: Runner will no longer play games.
- 07261 surface_save is not working
- 04536 Image Editor: When drawing something, the tool sometimes changes to the color picker
- 07498 Windows 8: Unable to change Publisher ID
- 07387 Can't change global game settings
- 07371 Repeatedly asking for a license
- 07444 Creating a timeline will hand the compiler
- 07437 im trying to run my game when i uploaded from GM 8.1 and an different error message appered...
- 07386 file_bin_open doesn't open files with no extension
- 07317 draw_text_ext_color & draw_text_ext not displaying text
- 07333 YoYoRunner and Studio connection
- 07396 All Target Platforms are not showing
- 07381 Orientation Lock option Flip
- 07320 App oven not baking runner
- 07213 Now the compiler thinks there is an error in my keystore file and will not sign apk file!
- 07350 hi , i am having trable getting the sound loader to work
- 07273 Sounds stutter on som devices
- 07149 HTML5 in debug mode works differently than regular run mode.
- 07342 .wav sounds don't play at all.
- 07316 Lags after 1 minute of gameplay until crashing shortly after only on one room.
- 07299 problem with background scrolling and also user interface
- 07292 Crash with os_is_network_connected and analytic_event
- 07183 fail to play game
- 07288 Script with Return works on Windows and doesn't on HTML5
- 07162 the .app contain old included files
- 07226 HTML 5 slow
- 07202 can't save to ini file
- 06849 Still Unable to Build
- 07151 Error when testing a game on Android
- 07088 5piceide crash while testing
- 07962 Strange behaviour when running in a Virtual Box.
- 08153 application oven will not bake
- 08146 Saving: 5spiceIDE "Access Violation" error alert every 1.5 - 2 minutes
- 07544 "Access violation at address 00495724 in module '5piceIDE.exe'. Read of address 00000034" when confirming object form
- 08169 Error message comes up every minute after upgrade
- 08171 Annoying Error Message
- 08165 Access violation error
- 08163 Keep getting access violation since last update
- 08164 I randomly get this 5pice error when making my game
- 07552 Loading a project and changing an object's sprite results in an access violation at first
- 08144 Suggestion: FUnctions: shop_leave_rating() Lacking Functionality
- 08145 Random Error Appears
- 08147 Bug after update to 1.1.710
- 07992 Making Title Sprite 960x640 using several images 10+ @ This Size Causes out of memory error and pointer errors complete crash!
- 08132 What happened to d3d_set_zwriteenable()?
Changes
- In some cases icons were being overwritten when trying to upgrade a project format. This is now fixed.
- Windows Phone 8 now requires multiple splash screens for different resolutions (Microsoft requirement)
Fixed bugs
- 08027 Windows 8: if fullscreen game hangs, screen becomes white
- 07594 [Windows 8] Using draw_get_pixel(); while fullscreened (via F10) returns the background color instead of what's on top of it.
- 08036 Functions: Some date/time functions give incorrect responses
- 07975 built in effects such as explosion doesn't work
- 08064 I cannot get virtual keys to work after update 1.1.690
- 08111 Sprites not lining up right- told to file by Mike.Dailly
- 08048 Mac: Game saves INI files fine, but does not save when uploaded to Mac App Store.
- 02991 HTML5: Unable to interact through Mouse Clicks with exported HTML running within Mozilla Firefox
- 08076 Centering the game in HTML5 do not center the virtual keys
- 08101 Windows Phone 8: move_snap() function works incorrectly for some directions (rounding error?)
- 08098 Functions: date_second_span returns incorrect value
- 07740 Any effect does not do anything in Windows 8 target
- 08093 GGS: Icons do not save for multiple platforms
- 07823 Draw_healthbar ammount bug
- 08070 Default directory discrepancy between directory_exists,file_exists and file_find_first, file_find_next
- 07957 After adColony ad ends, music starts back up (looping) even if I had turned global.music off
- 08005 HTML5: os_is_network_connected() returns true in HTML5 no matter what
- 07951 Windows Phone 8: Multiple splash screens required submission error
- 08066 Sprites: Since the last update, sprite_index is 2147483647 when object has no sprite
- 07653 The game run in all plataforms normally but html5 No!
Addressed issues
- 08024 shop_leave_rating lacking functionality
- 08106 Functions: date_current_datetime skips seconds
- 08006 HTML5: display_get_height() returns a false value
- 07949 HTML5: [EDIT] Mouse wheel does not work in HTML5
- 04979 Mouse Wheel Events Don't Work In HTML 5
- 08091 Android: Unable to produce .apk files - BUILD FAILED
- 08121 Suggestion: Functions: Have access to the Version number, by code (Global Game Settings)
- 08119 PATHS COMPLETELY BROKEN
- 08067 Unusual wake
- 08088 audio_is_playing(...) always returning 0 for music
- 08103 Crash: UI: When typing "move_" (autocomplete)
- 08073 Crash
- 08045 CTRL+S Does Nothing
- 06910 Included files (.ini) in HTML5 not accessible in-game
- 07995 GM Studio Keeps Crashing since v1.1.676 Upgrade
- 08087 Tile and icon images reset when computer restarts
- 08062 file_text_open_write doesn't work
- 08050 Windows Phone 8: Certification Failed
- 08046 Static objects with physics do strange things since the last update
Changes
- Updated issue with Free and Standard License and Testing with Android.
- Amazon In App Purchase has been added for Android targets. (documentation to follow)
- Image Editor can now move through sprite frames using keys 1 and 2 (backwards and forwards)
Fixed bugs
- 08047 Missing options in HTML5 (based on a wiki.yoyogames.com page)
- 08052 Typo on draw_text page in documentation
- 08053 Windows Phone Icons Broken
- 06414 UI: Ctrl-F opens find, but have to mouse to close it
- 07973 Switching to fullscreen isn't possible in HTML5 with a Windows-computer
- 06125 os_is_paused() does not work
- 07997 Crash: IAP crashes on Android?
- 07952 Windows phone WVGA appears to emulate WVGA(512mb)
- 07994 Font Issues Since v1.1.676 upgrade
- 07319 FONTS Displaying weird since an update (not sure which one sorry!)
- 07989 Scripts: "continue" within "repeat" does not complete iteration
- 08043 Compiling error with any draw_text function that draws a string + a variable.
- 08010 iOS: adColony ads crash Yoyo Runner if you attempt to change phone orientation
- 06714 Date & Time Functions are not working properly
- 08028 Extremely crashy at all times, unusual results from compiles
- 08030 GM: Studio crashes after/during game test runs.
- 07996 General: Skulls on my Sprites
- 08034 url_open_ext() and url_open_full() don't pass compile
Addressed issues
- 08041 Resource Tree names aren't updated immediately.
- 07074 Can't Install latest update
- 07993 data.win
- 06326 Application Oven Compatible With XCode 4.5
- 07762 Andriod: Server error with InApp purcahse on Android
- 07372 time variables don't work in GMS
****** Remember to update the Runner to the latest version whenever you update Studio *****
Changes
- The copy protection which caused crashes and skulls on loading has been removed.
- BREAKING CHANGE!! Virtual Keys now MAP to the GUI layer, allowing you to control and position them MUCH better, also allows you to draw buttons and controls much better.
- ASync dialogs are now on all platforms - The OLD dialogs will be getting removed soon! So update!!
- Windows Phone 8: Rendering of views have been fixed.
- Windows Phone 8: You can now change iconic and cyclic tiles at runtime
- winphone_tile_background_color( color ) - changes the background color of iconic tiles
- winphone_tile_icon_image( included_filename ) - changes the large icon image of iconic tiles
- winphone_tile_small_icon_image( included_filename ) - changes the small icon image of iconic tiles
- winphone_tile_wide_content( content, index ) - changes the wide content text of iconic tiles ( content is a string, and index is a value from 1 to 3 (inclusive) indicating which line to change )
- winphone_tile_cycle_images( included_filename_1, included_filename_2, ... ) - changes the image list of cycle tiles (up to 9 filenames can be specified)
- winphone_tile_small_background_image( included_filename ) - changes the small background image of cycle tile
Fixed bugs
- 08028 Extremely crashy at all times, unusual results from compiles
- 08030 GM: Studio crashes after/during game test runs.
- 07996 General: Skulls on my Sprites
- 08034 url_open_ext() and url_open_full() don't pass compile
- 07997 IAP crashes on Android?
- 08025 Firefox and iframes (releated to 0008021)
- 08021 issue with html5 games running in firefox using iframes to embed
- 07970 Doesn't update to 1.1.676
- 07174 iap is not testable
- 07867 analytics_event, analytics_event_ext clarification needed
- 07991 Typo in os_version documentation
- 08011 Physics Joint Constants article missing from helpfile
- 07465 image_index returns unexpected NaN value in html5 project
- 06763 "Interpolate colours between pixels" setting not honoured when scaling surface
- 07956 The rest of the information is missing in the Fire Handling page
- 07936 file_delete don't work for HTML5
- 05039 Drawing is always 1 pixel off
- 07501 Can't update/revert/commit to the Repository
- 07008 Tutorial issues
- 07484 Tutorials: Asset files are in appdata, not the project folder, so need copying over automatically
- 05654 Texture Groups don't show all sprites
- 07094 Graphical error
- 07118 Sometimes Demos and Tutorials don't appear
- 06232 Tutorials display wrong in launcher
- 07297 User Interface: Click Demos/Tutorials tab and you'll see the GUI flickering as it processes all entries
- 07769 UI: Open Tutorial Panel Doesn't Work
- 07025 Left Shift, Control, and Alt Keys "Stick" on Hold
- 06867 date_create_* = 25569 AND date_get_hour(0) = 18
- 06860 current_day is the same as current_weekday, even in the user manual!
- 07412 Y Values Now Start at -1 as of 1.1.560
- 07667 os_version returns -1 on Android
- 07857 Compiler: Specific project will not compile in Windows 8
- 05960 Touch buttons on Android have incorrect mouse_x and mouse_y coordinates
- 07828 Rooms: Error when Shift Clicking Objects
- 07842 Win8 Phone tabs don't highlight
- 07344 After 560 update my game started to freezing
- 06414 UI: Ctrl-F opens find, but have to mouse to close it
- 07713 http_get() does not work on Android.
- 07892 Windows 8: Certification Test Failing?
- 07840 GGS: In Windows Phone, General tab, the checkboxes look misplaced and cutoff
- 07841 GGS: In Windows Phone, Graphics tab, the items of the texture page combobox are invisible
- 07901 Preferences: Windows Phone 8 tab has stopped getting correct values at start-up - SDK check fails?
- 04503 GameMaker Studion - Can't run project under Win XP/SP3
- 06149 window_set_size crashes game under windows xp
- 07872 Documentation: add_font() is out of date. System has changed, platform support dropped.
- 07868 data structure documentation tweaks
- 07837 timeline_moment_clear documentation tweak needed
- 07864 ini_read_string says it doesn't return anything (N/A)
- 07866 JavaScript typos in documentation
- 07894 audio_pause_music and audio_resume_music not documented.
- 07824 Compiler: Breaks can be outside a loop in HTML5 without warning
- 07834 Compiler: Cant compile for mac — system argument exception
- 07891 sometimes doesn't open project when using recent projects in "New" dialog
- 07880 iOS: Cant upload build to AppStore — missing achitecture
- 07875 Project won't compile at all anymore
- 07874 Multiple sound bugs (possibly all related)
- 02828 Source Control: Repository does not update local files
- 07760 General: Internal initial random seed gets reset after game crashes
- 04193 Source Control: Many error alerts with source control enabled
- 07722 HTML5: Obfuscation: How am I going to debug this?
- 06117 Source Control: IDE Error with SilkSVN
Addressed issues
- 08022 License not displayed
- 08013 Won't update
- 07924 Game Maker Studio Crashes after clicking make.
- 07990 argument and argument0 are the same in Windows
- 07986 webgl_enabled should not return true if the platform is Windows
- 08017 Latest update has added a new sprite to my game?
- 08014 Skull & Crossswords pasted over project sprites
- 08004 Pirates appear above all my sprites....
- 07980 Suggestion: Please add music to EXE...
- 08015 How do I make this work in iOS & Android?
- 07955 audio_play_* functions do not work in Firefox 17
- 08012 audio_is_playing does not work
- 07946 audio_music_is_playing
- 08002 Suggestion: Audio: Please Add Back MIDI Music Support For All Platforms!
- 08007 New Audio system does not work on Safari on iOS 6.0.1 for iPhone 5
- 08008 Suggestion: Allow you to test HTML5 games on your iOS or Android device
- 07958 Bake Me an IPA does not produce a file
- 07969 Reopening "Wish" from 7968: Seriously Mike?!?!
- 07968 How do you store a reference to an object in your game "State" file/dbase?
- 07432 Steam wont close because Game Maker is still running (but isnt)
- 07579 Can't save to ini file
- 07596 What is this error??
- 07480 Only cannot export to Mac
- 07519 Hotkeys are gone
- 07569 working_directory inconsistent?
- 07688 Updater Fails Every Time
- 07708 [Windows 8] Can't upload to the app store; missing "Publisher attribute of the Identity element"
- 04895 Cannot move window after fullscreen mode.
- 07779 My license key is invalid
- 07773 [Windows 8] Included .html files under the settings charm don't open
- 07805 Crash: Android: Game crashes after start on every tested device
- 07683 Follow-up to Issue 7621:
- 07871 Android runner crashes in AVD when game is executed.
- 07888 mouse_x and mouse_y problems
- 07889 Tutorial Panel won't open
- 07927 Compile errors with "cannot use function/script name for a variable"
- 07931 Loading external files in app? Possible?
- 07929 Suggestion: Please add in-game advertisement display when running on PC Windows computers...
- 07829 Set offset when using Box2D physics.
- 07915 GM-Studio's HTML5 module is defective.
- 07699 Text in some preferences tabs is cut off.
- 04736 Code Editor help text is cut off
- 07896 Compile error in Exception; Can not test my game, or play it at all for that matter.
- 07885 YoYo Runner (iOS) stuck in portrait orientation
- 07884 Follow up to remark on 7882
- 07797 File find issues still not addressed
- 07882 Issue #7879 not resolved
- 07879 Issue closed without resolution
- 07838 [HTML5] Tiny project not working unless I run in debug mode..
- 04404 Source Control: "Refreshing SVN Status..." takes a very long time and has high CPU usage
- 03249 Source Control: Updating rooms folder only causes duplicates in *.projects.gmx
Changes
- ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Windows Phone 8 is now out of Beta and can be purchased as a module
- In App Purchases are now functional on Windows Phone 8
- NOTE:For Master Collection owners you will need to update your license again to get Windows Phone 8 out of Beta.
- New async dialogs are in the process of being added, User Interaction event renamed to Dialogs, new functions added,
- show_message_async( msg ) - shows a message, does not wait for user to click OK
- show_question_async( msg ) - shows a message, has YES and NO buttons, answer on Dialog event
- get_string_async( msg, initial_value ) - shows a message, allows user to input a string, answer on Dialog event
- get_integer_async( msg, initial_value ) - shows a message, allows user to input a string, answer on Dialog event
- NOTE: Only works on Windows Phone 8,Android and Windows in this build, other platforms to follow soon
- NOTE: On Windows Phone 8 the non-async dialogs do NOT work, so you must use the async ones.
- NOTE: The non-async dialog functions will be obsoleted in a future release please start moving to the async ones.
- New audio system allows pause and resume of music - see audio_pause_music() and audio_resume_music() functions
- New audio has several bug fixes (see below)
- Source Control commit dialog now shows changed or added files that are to be committed, allowing user to uncheck files that should not be committed.
- Source Control clean up command now added to resource tree menu
- HTML5 debug window now in a popup window (remember to enable popups for local browsing), no longer on same page as canvas.
- HTML5 surface was not getting cleared properly, if surface larger than room, now fixed
- HTML5 Web GL issue with rendering to a surface is larger than room, now fixed
- Issue with IPA files being rejected by Apple App Store should now be fixed
Fixed bugs
- 07727 Functions: sprite_create_from screen() behaves differently in fullscreen mode to documentation
- 07047 Can't do fullscreen
- 07223 Windows 8: Appbar & Charm Not Working
- 05426 Pausing game bug: when assigning view to surface, graphics flips upide down
- 06856 Is it possible to add background music pause and resume function
- 07196 [HTML5] "Music" never resets to the beginning.. just keeps going
- 07476 New Flurry SDK 4.0.6
- 07792 Suggestion: Documentation: Per-function speed documentation..
- 07696 Android: Crash in java.security.spec.InvalidKeySpecException when exiting installed game on the device
- 07197 [Audio] audio_music_pause and audio_music_resume, please and thank you
- 07811 The UI is very very very very terrible in studio
- 07794 GMS hangs when depth is changed in draw event
Addressed issues
- 07065 No sound firefox and Chrome
- 07034 no game assets in tutorial
- 07017 Getting the filename then using it in a text file doesnt work
- 07376 No sprite movement after adding room and with added event and actions
- 07433 Checks svn Status even if i remove svn settings
- 07810 Game Maker: Studio Professional Steam version stops running while I write code
- 07418 key_board_check_pressed
- 03954 Bugs in WordSearch
- 02566 sprite_collision_mask() not working (or supported?)
- 07641 Windows 8 Custom Cursor Still Broken in 1.1.622
- 07826 Global Find and Replace
- 07833 GET RID OF THE NAME "GAMEMAKER"
- 07803 MAC OSX Lack of compatibility
- 07791 Game maker crashes after about 1 minute.
- 07808 Butchered Icons
- 07820 New audio engine doesn't work in Firefox
- 07812 Lost taskbar icons for GMS since reinstall
- 07818 Global Game Settings changed icon with Game Information
- 06413 Another IDE quirk, creating a blank line is tough
- 06086 If you open option that enables the masking of sprites to change masking changes thereafter!
- 06249 I can't edit 'Piece of code' with External editor
- 06309 Suggestion: Time Lines: Add (optional) descriptions to each timeline "Moments" entry
NOTE: The updater will still run but there have been changes made to the updater so we recommend
downloading the full installer and preforming a full install to ensure you get all the changes.
Changes
- os_powersave_enable() now works on Windows Phone - it's on by default so you may want to disable it if the player doesn't touch the screen for extended periods of time
- In-App Purchasing examples are now included in the manual
Fixed bugs
- 07707 [Suggestion] Note that you cannot "test" if the game is already running in Windows 8
- 07764 Documentation: effect_create_above() and effect_create_below() need updating to say they can be addressed later
- 07763 Documentation: part_system_automatic_update() can pause/resume effect_create_above/below() also
- 07770 Help file shows a draw_set_halign example for draw_set_valign
- 05811 ds_list_read() with an empty string crashes the game
- 05850 Error when placing object in room
- 07679 Audio_falloff_linear_distance_clamped not supported in html5
- 07682 adColony ads disable all in-game sound and music after display (Legacy Audio)
- 05764 Compiler crash after deleting script
- 02833 "Outside room" event is called "Other event number 0" in compile errors.
- 00620 Resizing problem on GMGreen skin
- 05636 Deleting script in project causes asset compiler to throw exception
- 05559 Compiler output window jumping
- 05395 the tab names on the object for are invisible with the gm8 skin
- 05136 'invalid Pointer Operation' is back.
- 05367 UI: Background Color isn't saved for Game Information
- 05003 [GGS] Several options in iOS and Android tabs of GGS do not save their information
- 05032 Access violation when trying to name a script ""
- 07768 IAP asynchronous - no documentation on how to use it.
- 04832 window_get_region_scale() does not fail gracefully
- 04665 Wish: Friction option added to the physics section of the object editor
- 04739 [Included Files] Issues with included files
- 04740 [Included Files] Creating an invalid included file can remove a valid one above it in the resource tree
- 07739 Typo in Game Maker: Studio help file for keyboard_check
- 07741 "io_handle" is not listed in the help file
- 07643 phy_com_x and phy_com_y property doesn't work in HTML5 exported game
- 07743 Unable to update licence after adding a module
- 07595 [Windows 8] No multitouch?
- 07677 Paths: unknown function or script path_rescale
- 07714 sprite_add using a URL crashes on Android
- 00075 Two instances can be given the same name constant
- 07702 Please correct all date_???_span entries in documentation
- 07692 documentation: background_showcolor: example code wrong
- 07665 surface_reset_target() prevents drawing
- 07625 wrong x/y coords of spark effect
- 07706 io_browser return numbers instead of browser_firefox etc
- 07715 NN crash with JB 4.2
- 07685 Instance Creation Code Execution Order Makes No Sense
- 07204 converting gm81 files to studio gives problem with some audifiles
- 07478 Reading long strings lo longer works
- 04657 file is not open for reading
- 07025 Left Shift, Control, and Alt Keys "Stick" on Hold
- 07374 Non-HTML5: Instance already does not exist when Destroy event is fired
- 07326 Windows: with() + switch() + continue = Application hangs up
- 06944 Drawing transformed text ext: width and lineheight are is untransformed width and lineheight
- 07336 Different results when using draw_text_ext_transformed_color and draw_text_ext_transformed.
- 07489 Empty default case in switch statement causes program to freeze when trying to execute default case
- 07635 Sprite fonts get jumbled when xscale/yscale is under 1 using draw_text_transformed_color
- 07603 Sprite fonts don't transform well
- 03247 fps variable isn't working on iOS
- 07628 displays array[0,0] wrong in error log
- 07622 Under "New" tab, "Use Source Control" label breaks if you resize the Welcome Screen
- 07669 Game crashes on Windowx XP(SP3) but works fine on Windows 7
- 07592 [Windows 8] os_version does not = 8, for Windows 8
- 06149 window_set_size crashes game under windows xp
- 07305 YoYo Runner crashes immediately on Android device
- 07315 HTML5: Cannot Set Cursor Using Code
Addressed issues
- 05948 If a code action has only one line of code, make that the text of the action in the object editor.
- 07789 Game freezes on android phone when using views
- 07691 sprite_get_texture does not work with sprites,created from screen
- 07520 sprite_create_from_screen doesn't work properly in fullscreen mode in Windows
- 07778 In tile selection is missing some controls
- 07784 Unhelpfull Error Message: Data structure with index does not exist
- 07785 Unhelpful Error Message: Error reading byte
- 07771 viewable datastructures
- 07787 ds_grid_set_region is still buggy
- 07788 Android: Crash in java.security.spec.InvalidKeySpecException when exiting installed game on the device
- 07777 Wish: "Old" design for code editor
- 07783 Suggestion: Transform obsolete functions into comments
- 07759 Extensions donst working when compiling to HTML5 on Game Maker Studio Professional
- 05735 Exception in compiler when trying to run converted GM8.1 game that has midi sounds
- 03052 Application window springs back when resizing
- 05563 Some *other* flags for completion state of resources
- 05602 Search in Scripts: Whole Word Only
- 05653 All images in the Game.gmx\Configs\Default folder vanish.
- 05517 Change "License" to "Register" or other wording
- 05529 Clicking new asset buttons on the top toolbar puts them at the bottom of the asset tree
- 05567 Script Editor bracket ALT hotkey
- 05456 [Wish] Another constants button
- 05386 it could be a nice productivity boost if we had the option for the compile window to be drawn BELOW all other windows
- 05397 Flipped/Rotated Instances Errors
- 05410 Please make room editor default to last used settings.
- 05105 Feature Request - Tabs in the Script Editor
- 04982 Adding an Extension gex will not load its Help file
- 04892 Mouse over on D&D
- 04073 Wish - Add Button in the Fixture creator GUI, to create the code of the fixture
- 03536 Since included files and extensions are now in the resource tree, why not a "Create" button for them?
- 07210 1.1.533 updater freezes when cleaning up
- 07689 timeline_add has no purpose since timeline_add_moent is obsolete...
- 07736 Issue 0007727 resolved prematurly
- 03915 Icon Tooltips not appearing
- 06840 Action tooltips does not appear.
- 03154 UI: Tooltips not showing if the properties window is maximised
- 07709 Extra mouse/touch events for move/drag
- 07718 GUI draw call from a object in a different room is drawn in a room without that object
- 07721 About #0007425
- 07286 sprite_add(URL) crashes in Android
- 07301 add_sprite() from website makes android crash
- 04027 background_add() with URL does not work
- 07587 Compiler: Windows Phone 8 (beta) module means you have to install WP8 SDK, otherwise "Fusion" exception.
- 04940 Tooltips not showing up properly when window is maximized inside main window
- 07719 The priority of && and || is inconsistent
- 07711 Option to Allow only one instance of the game for Windows & Mac
- 07690 Audio_Add, Audio_Delete, Audio_Replace
- 07686 Updater fails
- 07584 date_second_span is not second perfect
- 07382 Error with Power
- 07347 Split List Data Structure into Two Types
- 06877 The accelerometer returns other values depending of the device.
- 07543 Suggestion: "stop nginX web server" button to force-quit the game on all devices
- 07507 Crash by using device_mouse_x/y(0)
- 07676 Suggestion for code editor
- 07477 Needed Function: draw_text_part(x, y, string, x1, x2)
- 07673 Project Tabs
- 07627 multiple instances of 5diceIDE.exe if GM: Studio is pinned to the Windows taskbar
- 07656 Grid work incorrect.
- 07671 Objects changed with "Scale X" in room editor don't always work in game.
- 07612 [Wish] Ability to not display the app name
- 07591 [Windows 8] Doing keyboard_key_press(vk_f10); will crash the program, taking you back to the start menu.
- 07611 [Windows 8] While in fullscreen, the game stretches to fit, instead of keeping the aspect ratio.
- 07648 Restart required on switching from double screen to single screen
- 07652 [HTML5] window_set_fullscreen(true); doesn't set fullscreen
- 07621 Restoring market transactions? Means what?
- 07619 Unable to publish to windows phone 8
- 03280 UI: Add a replace function into "Search in scripts"
- 07626 Global search on the tool bar with "Next" button
- 07662 Organizing scripts (object "methods") better in the IDE
- 07668 Can we make Game Information window always on top?
- 07670 Sandbox mode in debugger
- 07664 Allow setting Android target resolutions
- 06845 Included files not readable for HTML5
- 07651 Start Debug Runs in paused mode
- 07610 iPhone 5 resolution compatibility option
- 07488 Debuger crash
- 07655 add function to open / load a file
- 07642 sin/cos/tan returning incorrect values
- 07639 Adding a new option to the Global Game Settings for HTML5
- 07646 [Fonts] Allow BBCode-like changing of aspects of a string mid-drawing
****** Remember to update the Runner to the latest version whenever you update Studio *****
NOTE: THIS IS THE LAST VERSION WHICH WILL SUPPORT iPHONE 3G and iPOD TOUCH 2ND GEN.
Due to 3rd party libraries and Apple no longer supporting Arm V6, we have no choice but to drop support for these platforms.
Changes
- Fixed show_message(), sorry about that one.
- The function path_scale() has been renamed to path_rescale() to avoid clashing with the path variable path_scale
Fixed bugs
- 07602 part_emitter_stream with a negative number does not work
- 07573 part_emitter_burst + part_emitter_stream, step chance not work
- 06886 draw_line() draws 1 px above than pointed
- 07441 Trapped by accident in Fullscreen
- 07457 HTML5 - Cannot read text files.
- 03766 path_scale and path_scale
- 06775 Alt + f4 no longer closes game?
- 05855 ds_grid_set_grid_region is broken
- 07572 Crash After Exiting Debug Mode
- 07351 Included files not exported to localStorage
- 07279 random() has only 15 bits of precision
- 07425 No error if ds_grid_set on position outside grid range
- 04510 Object Properties resize error
- 07315 HTML5: Cannot Set Cursor Using Code
- 06649 random_set_seed don't work only for HTML5
- 05441 There are still some issues with randomize() in HTML5
- 07046 randomize() still doesn't work (really)
- 07546 Angry Cats says "Spaceout_18" in its Display title field
- 07497 Extension function's external name is empty the function won't work
- 07006 Typo in entry for visible
- 07553 The round() example does not use the round() function
- 07539 Documentation: game_end() needs updating for Windows 8
Addressed issues
- 06535 Return value error http_get and http_post_string
- 07589 [Windows 8] window_set_fullscreen(true); does nothing
- 06937 Lines draw strangely under certain conditions
- 03893 HTML5: Running games in chrome has a very low frame rate
- 03265 Scripts and Variables and Incompatibility, Oh My!
- 04677 image alpha - reopen #0004674
- 04246 Asteroid Demo can't be run on html5
- 06418 Less error prone instance deactivation
- 06743 Make Opaque (tolerance and against a BG color)
- 06749 Switch in a draw event doesn't work & disables all further draw events in that step including draw gui
- 04360 Loading Image Not Exporting
- 04413 HTML5 splash page doesn't work
- 06844 window_get_width() returns 0 in creation event
- 06880 Pointer Lock API capability
- 06986 A function to 4-color blend sprites without sprite part functions
- 06130 Mouse/Touch events aren't getting triggered when window_set_fullscreen(true)
- 07580 Tutorial Surfaces not working properly in HTML
- 07582 variable_global_exists(name) Does not work
- 07548 Rename "Windows8 (Javascript)" to "Windows 8 (JS)"
- 07585 hi, the random is not random
- 07426 Fullscreen shift down 1 pixel
- 07379 setting .depth not working
- 04298 a way to select objects in a room
- 04221 Sometimes when using autocompleter build-in scripts crash GameMaker:Studio
- 04605 Code Autocomplete Box Crashes IDE
- 04139 Correct script names do not mirror to timeline links
- 07493 Ability to comment out drag-and-drop commands
- 07549 Wish: "whole word only" option for global search feature
Changes
- Windows Phone 8 (Beta) module has been added to Master Collection owners!
- Master Collection is now available to those who qualify - please Update your license via the help menu
- New Random number system added. Will not necessarily give the same values over different platforms. (HTML5 is just different due to the way JavaScript works)
- iap_is_purchased() will now return true as soon as we receive notification that a product has been purchased rather than waiting until any related content has been downloaded. Use iap_is_downloaded() to check this
- New async IAP event added
- Android Testing has been fixed for Professional users (those who don't own the module)
- Fix for Steam version crash.
Fixed bugs
- 06649 random_set_seed don't work only for HTML5
- 05441 There are still some issues with randomize() in HTML5
- 07046 randomize() still doesn't work (really)
- 07546 Angry Cats says "Spaceout_18" in its Display title field
- 07497 Extension function's external name is empty the function won't work
- 07006 Typo in entry for visible
- 07553 The round() example does not use the round() function
- 07539 Documentation: game_end() needs updating for Windows 8
- 07536 unknown variable os_unknown
- 07490 Draw GUI is now 1 pixel off after update.
- 04034 Error while naming and renaming configs
- 03913 Creating physics objects produces out of alignment physics
- 03948 sprite_save_strip() not 'correctly' obsolete
- 03974 Action "Take Screenshot" doesn't work and has "snapshot.bmp" as the default filename
- 03987 When "Source Control" in compile form is active, compile log goes there instead of "compile" tab
- 07496 Analytics tabs errors.
- 03814 Sign "&" causes problems with resource group names
- 03768 The search function ignores the "case sensitive search" check after the list is refreshed
- 03668 After you update licence, there should be info that you need to restart studio to see changes.
- 00044 Room_goto with the drag and drop keeps chaging the rooms when ever you save and load again
- 03630 Duplicating scripts keeps same name
- 03559 Font design error
Addressed issues
- 04221 Sometimes when using autocompleter build-in scripts crash GameMaker:Studio
- 04605 Code Autocomplete Box Crashes IDE
- 04139 Correct script names do not mirror to timeline links
- 07493 Ability to comment out drag-and-drop commands
- 07549 Wish: "whole word only" option for global search feature
- 07550 Compiling errors with new release (1.1.609)
- 07131 Aspect Ratio Screen Stretching
- 07538 [Windows] "Keep aspect ratio" doesn't do anything.
- 07527 Functions: game_end() doesn't work on certain targets
- 07460 game_end(); does not work in windows 8 app...
- 07514 Can't install again?
- 07523 Wish: Tabs in user interface
- 07513 Black ink is White when run in chrome
- 07511 Thanks!
- 07276 Google Play issues with iaps:
- 04068 Show object information doesn't show settings from Physics fields
- 04044 [WISH] Direct Drag&Drop support for objects, from the Object Tree on the left pane to the Room Editor
- 04961 Code editor crashes GM:Studio when autocomplete box opens.
- 03953 Being able to move multiple objects at the same time.
- 03523 When loading sound into game maker and turn it into normal sound, the play button does not play the sound.
- 03800 Included Files -More Than one File Input Per Selection
- 03771 Find and replace info isn't saved between object code and scripts
- 03673 The default width of object boxes should be a little bit smaller
- 03609 Room resize/drawing problem after import of .gmz
- 03574 Importing ogg files into game maker sounds
Changes
- Don't CROP option added to texture groups
- Unscaled Point and Line rendering has been verified on all platforms. Scaled views will always have issues due to floating point rounding, and rendering pixel selection.
- Fixed adcolony v4vc in package build
- Android max texture size raised to 2048x2048
- Added iap_consume() for clearing the purchase status of unmanaged purchases
- The requirement for "local_path" and "content_url" for purchases has been removed - purchases can now unlock local content without needing to download anything
- "Sandbox(iOS)" checkbox added for use with iOS purchases for using a proprietary server.
- Options have been added to studio preferences for "Always do full install of APK" and "Install on Create Application" for Android devices.
- Google analytics support has been added for iOS, Android and HTML5
- Flurry support has been added for HTML5
- New surfaces tutorial added
- Steam offline mode fixed
Fixed bugs
- 07468 Included files will crash the game if loaded into a DLL.
- 03367 Some textfields have gray backgrounds in Global Game Settings
- 03258 [Resources] Folder names replace spaces with underscores... sometimes
- 03237 physics_fixture_set_friction() doesn't seem to have any effect
- 03164 After death and executing action "create object" with relative position more than one object is created
- 00758 Object Information panel does not display entire contents of event if for loop expression contains a built in variable
- 00543 Large graphic gets outlines when used as background
- 00473 User Interface - wish to Resize the Docked CompileForm
- 07214 When watch expression goes from 0 to something between 0 and 1, it is displayed as 0
- 07410 If debugger watch expression is negative non-integer, it is shown as integer
- 07424 font_get_size() is undocumented
- 06706 Launch application error
- 05834 fps variable return 0 on android
- 07471 testing with mMedia force closes runner
- 07466 Documentation, draw_healthbar: slight error in example code
- 07464 Documentation, compile errors, wrong operator in example code
- 07463 Documentation, round, description is wrong
- 07462 Documentation, instance_nearest, example code is stupid
- 02851 Separate delay for auto-completion form
- 06171 Code completion window does not react in time
- 03706 Delay before auto-complete appears is also time after which it's refreshed and disappear...
- 07282 Room editor: if you delete named instance, you cannot reuse the name
- 04692 Suggestion: disallow function names as variable names
- 06837 Sprite_create_from_screen appears does not copy full screen correctly
- 06993 When restarting the game in Debug mode, Studio will create a new debugger window on top of the old one
- 03246 Parsing of Box2D parameters into JavaScript is still horribly incorrect
- 04130 Multiple compatibility bugs
- 00071 Rapid clicking in Chrome will make game lose focus
- 06150 Fullscreen not working in firefox
- 06563 Global Game Settings: HTML5 scaling radio box is broken, will lose the setting if you select "Full Scale"
- 00754 view_angle doesn't work in HTML5
- 06103 Please read note 6092
- 06949 Steam Workshop/Play integration semi-functional
- 07389 Game Maker Studio Tutorial 'My First Game'
- 07391 Typo on Windows 8 functions page
- 07392 Link to win8_search_add_suggestion broken in doc
- 07384 Leaving build version blank in game properties corrupts project
- 07264 audio_master_gain() in Create Event on Windows causes crash
- 06739 No Google Analytics in options
- 07212 No error if I give two room instances the same name
- 06768 Rectangles different between HTML5 & Windows AND between outline & filled
- 06350 draw_rectangle draw 1 pixel less than need
- 07298 wrong results in Sin e Cos functions
- 07337 Doc: The Graphical User Interface page doesn't mention Win8 module
- 04176 "GameMaker:Studio" caption is still visible while splash screen is showing
- 07150 Textbox text is unreadable in the "Windows 8" global-game-settings and preferences tab
- 07120 audio_sound_play() does not loop sound when loops parameter is 1
- 07119 audio_falloff_set_model() does not work in HTML5
- 07354 Chris Harrison... where are you? Where are my springs?
- 06950 Steam version does not function in "offline mode".
- 06745 Different behaviour on IOS and Windows for some simple audio_play_sound
- 07203 pocketchange_display_reward does not work
- 06631 keyboard_check() not working with shift,ctrl,alt
- 07190 Section in documentation listing all compiler and runtime error messages
- 07293 Add HTML5 compile error to all platforms.
- 07283 Including font files in projects
- 06009 HTML5 difficulties with distance_to_object()
- 06554 In HTML5, "Move to contact" action fails to detect contact
- 05398 instance_place return different values for instance id and object id in HTML5
- 06343 Extending physics_joint_distance
- 05628 many time and date discrepancies
Addressed issues
- 03441 Extensions not being added to the Extensions Tab
- 00038 Room 0 re-sizing glitch
- 03414 window resize glitch
- 02671 Option to save changed "Global Game Settings" as default.
- 00618 The icons are have lower colordepth than the ones used in GM8.1
- 00544 Tutorial 1 Load Image doesn't put you in correct directory
- 07458 Multiselection of resources
- 07446 Sound dont play on windows
- 06334 BUILD FAILED, Cannot find: ....\ant\build.xml ...
- 06911 fps read-only variable returns only "0"
- 02939 FPS Doesn't seem to show in 3D on iOS
- 06396 BUILD FAILED - build.xml:83 .. Cannot find ... build.xml
- 06784 Create Application iOS
- 06848 Crash / device check
- 06876 Can't select other adproviders
- 06909 directory_exists, directory_create don't work properly
- 06951 I don't have the preinstalled tutorial materials
- 06962 Draw Score does not display anything
- 06831 0006831: Error in debug
- 07449 strange error messge...
- 07447 Collision functions not working in HTML5
- 07453 Cannot test games while making them
- 07467 Show what should be in the script arguments for own scripts?
- 07445 object_exists_string("object name")
- 07349 window_get_width() and window_get_height() return garbage if window is closed
- 04318 General, persistent memory leak in runner
- 07435 show_message(real) works but not show_debug_message(real)?
- 07436 Angry Cats Demo Wont Run
- 07416 Fonts need more Accessor Functions
- 07414 thare is know sound in the game at all.
- 04691 Code editor auto-complete window sometimes doesn't pop up
- 06397 System Null Reference exception after deleting script with GM8.1 project
- 07421 Tile Editor is not powerful enough
- 06588 Drag&Drop library icons are not bound by library index
- 05326 attempting to include a file in an html5 project causes an error
- 04133 Compiled version of Windows 7 can crash on start
- 07272 Improve Instance Display in Room Editor
- 07394 Sprites drawn blurred in views other then #0
- 07377 [3D Textures] - Incorrect Texture sizes (wish I could reply to previously closed bug tracker reports)
- 06958 Unknown function or scrips: audio_exists
- 06293 MouseEnter event fires on object not visible
- 02842 Chrome ignores FPS limit set by the room and suffers performance degradation over time.
- 05143 Splash Screen doesn't show on Windows (and Mac?)
- 07128 NOT saving preferences of android SDK Check status when done already.
- 07366 file_exist not working
- 06204 Running incorrect file
- 06897 vk_lshift
- 07370 Dual Layer Image Editor
- 07369 In game purchases for windows and other platforms?
- 06434 Compiled Windows Project Always Has .gmz After the Name
- 06499 Typo on Release Notes
- 07169 Integrating Heyzap
- 07367 Unable to Open Text Files in iOS
- 07031 Tile delete not deleting underlying tiles.
- 06246 [Windows] Pressing the keyboard "Pause / Break" button is..uhh....just do it.
- 07373 APK Build fail
- 07368 The 3D texture group.
- 07294 Changing texture page contents causes graphics to glitch
- 07275 Get music from the player's library.
- 06626 Can't use keyboard_check with Shift key.
- 04102 Problems with keyboard_check(vk_alt)
- 07323 Object events not triggered when clicking on advertisement
- 07306 GameMaker: Studio not launching thru steam when offline.
- 07308 Ability to close a project and return to the project manager.
- 03187 Certain music mutes after a certain point
- 07241 [HTML5] Primitives do not work
- 07313 Have Trig Functions use Degrees by Default
- 07318 [3D Textures] - Incorrect Texture sizes (again!)
- 07355 fixture_set_relative_position(fixture, local_x, local_y)
- 07356 "GameMaker: Studio" always show on the windows title bar
- 07330 Needed Physics Shapes: Diamonds and Ellipses
- 07325 Updater still isn't working
- 07324 Failure to update game via Steam Workshop
- 07334 "Unable to complete Upgrade of GameMaker-Studio"
- 07339 Update of game maker studio dosen't work
- 07332 game_end() not working?
- 07026 Unable to Write to File
- 07228 i can n ot seem to get the sound_add to work
- 07056 No custom piece of code as an event
- 07250 Javac issues and BUILD FAILED:
- 07270 5piceide: Download Error: A connection with the server could not be established
- 07259 Build failed when compiling on Android
- 05327 shift+f5 refresh clears fonts
- 06979 "sound_global_volume(x)" does not work when called at beginning of game?
- 05788 path_position function have serious problem
- 05387 init functions are not being called in HTML5 extensions
- 03015 keyboard_check_released(vk_ralt) not working in Firefox
- 03156 Alt key not recognized
- 02829 keyboard_check(vk_lshift) and keyboard_check(vk_rshift) don't work in HTML5
- 06367 Prismatic joints seem to fail if an object has phy_fixed_rotation set to true
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Added ability to select device type for iOS builds choose between iPhone/iPod touch, iPad or Universal Applications
- Fixed the initial orientation problem on iOS
- Android now has choice of 16bit or 24bit screens - allowing for higher colour depth (though it uses more memory)
- Added Android option to ensure that a GPU is present on device. NOTE: This will restrict device choice on Google Play to OpenGL ES 2.0 devices only, these are the only ones guaranteed to have GPU's
- Fixed the Mac App Store issue with the icon being reported as incorrect
- OpenGL targets have improved 3D performance enabled - Android, iOS and MacOS X
Fixed bugs
- 07249 Step towards Point function hangs at destination, and crashes the application on windows 8 target
- 07236 window_handle() is undocumented
- 07247 [Fonts] Fonts created with font_add_sprite ignore Proportion argument
- 07061 "Resize" event doesn't work.
- 07237 No way to check if sound resource exists, if using new sound engine
- 07123 Redundant "html" folder in %appdata%\GameMaker-Studio
- 06838 Included txt files not readable on iOS (iPad), but readable in Win and Mac.
- 07147 Cant open included files STILL
- 07152 Cannot Set Cursor to No Sprite - Windows8
- 06493 collision_rectangle returning 0 instead of noone (-4) or an instance id in HTML5
- 06084 Both 512 and 1024 icon
- 06913 Room transition or INI saving causing freeze
- 07224 iOS runner uses Region Format instead of Language
- 06532 Error "Font is too big for texture page, not all glyphs will be visible"
- 06852 Option to restrict sale of iOS titles to certain devices
- 06160 Windows: Collision-related parameters of objects not updated until first impact
- 07029 surface_getpixel doesn't work properly with HTML5
- 06295 draw_getpixel() is not working properly after window resize
- 07112 Particle effect does not seem to work with HTML5 export
- 06869 path_get_point_x , y memory leak
- 07217 Using d3d_set_fog to colorize 2D sprite only works with black.
- 07057 Calling instance_destroy() in Destroy Event will cause the runner to crash
- 07113 When there's a big array, VMError message will be shown after very long time
- 07100 Font is too big for texture page. Not all glyphs will be visible
- 05868 False "Font too big for texture page" warning.
- 07037 Checking the files extension doesnt work
- 06280 Game window is still on top after window_set_fullscreen(false) and Alt+Enter fullscreen
- 07001 The window always stays on top.
- 07177 After setting fullscreen and returning to NOT fullscreen, window stay on top always
- 06289 instance_deactivate_object(obj_Parent) does not deactivate the child objects
- 07110 [HTML5] Objects Won't deactive when set a Deactive Object Parent
- 07219 continue inside switch causes stack overflow
- 07215 proprtional param for font_add isn't working anymore
- 07176 Sprite fonts broken
- 00125 Installer: No prompt given if GameMaker: Studio already open on attempting to update
- 05718 Android bit_depth won't set higher than 8
- 03019 [iOS] Graphics begin corrupting at around y=7900 on iPod Touch (and potentially all iOS devices)
- 04843 Ability to target only specific device for release (iPad or iPhone, etc)
- 07209 iOS runner behaviour difference for boolean logic operators
- 07033 On iOS things are not drawn over view_x > 8000
- 07121 Using a wav file as music crashes the GMAssetCompiler and the game in HTML5
- 05679 Sounds will not play in HTML5
- 07206 font_add_sprite_ext: proportional fonts no longer work
- 05190 display_get_width() and display_get_height() return wrong value in Create event
- 00685 Current device orientation is used at startup for a single step instead of selected orientation in GGS
- 06640 os_lock_orientation is not taking orientation set in global settings into consideration.
- 06773 Incorrect orientation on app launch
- 07167 Drawing text at half-integer coordinates looks ugly
- 07170 If Tutorial window is closed, it cannot be reopened in GameMaker Studio 1.1
- 06255 sprite_save() saves a rgb-color flipped version of sprite
- 07005 Poor style throughout manual: = still used in examples as comparison operator
- 07000 get_environment_variable() not documented in help file
- 07200 Texture Sheets no longer Optimized
- 07166 Cannot read accented letters from ini files
- 07172 Typo on Debugging page
- 07154 Typo in example for string_replace_all()
- 06988 Missing notes on HTML5 XSS protection in asynchronous functions
- 07188 string_copy bug when copy length longer than string
- 07086 Access Violation when trying to test run a converted gmk
- 06772 Build failed
- 07101 No way to add tags to Steam Workshop projects?
Addressed issues
- 07218 alt,shift,control keys are not working
- 06977 after lshift is pressed once, keyboard_check(vk_lshift) will always return true
- 06626 Can't use keyboard_check with Shift key.
- 06897 vk_lshift
- 06534 left shift is generating messed up events
- 06433 GameMaker: Studio Window Caption Always on Startup
- 07195 Game Maker Studio won't open
- 07266 Cannot launch Make mode when Steam is in Offline Mode
- 07269 INSTALLER INSTALL DIRECTORY...
- 07262 Please Add Force Landscape/Portrait Display Mode GML Script Command.
- 06365 Messed up collisions, wrong use of bounxing box?
- 07231 hi, sound_add
- 07127 Compiler Errors out on Missing R.txt under Market Licensing
- 07184 Poor Quality Text Drawing
- 07004 [HTML5]-"texture_set_interpolation(false);" Does NOT Work On Microsoft Internet Explorer/Google Chrome?
- 07062 Resize event in wrong place
- 07115 Draw GUI does not work.
- 07020 Steam version don't show code errors
- 06131 Color outside the room region - wrong color is showing up
- 07099 No error if nonexisting surface is set as target
- 07158 multiple iaps causes issue:
- 07156 Check if iap is purchased does not work:
- 07211 Could we get the set_automatic_draw() back for compatibility's sake?
- 07168 Weird Blue Line Across Graphics
- 07082 mouse_button should be obsolete, since we have device_mouse now
- 07015 Value of constants onhover or click
- 06996 View > Window confuses draw_sprite_tiled
- 06954 Easing for paths
- 07053 Detect left/right landscape on iOS
- 07054 Cant enter constants in object property fields
- 07028 Projects don't compile
- 07109 Please Add Application Start Menu Name/Folder Name To Windows Installer Options!
- 07163 Brazilian Portuguese engine language support / font special characters support
- 07207 Weird draw_circle bug
- 07175 VMError!! Occurred - Push :: Execution Error - Variable Get caused by non existing object setting global variables
- 07185 Negative Restitution
- 07180 Ray casting system for 3d collisions
- 07187 Graphic Bug on Intel GMA 950
- 07181 Cannot connect to mac, found out why
- 07194 Lacking ability to Import Resources
- 04764 In Welcome Screen, last Tutorial row has no spacing
- 05471 In the project window, the tabs are broken
- 05939 weird surface grapics bug
- 07108 No error on string_char_at("abc", 4)
- 07160 attempting to access tilt functions crash app
- 07186 show release notes for updates
- 07045 http_get() doesn't work in firefox
- 07171 http_get freezes game in HTML5
- 06738 ADB console output doesn't shows
- 06865 [Keystore] Unable to recover from a keystore file. Am I doing it wrong?
- 07049 Remove function audio_exists from documrntation
- 07085 Access Violation when trying to test a converted gmk with a missing extension (even when extension is added)
- 06912 Facebook Tab inaccessible by Global Game Settings.
- 06989 Left released event not working
- 06933 [HTML5] Cannot use negative directions or negative alphas.
- 06964 'Use synchronization to avoid tearing' performance problems
- 06636 Problem with Android Mediation
- 06760 Malfunction - joints are stretchable
- 07155 software update fail
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Fix Updater so that deltas will work (NOTE: Requires a full install to get this fix)
- Android 3D fixes (see below for details)
- Fix Angry Cats demo for Windows 8
- YoYo Games Competition tag added to Steam Build
Fixed bugs
- 06179 sprite_save Switches Image's Red and Blue Values
- 07022 Cannot Read Text for Steam Application Creation
- 07067 Checking for non-existent Windows 8 SDK will freeze the program
- 06839 Red and Blue are the opposite when using draw_getpixel()
- 07129 Windows 8 check SDK totally freezing up the dialog
- 07073 Use colorpicker for the color fields in Windows 8 tab
- 06889 Physics with Parents not working properly in HTML5
- 04369 Add "awake" flag
- 05145 Add friction in Phisics Properties
- 03699 Physics UI is missing two things
- 07063 Option to append File name with config and build numbers when creating executable
- 06947 textures are stretched when the bounding box of their non-transparent pixels is not the full image
- 06994 [3D Textures] - I don't even entirely know what's going on...wrong texture sizes?
- 07080 audio_play_sound_on incorrectly listed as Returns: N/A
- 07075 Windows 8 tab textboxes don't match UI skin
- 07083 Steam: Sound will not work on HTML5
- 06751 Friction Parameter in physics system.
- 07084 Typo on What is a Vector? page
- 07081 Global Variables, Help File typo.
- 07077 Typo on win8_settingscharm_add_entry page
- 07076 Extra period on win8_appbar_enable page
- 07078 win8_search_add_suggestions not listed on Windows 8 page
- 06696 Displaying 3d models
- 06898 Z-buffer inverted completely
- 07052 Steam Workshop export form not compatible with GM8 IDE skin
- 06391 room restart and room persistence does not work in HTML 5
- 06888 tile_layer_delete() stops the rest of the code from executing if there are no tiles for it to delete
- 07036 Description for Asynchronous Events / Images is wrong
- 06971 ds_grid_copy documentation typo
- 06995 ini_read_string: Native crash on non-string parameter
- 07038 No way to continue a tutorial after saving
Addressed issues
- 07138 Update Error
- 07107 "GameMaker:Studio" Updater NEVER Works On Windows 7 HP 64Bit???
- 07111 GameMaker:Studio won't update
- 07136 GraveMaker 0.4.4
- 07007 Some inputs under GGS are black when on light skin
- 06062 add rope joint support for box2D
- 07013 Variables not storing correctly
- 07021 No tooltip appear for Actions
- 07051 Mouse hover over code in DnD flashes code then disappears
- 07117 Auto-versioning issues
- 07105 Cannot launch GM:Studio from Steam
- 07126 Update fail.
- 05728 Sounds Dont Work After Compile
- 07096 Update 1.1.522 does not complete
- 07024 DSP Tabs - Advertising, Facebook, possibly others, do not show in Global Game Settings
- 07070 Lose the "(Javascript)" from Windows 8 target
- 07059 Unable To Load/Save INI File On Real Android Device???
- 07009 Steam Activation
- 06972 More Tools for objects/tiles on the Room Editor toolbar
- 06960 Android OS Physical Keyboard Does Not Work?
- 07040 *.GMX Files NOT Associated With GameMaker:Studio???
- 06961 When Android Device Sleeps & Wakes, Game Screen Does Not Refresh?
- 07027 http_get() doesn't work in firefox
- 07041 New/Old Audio Engine Opens New "ffdshow" EVERY Time Music Is Changed????? PLEASE FIX THIS!!!
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Windows 8 added as a target - to get the new target select Help -> Update License, everyone with Standard and above will get Windows 8 as a target. Sorry no free target for Lite users.
- Global Game Settings now adds "Broken" image rather than causing an exception
- Windows 8 functions are all documented.
- Demo added for Windows 8
- Angry Cats has added Windows 8 functionality
- Removed the no WebAudio alert from non-Web Audio browsers, now defaults back to normal audio
Fixed bugs
- 06995 ini_read_string: Native crash on non-string parameter
- 07038 No way to continue a tutorial after saving
- 06975 Spaces in the project name causes saving problems
- 06997 No Audio In Current Mozilla Firefox/Microsoft Internet Explorer Internet Browsers With Old Audio Engine?
- 06985 Documents of tutorials can't be opened
- 06939 Access read violation at address 0067EF1 in module '5piceIDE.exe'. Read of address 00000000
- 06597 iap_is_purchased() looks like doesn't work
- 06931 Collision Event Script only runs once per step
Addressed issues
- 07009 Steam Activation
- 06972 More Tools for objects/tiles on the Room Editor toolbar
- 06960 Android OS Physical Keyboard Does Not Work?
- 07040 *.GMX Files NOT Associated With GameMaker:Studio???
- 06961 When Android Device Sleeps & Wakes, Game Screen Does Not Refresh?
- 07027 http_get() doesn't work in firefox
- 07041 New/Old Audio Engine Opens New "ffdshow" EVERY Time Music Is Changed????? PLEASE FIX THIS!!!
- 06990 Keyboard events aren't generating by USB connected keyboards
- 06984 apple needs 512px & 1024px icons
- 06963 Game crashes on Samsung Galaxy Tab
- 06948 Cant open included files
- 06978 GM:S HTML5 Game Sound Does NOT Work In Current Mozilla Firefox Web Browser?
- 06981 New Audio Engine is broken
- 06859 Google Play: "Item not found"
- 06936 INI file WILL not show itself anywhere
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- DnD audio now works with the new audio engine
- Issues with viewports have been fixed so games with multiple view should now work correctly.
- Fixed issue with Save As not saving everything correctly, apologies for lost work.
- In the process of changing the Global Game Settings dialogs so they are more consistent and easier to layout.
- Updater has been modified to give more information and pave the way for Delta Updates - NOTE: you need to install from the standalone installer to get all this goodness
Fixed bugs
- 06928 typo in Fritz name
- 06917 Manual suggestion: put ranges of arguments in argument list
- 06953 What happened to the mouse wheel functionality?
- 06907 arguments switched in keyboard_set_map()
- 06829 Clarifications about minimum Android OS version requirement
- 06885 "Use New Audio Engine" checked cannot produce sound
- 06870 Gamemaker Studio crashes, and asks for my license key on startup
- 06926 Events Duplicate
- 06935 [Object Properties] Odd "take-over" behaviour with newly available events
- 06927 [Steam] "Steam was unable to sync your files for GameMaker: Studio with the Steam Cloud"
- 06878 Program works in debug mode, not in regular mode or when built
- 06014 instance_id[0] fails (again..) in HTML5
- 06914 background save option is missing...
- 06904 Sprite is transparent even though image_alpha == 1;
- 06906 INIs not writing
- 06896 iOS Won't Draw Past 8000 X
- 06899 [Fonts] Fonts created with font_add_sprite do not include spaces properly
- 06875 Primitives not working in HTML5?
- 06868 No help text for device_mouse_raw_y, device_mouse_raw_x shows twice
- 06864 Problem with sound on systems where decimal point is comma
- 06120 Crash when accessing web images on Mac
- 06847 Incomplete sentence Scripts page
- 06854 Help menu text for the sprite_collision_mask function is incorrect
- 06820 No documentation for background_save(ind,filename)
- 06808 Advertising tab information disappears
- 06836 Multiple views not working correctly
- 06790 HTML5 Game only working in debug mode.
- 04386 sounds are mixed up or dont play at all
- 06286 View incorrectly stretches the image.
- 06510 3D sound several errors
- 06381 Multiple views not working.
- 06159 View ports are broken
- 06704 Changing Ads position without using Ads_Enable?
- 06701 display_get_gui_width() _height() functions
- 06576 Sound-related drag and drop actions do not work
- 06827 Views are broken.
- 06692 Use new audio engine checkbox doesn't save its state
- 06804 Mess with automatic version increasing
- 06798 Documentation: Typos on page 2 of the new Particles tutorial
- 06797 Typo in GM Studio help
- 06809 Random 4 on DS Priority Queues page
- 06810 documentation of "or" function
- 06818 Variable not carried across from create event to draw
- 06814 font_add_sprite_ext help is incorrect
- 06796 randomize() doesn't work properly - not related to the random() function issue
- 06148 Game Identifier and ID field are reversed
- 06787 Either String Insertation is Dodgy with GMS:Windows or You Have an Inconsistency with HTML5
- 06793 [Use New Audio Engine] keeps unchecking itself
- 06707 Automatically Increment the global game settings build number
- 06781 Include show_debug_message in adb logcat
- 06092 HTML - does not accept text when in full screen mode
- 06786 documentation: ds_list_find_index returns N/A
Addressed issues
- 06922 [NewAudioEngine]Separate Music & Separate Sound Effect Volumes.
- 06894 Making the sandbox less restrictive
- 06892 [New Audio Engine]-"ffdshow audio decoder" icon in taskbar does not close on game exit?
- 06921 [New Audio Engine]-A new "ffdshow" is opened when music is played?
- 06801 (Global Settings Window): " is not a valid boolean value
- 06802 (Global Settings Window): " is not a valid boolean value
- 06823 Mouse scalling in room editor broken.
- 06908 [3D] Repeated textures on an object leak into their texture pages
- 06788 Object Editor - Main 2 Tab - Game Category - Load/Save Game...
- 06520 Background is repeated WRONG
- 06874 object_set_parent() does nothing
- 06676 Hidden GM project stops computer shutdown or updates
- 06656 studio license is invalid. Reattempt to put it in causes a "cannot make a visible window modal"
- 05985 HTML5 game will not run in release mode
- 06835 Computer crash when attempting to test run game - Windows
- 06862 I'm seeing my texture page, when I draw a textured primitive in 3d with hrepeat or vrepeat > 1
- 06846 Drawn elements display with flat edges
- 06819 Compiler Claims to have error when it doesn't
- 06853 provide drawing functions for normally invisible things
- 06841 Javac issues and jarsigner issues when compiling .apk
- 06824 Screen Tearing with Project running on larger Android screen devices
- 06803 Several unknown functions in the latest version
- 06812 Add function which tells is ads are showing or not
- 06800 Savestate API and deprecate game_save() and game_load()
- 06805 File save error when changing the file name after get_save_filename() was used.
- 06821 Feature wish - resize ads (scaling)
- 06833 texture_set_interpolation(false) doesn't do anything in HTML5
- 06830 Option to use the old physics engine
- 06203 Compiled file name clash
- 06419 Unable to build!
- 06549 File to Accompany 6419
- 06816 ds_list_shuffle is always the same.
- 06813 Steam Menu Sliders Change
- 06785 Window alignment does not work properly in all properties editor
- 06777 Are these two things possible with GMS?
- 06795 Room Speed Won't Update
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- INI file writing on Windows has been fixed (and massively sped up!). However you MUST now open/write/close the ini file in order for it to write correctly.
- Android IPA requires a new public key entry.
- You can now move Ads around.
- You can now get the width and height of ads. This is based on the GUI screen size.
- Global game settings list box out of bounds has been fixed. This was a bug in Delphi itself and we've now put in a work around for it.
- F9 will now turn on/off line numbers in actions
- Updates should now be coming from Amazon cloud, which should provide faster service.
- date_current_time() and date_current_date() are now obsolete. Use date_current_datetime() and extract date and time from the result.
Fixed bugs
- 06793 [Use New Audio Engine] keeps unchecking itself
- 06707 Automatically Increment the global game settings build number
- 06781 Include show_debug_message in adb logcat
- 06092 HTML - does not accept text when in full screen mode
- 06786 documentation: ds_list_find_index returns N/A
- 06680 After selecting external Image Editor in preferences it still opens GM Studios internal Image Editor.
- 06752 The Image Editor can't be changed.
- 06766 Font dialog: large fonts: ranges are scaled, making upper limits invisible
- 06776 randomize() still doesnt work
- 06765 Error in doble click
- 06479 After changing project to new audio profile, unable to test game in windows
- 06747 room_instance_add returns: N/A in manual
- 06748 room_restart broken layout in example
- 06759 Typo in wiki page Debugging Android Devices
- 06757 inconsistency between ds_list_find_index()'s documentation and return values
- 03795 Drawing functions off by 1
- 06436 Error, Unable to open my project.
- 06700 F9 for actiion numbers
- 06715 Include files won't be accesible during gameplay in HTML5
- 06662 List Index Out of bounds (3)
- 06673 Change gloabal game settings doesnt work
- 06675 Only Supersonic Adverts available all the rest missing
- 06682 Global Game Setting Wont Open
- 06713 Listbox index out of bounds when opening Global Game Settings
- 06658 List index out of bounds error when opening Global Game Settings
- 06689 Documentation missing on take snapshot
- 06733 Extra apostrophe documentation path_delete
- 06737 path_positionprevious listed as path_position_previous
- 06725 Doesn't recognise lower caps
- 06726 Don't save de state of checkbox "use new audio engine"
- 06710 'List' data structures are incredibly slow in HTML5
- 06672 Room Problem
- 06684 Typo in 1.1.416 changes
- 06663 audio_play_sound_on() crashes game
- 06692 Use new audio engine checkbox doesn't save its state
- 06698 Todo & notes...
- 06705 Action "line" numbers don't match other dialogs (such as search scripts)
- 06697 Poor style in manual entry for ads_disable()
- 06708 "Queue" mentioned instead of "List" on ds_list_clear page
- 06657 Doesn't recognise lower caps
- 06674 Don't save de state of checkbox "use new audio engine"
- 06668 Including a file causes exception error for HTML5 target
- 06377 Included files omitted from HTML5 exports
- 06176 Target problem
- 06139 LOW FPS
- 05931 BIG RESOURCE CANT HANDLED IN ANDROID - ( INCLUDE FILE ) NOT COPY RESOURCE TO ANDROID
- 06660 Missing apostrophe 'Distributing Your Game' page
- 06690 background_create_color(col, w, h) should read background_create_color(w, h, col);
- 06664 Error on load: Unable to find function surface_create_ext
- 06691 audio_play_sound_on() documentation error
- 06502 Updater hangs in system tray after Studio is closed
- 06195 Doesn't recognise upper and lower caps letters, as well as shift.
- 06617 sprite_add does not work on Android
- 06654 Ads only work at top of screen
- 06639 Mac: Backspace on Mac seemingly isn't bound correctly
- 06643 Graphic glitch whenever transition from room to room
- 04122 More extensive sound_ functions (like sound_pause(...))
- 03074 Ability to pause and resume audio
- 03883 sound_length
- 06650 Doing anything after using restart button in debugger crashes
Addressed issues
- 06770 Empty groups are erased on closing?
- 06785 Window alignment does not work properly in all properties editor
- 06777 Are these two things possible with GMS?
- 06795 Room Speed Won't Update
- 06681 Unable to build the apk file
- 06227 Surfaces simply don't draw when i test on android.
- 06769 Objects are placed one grid unit to the the left and one grid unit up of where they should go
- 06709 string_pos not returning a 0 for substring not found
- 06669 APK Build Failure - Compile failure " duplicate class: com.pocketchange.android.R"
- 06779 hope IDE support Multiple Display
- 06731 Changing rooms does not reset the view size
- 06742 -Wish- When implementing Gm Sockets(in 1.4) you guys could make one C++ server
- 06764 Motion planning to support movement cost
- 06468 Invalid floating point operation when trying to resize an object in Room Editor
- 06717 room_instance_add doesn't return id
- 05731 Cannot create .app files
- 06754 a possibility to hide the compile form completely.
- 06756 The IDE is resizable when I maximize it
- 06741 Tileable Blur
- 06734 part_emitter_create(global.val) is doesn't work.
- 06736 part_type_color is colored in text editor, yet it is not a function/has no documentation
- 06712 Unable to load Included Files
- 06732 "file>export project" error
- 06729 new function: hitscan_dist
- 06525 STUDIO GM81 Compile Issue
- 06678 [Scripts] In Preferences, give the ability to add scripts (and maybe other resources?) that appear in all created projects
- 06517 Where is the "IntelliSense"?
- 06157 Paste not working
- 06666 Immediate crash with after starting - no notice or explanation
- 06126 1.0.342 compiles apk fine but crashes on other phones
- 06575 A mouse click on a HUD object should not affect lower game screen objects
- 06565 draw_sprite_pos don't work with HTML5
- 06723 Gravity can't be set back to 0
- 06724 a quick question...
- 06659 iap_restore_all crashes game on android after 450 update
- 06699 Unknown function or script background_delete
- 06711 Game Information window
- 06703 "Group" folders for Extensions
- 06693 Gravity can't be set back to 0
- 06695 a quick question...
- 06628 MoPub ads showing up in game although no code entered
- 06688 in gamemaker:studio I am hopeing to make a maltiplayer game...
- 06686 surface_resize
- 06570 Build failed / jarsigner: unable to open jar file
- 06653 get_color() not work
- 06189 virtual_key_add - Wrong size
- 06145 Error in running exe in different computer
- 06344 BUILD FAILED
- 06193 Virtual Keys not global?
- 06168 Fonts on Android shown with different size
- 04441 Object flies off screen after last update
- 06382 Bugs in VIEW not work Multi view, and change scale
- 06200 PATHFINDER
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- New Audio function added: audio_falloff_set_model(model)
- Bookmarks added for D+D
- You can now have Line Numbers in D+D (in objects and timelines)
- Compile time verbose mode added
- You can now have test ads (see manual for details)
- get_open_filename_ext() and get_save_filename_ext() added. And filename returned from this is added to the whitelist for saving and loading
- Millennial Media added as an ad provider
- Loading and saving no longer needs working_directory added, it will automatically go to the right place
- Fixed a race condition with Andriod loading screen
- Stack over flow added to retect overflow in scripts
- Android Music will be restored properly
Fixed bugs
- 06482 5piceIDE.exe process remains in background sometimes when closing GameMaker Studio
- 06584 INI save issue
- 06647 Move "Always reload changed files" to Preferences
- 06646 Textfield has weird thick border in tab: In-App Purchases
- 06642 Typo in Obsolete Dynamic Functions
- 06557 Enable Debug/Testing-Mode for adverts
- 06644 Exception in sandbox for user requested files or requested_filename variable to get user requested filename
- 06638 Mac: Clicking a message box OK button crashes the Runner
- 06623 In Documentation, Mac OSX tab, missing and wrong things
- 06632 file_exist/directory_exists not working in way consistent with documentation
- 06634 Links in Global Game Settings tabs need hand cursor
- 06561 Audio emitter behaviour
- 06581 Function to return if audio or instance is a sound or music
- 06593 audio_emitter_exists command is missing
- 06627 Seems there is no way ti check if a background music is playing
- 06466 audio_* functions do not work with HTML5
- 06620 Reading a accented string from a UTF-8 file give unespected results
- 06618 with(global) causes crash
- 06497 Add a way to simulate Ads
- 06583 audio_stop_sound not working
- 06622 1.1 New Audio Engine Causes Crash
- 06615 Sound DnD broken with new audio flagged
- 06616 Start up dialogue displays long filenames wrong
- 06590 Flurry tracks user activity an such, but does not generate events
- 06609 Extra "caption" parameter for get_open_filename_ext() and get_save_filename_ext()
- 06607 string_pos() returns unreasonably large indices in Windows runner
- 06594 Access Violation and glitches if trying to reinstall with custom skin previously selected
- 06605 Accented letters in strings produce garbage on Windows debug
- 06608 Extra space for code help for audio_play_sound()
- 06566 (released) Game crashes without warning with latest updates
- 06603 audio_master_gain not adjusting music volume just audio volume
- 05230 Add ability to point default folder for get_open_filename
- 06553 os_powersave_enable() true/false swapped
- 06494 Game workin in windows, on android immediate crash!
- 06501 file_text_* dosn't work since 1.1 update
- 06307 Display settings keep me from seeing everything on the screen.
- 05849 get_open/save_filename filter argument doesn't work
- 06445 Android apps sometimes get stuck on the splash screen.
- 06571 Locked instances in room editor affected by "Shift instances"
- 06578 audio_listener_velocity incorrect example
- 06577 3D Texture glitch
- 06378 When Minimizing Sound Resumes When Opened Again
- 06194 Background music with sound_loop not resuming when resuming the game application
- 06338 0006337: Sound is gone after phone call and sleep.
- 06569 sound_add() doesn't work with the new audio engine
- 00434 YoYo Runner reports version 1.0.0
- 06505 New scaling rectangle stays after an object is deleted
- 05138 System.AccessViolationException when compiling with an empty texture group
- 03479 sprite_collision_mask is missing from documentation
- 05639 Game doesn't sleep/pause in IOS ( iPhone or iPad )
- 06339 Automatic backups are ALL either empty or unloadable
- 06515 Shift + Left Click doesn't add multiple objects in Room Editor
- 05466 Unable to play sounds
- 04275 Show runner version in iOS test app
- 06504 New projects don't have the "Use New Audio Engine" enabled
- 06551 Room editor doesn't align objects on the block your selecting
- 05951 Putting a carriage return within the Web Server IP addresses list prevents compiling
- 06315 Mac: Runner fails to find the files if you launch from Steam version of GM
- 05970 Android app crashes after loading with os_powersave_enable(false);
- 05980 os_powersave_enable function crashes game on android
- 06539 Most of the monetization functions don't work.
- 03722 Compiled project lags. Running on phone through "green play button" from studio - works well.
- 06521 Android game crash when ADS enabled on Global Settings
- 06478 gms 1.1 keeps asking to install
- 06480 GMS Update 1.1.412 Fails
- 05915 This Object Slows Down HTML5
- 06536 Custom Compile Target configuration with special chars will break stuff!
- 06454 AdMobs banners only shown with half the height
- 06522 Ads only show at x,y 0,0
- 06531 NET at package name for android
- 06527 Documentation on IAP is incorrect/confusing
- 06526 argument_count is missing documentation
- 06533 Type of Advertising in the documention
- 06550 Several typos in documentation
- 05402 GMS ignores custom loading bar when I "Create Executable for Target"
- 06144 Possible Thread Problem
- 06224 drawing colored text in HTML5 gets very slow
- 06546 tile_layer_delete_at() causes crash
- 06529 audio_play_sound function described wrong in manual.
- 06519 audio_exists documentation mentions function audio_add
- 06403 Error in help file. Click link to other bit, and it tries to access the internet
- 06490 Some minor typos in new 1.1 documentation
- 06166 Add (optional) pre-compile and post-compile steps
- 05994 Can't resize biew port.
- 06464 GM Studio Sound Files(and others files too) does not work in GM HTML5 and i know why!!
- 06362 d3d_model_* not working on Android
- 06383 sound WAV Not Working !!!
- 06129 Compiler exception (could not send mail)
- 06373 [Compiler?] Caps are not being taken into account in variable names!!
- 06083 App Rejected because of strange key
- 05869 Open a URL in Windows does not go to an HTTPS address
- 06459 audio_sound_play() needs loop argument or separate audio_emitter_loop() function
Addressed issues
- 06489 Code line "game_end();" causes crash, Runner.exe also continues running.
- 06648 Why are the old extension packages GM Windows Dialogs and GM Room Transitions still included?
- 06612 Can't show Chinese
- 06591 DINPUT.DLL crash when removing controllers from port
- 06629 Not creating text or binary files
- 06637 [General] Have GameMaker News links open the URL in default browser
- 06506 GMS icon missing
- 06625 New changes to room editor do not work properly for alternate grid sizes
- 06619 Add support for Amazon In-App-Purchases
- 06624 apk complie error
- 06613 Global Left Button crash
- 06599 White squares, garbled text on HTC wildfire
- 06602 draw_enable_alphablend() does not work in HTML5
- 06606 rounding error!
- 06604 Distortion of Backgrounds
- 06592 GM:Studio 1.1 installs in C:\Users\%USERNAME%\GameMaker-Studio 1.0\
- 06595 Store user preferences in the corresponding appdata folder instead of registry
- 06596 Link to version 1.1.416 installer points to a corrupt download
- 06598 More "glassy" look for the caption of the black skins (GMGreen/GMHTML5)
- 06523 Runner crashes while trying to execute 'file_text_open_append'
- 06524 file_text_open_write(fname) does apparently not open file for writing
- 06530 file_exists doesn't work after update
- 06112 Define offset for Grid
- 06208 Build failed
- 06564 Closed a previous report which isn't actually solved yet
- 06568 3D Game can not be generated for some reason for Android
- 05733 Can not build
- 06579 Tabbed view
- 05528 Cant run games - Get Exception error
- 04077 GM HTML5 GMX Files does not work with GM Studio
- 06545 Assigning variables, not working...
- 06548 Differences in circle precision and interpolation between Windows and html5?
- 06495 [Android] Weird Error, duplicate class?
- 06555 Unicode text replaced by "???"
- 06538 Funcion not recognized
- 06541 Setting a variable for all of an object with pointers only applies to one instance in HTML5
- 06542 Option regardings depth (background, tiles, foregrounds,objects)
- 06544 You can't merge GMX files.
- 06394 DINPUT.DLL crashes when trying to use XInput extensions and disconnecting the controller
- 06500 links to https sites do not seem to work
- 04896 The '~' symbol doesn't expand.
- 06136 YoYo Runner crashing on iOS
- 06496 We need a ads_enabled(i) function
- 06498 Unable - change - room width/room height during game to fit different resolutions
- 06516 about Instance creation of game object
- 06425 Add a way to use a alpha transparency value on a tile layer
- 06446 Keystore was tampered with, or password was incorrect: Password verification failed
- 06492 GMS 1.1 installer hangs and fails.
- 06491 Multiplayer support as GameMaker for Windows
- 06487 Can not update my Game Maker studio. It doesn't restart after update.
- 06260 Last version is bugging the game.
- 06449 Can't find room caption
- 06407 Delay when playing a sound (wav-file) on Android-Platform
- 06390 Cant load external background in GM:Studio
- 06091 set_full_screen
- 06357 joystick_rumble() to vibrate the joystick device
- 06370 Sound Does Not Work
- 06353 When I try to load it, it opens then closes immediately.
- 06321 Android game crashes after splash screen
- 06299 Strange View glitch
- 06037 Archive Build
- 06088 mp3 files not playing on android
- 05864 Check hardware for mute
- 05882 iOS screen locked in landscape despite settings
- 05768 .IPA will not build for iOS platform
- 05750 Cannot find C:\Application\tools\ant\build.xml
- 06061 Impossible to use more thant 1 EXTENSION
- 06270 wav files not played correctly
- 06282 After selecting menuitem File > Create Application, I get errors, instead of an Android Application.
- 06298 current_month / current_hour / etc variables cause an "execution error" and are described incorrectly in the documentation
- 06323 GM Updater Crashes Constantly
- 06330 We bought Studio (see below) for my son. We cannot download it onto his Mac Desktop
- 06333 RuntimeException in GLSurfaceView$EglHelper.throwEglException()
- 06036 Game does not work when tested
- 06134 cannot "Create Application" .apk for my android game
- 06197 Sometimes character range gets lost upon GM81 export
- 06196 sprite_save_strip()
- 05226 Directory FUNCTIONS not working & Not enugh !!
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Texture border size can now be defined per texture group
- Added >= and <= to Drag and Drop for Variable comparison.
Fixed bugs
- 06462 os_powersave_enable() Causing Crash
- 05854 Setting image_alpha for a sprite in HTML5 with WebGL only changes the alpha of the top left vertex.
- 06202 vk_f10, vk_f11 + vk_f12 constants are wrong
- 06463 Keeps asking me to update
- 06456 Mac OSX scaling options are crammed to the side
- 06472 Accessing global variables that don't exist crash runner
- 06458 GameMake Studio 1.1 Update version conflict
- 06465 Wish- Gm Studio Updater could check the version of your IDE and the version of the latest downloaded patch.
- 06484 After 1.1 update GM not throw error when trying to use uninitialized variable
- 06483 Input field wrong color
- 06455 NaN/-INF is not a valid floating point value while trying to resize object with no sprite
- 06471 Access Violation if you set the room name to blank and click the OK button
- 06470 Documentation, under Room Editor Settings, Caption still exists
- 06392 using Escape to Exit a game crashes and hangs
- 06451 Internal sprite drawing is different from draw_sprite / draw_sprite ext
- 06011 debugger crash: restart game, then re-open debugging windows
Addressed issues
- 05799 room_set_persistent to set false is not working
- 06146 room_goto()/instance creation code crashes in HTML5
- 06420 Tiling not working properly in HTML5
- 06461 Using Flurry for Analytics ...what is the flurry id?
- 02967 Remove midi files from the Load file filter in Sound properties
- 06452 New Command: ds_grid_copy_part
- 06477 Variables linked to Objects
Version 1.1 Changes
- NOTE: ******** DUE TO LICENSING CHANGES, YOU WILL HAVE TO RE-ENTER YOUR LICENESE KEY *******
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- New additions to the GameMaker: Studio family (See the website for more details)
- A new FREE version!
- A new STANDRD edition
- PRO users can now TEST on Android without the Android module
- PLEASE READ DOCUMENTATION FOR 1.1 ADDITIONS
- New AUDIO Engine (search for audio in docs)
- Developer Services Portal
- In-App Purchases - iOS AppStore, Android GooglePlay and Mac AppStore
- In App Advertising - multiple advertisers available
- PocketChange added
- Analytics - iOS and Android
- Google Licensing for Android (LVL)
- Room editor changes, including cut+paste, mouse scale and rotate.
- font_set_cache_size() added for HTML5, allowing you to set the number of times a font can be coloured
- New Physics tutorial added
- New "clickable" button for HTML5 to help get round URL "pop-up" issues. (search for clickable in docs)
- get_color() is now obsolete/li>
- Failing to load a file is no longer a fatal error, it now returns a -1 "handle" instead allowing you to adapt more easily
- Security
- execute_program() is now obsolete
- execute_shell() is now obsolete
- ALL loading and saving is now sandboxed. You can now only load from the bundle, or the save file area.
Fixed bugs
- 06395 No audio with Asus Phoebus sound card
- 06435 Stopping nginX twice prevents GM from functioning
- 06428 CTRL+Z Error Message
- 06415 Global find -sometimes- hightlight the input box
- 06087 Unable to compile after adding midi background music
- 06410 Underlines instead of spaces in ressource names (followup ticket to #0006400)
- 06387 I move my mouse to the "Check" icon 1000s of times
- 06057 device_get_tilt_x() not working on iOS
- 06408 Music Stops when Minimized
- 05655 Acess violation without connected Android device
- 06116 When placing objects, an access violation error will occasionally pop up
- 06290 Access Violation in Room Editor when trying to add an object over a Locked object
- 06242 Get an error when trying to insert certain objects in a room.
- 05986 Access violation at address 0040320B in module 'SpiceIDE.exe'
- 05537 Undo Crashes IDE
- 05815 Access Violation at address 0074DFBF .. when using Control Z to undo
- 05979 Undo last action does not place object back in the room when deleted with Ctrl+Right Click
- 05978 Undoing last action in the room editor gives Access Violation after deleting objects.
- 06385 Editor CRASH if try to Undo (ctrl+z) deleating object in room & if add 2 obj over each other!
- 06313 UI: Package button appears enabled after runner build completes, even though no matching license
- 06386 Error Making APK
- 05787 Starting in debug mode caused game to crash until expressions being watched were cleared
- 05295 debugger crashes
- 05671 show_question() Yes/No buttons should be grouped to the right together
- 04219 get_login_async() dialog looks cutoff/broken on Windows
- 05355 debugger stops
- 06264 Setting the audio gain to 0 causes errors.
- 06371 Typo in window_center
- 06372 Typo in window_get_color
- 06364 Documentation for "collision_rectangle"
- 06368 physics_joint_gear_create example and image cohesion
- 06375 Device Input typo and mistake
- 06285 Tilt Function Completly Unusable
- 06184 device_get_tilt_* unfunctional on iOS
- 06121 Error handling in object_* functions is broken for HTML5
- 05885 Custom index.html file causes asset compiler crash
- 06347 part_type_color3 doesn't work in HTML5
- 05874 Compiling error while trying to generate android apk
- 06099 YoYoGames link is orange in About box
- 06237 General: Steam: Menu title for splash screen is "WebGL Depth ordered starfield", not "GameMaker..."
- 05910 drawing the room to a surface(for transition) freeze the game/dont work
- 05975 Latest update breaks Studio
- 06278 virtual keys don't work on windows
- 06336 ds_list_find_value example is for ds_list_find_index!
- 06287 Path crashes the Runner
- 06014 instance_id[0] fails (again..) in HTML5
- 06322 Global Game Settings menu closes instantly
- 06233 Cursor constants no longer supported.
- 06312 draw_sprite_stretched doesn't take sprite origin into account
- 06311 Global Games Setting remains on load
- 05974 Game Maker IDE Crashed when dealing with Sounds - Midi Files
- 06235 Crash Platformer demo by deleting script
- 06263 When told to load a .mid file it automatically checks for a mp3 file instead
- 06302 Obsolete functions in IDE
- 06292 object_name is not documented
- 06118 Fullscreen in HTML5 doesn't work properly when game is centred.
- 06226 get_color() does not work
- 06152 Fullscreen in HTML5 via F10 is cutoff when using Center in browser
- 05861 Unreproducible GMAssetCompiler exception "Object reference not set to an instance of an object"; deleted action
- 06230 Surfaces on 3D models cause instant crash
- 05705 Exception: Object reference not set to an instance of an object.
- 06256 Game crashes every time in 3D mode
- 06097 Case_sensitive
- 06267 room_set_background_color does NOT set the background color
- 05927 draw_sprite_ext() is not drawing the whole surface
- 05866 Cannot move or place objects in room since latest update
- 05904 Room editor still shows deleted objects
- 06113 Variable cursor_sprite isn't documented
- 06182 Variable combination not explained in tutorial
- 05899 instanceIDExists function
- 06206 ds_map_exists isn't documented
- 05925 windows excutable hangs after some seconds
- 05902 file_copy crashes The game
- 06115 Scripts aren't case sensitive anymore
- 06181 Logic issues in room_width/room_height code examples
- 06173 sprite_width code example doesn't use sprite_width
- 06174 Image in sprite_get_bbox_* is oversized
- 06169 In App Purchases - Not active yet?
- 06167 Missing documentation for YoYo_GetPlatform()
- 06143 Type in Particles Tutorial (Tutorial 10)
- 06010 place_snapped() states wrong return value in manual
- 06100 Readme file in the "lib" directory has not been updated to include the IDs on the new actions
- 05819 FPS variable bugged
- 05863 running the game on android is accelerated
- 05860 Drawing FPS doesn't work anymore.
- 05848 Game can be portrait or landscape regardless of selection
Addressed issues
- 06142 A function to update the particle system by time, not steps
- 05950 sprite does not move in pattern see 0005670
- 06366 Can't Test Games on Android
- 06310 Cannot jarsign apk when creating application
- 06432 Room Editor: Layers for instances and better layers for tiles
- 06431 [Room Properties] Access violations frequent during regular use, cause crashing/corruption
- 06398 Can not build
- 06417 GM:S Unable to Sign APK
- 06400 Automatic underlines placed when renaming folders
- 06389 Dragging and dropping the project .gmx folder onto the IDE/Welcome Screen will result into error
- 06356 Remove support for DirectInput joysticks and only use XInput
- 06376 Wide chars for DLLs
- 06374 Can't Compile New Projects
- 06380 Unable to Create Android Application
- 06399 Texture pages are being rewritten with each run
- 04735 1.0.263: Global Game Settings still pretty odd
- 05940 Rightclick -> "Rename" unfunctional on resources
- 06393 BUG! TITLE can Not CHANGEed in Editor
- 06359 Saving as gex Extension, does not save the files' platform checkboxes
- 05935 FATAL ERROR
- 06297 apk build failed, java?
- 06123 Bug tracker server time is offset by +13 minutes
- 05879 System.ArgumentException - Parameter not Valid
- 05744 game studio webserver nginx-1.0.4 can not load project that does contain swedish letters åäö
- 05767 Sounds won't play in GMS even though they are Mp3 or .WAV and play on computer
- 05380 Background music no longer playing
- 06055 Game Maker: Studio isn't opening!
- 05857 Just a few things about actions...
- 05836 Sometimes unable to update game on android and get INSTALL_PARSE_FAILED_INCONSISTENT_CERTIFICATES error
- 06337 Sound is gone after phone call and sleep?
- 05890 Build Errors
- 06137 device_ios_x doesn't work on iOS, works on Android
- 05886 Unable to create application due to Out of Memory error
- 06228 Joystick functions cause lag and sometimes a crash
- 06229 Joystick sometimes mistakenly recognizes joystick 2 as id 1
- 06254 room size not affecting screen size?
- 05968 When compiling an .apk the compiler has a fatal error but runs fine if just running game.
- 05766 Compiler error when target is Windows. No error with HTML5
- 05930 ipa will only run in landscape and not portrait
- 05971 Creates the APK file, but does not install on the phone
- 05983 Keep getting error when attempting to compile an apk.
- 06272 Referencing instance variables of instances stored in 'global' fails in HTML5 runner
- 06275 error message only shows one error at a time, then after it fixed I have to run it again
- 06276 Sound_Global_Volume crash
- 06274 ogg files not beeing played on android. Ogg files are played WAY to fast when compiled to windows
- 06283 For Android the package name is only ".com" or ".org", I need ".co"
- 05969 licence key request, un-able to slect a platform to run games in game maker studio
- 05816 After v1.0.305 Android build application gives errors and fails.
- 06231 Extension Messages
- 06205 Build APK Error related to AdMob
- 06331 Make "Add existing room" also import the backgrounds (for tiles) and objects (for instances) used
- 05828 sprite_masking
- 06265 Surfaces not working in HTML 5
- 06306 GMAssetCompiler has stopped working.
- 06277 Moving beyond x:7800 in a room causes glitching and bizarre artifacts
- 06327 UI: "Applies to" menubar text often flashes when you're on code editor window
- 06324 Flickering tiled background
- 06301 UI: Steam: Suggestion: Add a "Back" button onto the Play screen.
- 04533 Toggling fullscreen crashes game
- 00012 manually inheriting event prevents event-calling function
- 05972 Custom Loading Bars in HTML5 Doesn't Work ~ Also, Not Documented in the Help
- 05959 Registered Version turns into pirated version
- 05955 Room change DnD has transitions
- 06259 No installed Android module
- 05856 Target "Data\GameMaker-Studio\Android\SDKLibs clean release" does not exist in the project "RunnerActivity"
- 05938 [Android] No more screen!! When the game starts, everything flickers!
- 06257 Set Mouse Position in game
- 05903 Room editor has object when none exist?
- 05880 show_message() breaks fullscreen
- 05914 os_lock_orientation() causes "Unable to find function" error
- 05905 GM script parser should support some form of markup for describing scripts in autofill
- 06162 random() and random_range() not working
- 05810 Display Orientation Changes Even if Landscape is Only Selected after 1.0.316 Update
- 06223 Error after downloading the game on an iOS device followed by a black screen
- 06217 getting instance_id give wrong id_number
- 06172 Make sprite_width + sprite_height writable
- 06222 Add exclusive-with functionality
- 06114 Error prevents me from saving a project
- 06058 Just bought anrdoid module, can not create executable for target (anrdoid)
- 05805 particles_pause() - function.
- 05832 Use draw_sprite_tiled improvements
- 05878 read bin direct to memory
- 05862 'Font Properties' window
- 05846 A way to validate email address format with strings
- 05763 The yoyo runner on iOS crashes
- 05844 iOS exported app is always landscape
- 06090 Mouse Pressed Event Bug
- 05804 revalidating license
- 05649 APK Fails to Build
- 05754 Cannot get variable in 'create' event
- 05749 Scripts: Exception when calling a get_open_filename() and nothing else
- 05603 STILL no target options
- 05692 Studio Updater runs at less than 1 FPS and takes ages!
- 05689 Cant update, the game just hangs
- 05690 Serious logic errors in the runner? (?)
- 05656 Backgrounds have a separation line on Android
- 05663 Cannot install YoYo Runner on iOS
- 05645 More Memory Errors
- 05638 Surface drawing on the Create event
- 05616 When updating, gets an error and crashes.
- 05433 Make NoTitleBar.Fullscreen Optional
- 05457 compiled windows game shows random backgrounds
- 05099 iPhone runner cannot connect to Gamemaker Studio web server after upgrade
- 05323 Bug With Draw Event ?
- 05227 screen_save NOT save to Folders with special chr like " [ "
Version 1.0.342
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
Fixed bugs
- 05942 room speed too fast ( editing is not possible )
- 05977 Game runs too fast
- 05954 Room speed doubled.
- 05982 Game runs at double Frames per second.
- 05809 Global Game Speed Increased After 1.0.316 Update
- 05945 boolVar = !boolVar doesn't work in HTML5
- 05998 [General] Draw GUI gets cut off in certain circumstances
- 03124 url_open() and *_ext, *_full does not work on Windows, url_get_domain() crashes the game
- 05906 Typo in WebGL starfield Demo
- 05814 place_empty and place_free don't work when called in another object
- 03612 tile_delete deleting an extra tile on the 1st step
- 05943 Sprite resource names ignore letter case
- 05681 room_set_background broken on Windows
- 05956 [Room Properties] Zooming issues on a dual-monitor setup
- 05949 Drawing a surface on coordinates other than 0,0 will cause weird behaviour
- 05630 Pulley joints don't affect the other object in Windows
- 03395 [Surfaces] sprite_add_from_surface's showback works in HTML5, but not in Windows/Android
- 02913 tile_set_blend() does not seem to be working in ios
- 05933 Drag and drop scrolling
- 04198 draw_text_ext broken
- 05337 sprite_create_from_surface doesn't remove background color
- 04207 When non-transparent sprite is loaded, pixels with same color as bottom-left pixel are made transparent
- 05614 sprite created from surface didn't draw on negative coordinates in html5
- 05897 timeline_moment_add_script is reported as unknown function
- 05908 webgl_enabled is not colored in Script editor
- 04968 draw_rectangle with outline draws slightly rounded corners
- 03665 scaling the canvas with views does not work for texts
- 05531 Crash before Debug Message in 1.0.299
- 05498 event_perform() doesn't work quite right in HTML5
- 05900 some event_* pages in the manual could use improvement
Addressed issues
- 05973 Add the ++var and var++ operators
- 05917 I get multiple error boxes everytime I start saying 5piceide download error: the system cannot find the file specified
- 05966 Angry Cats demo often shows a 666 score
- 05336 sprite_create_from_surface looks like make sprite blurred
- 05963 PSDs not importing
- 05946 Recent projects unfunctional in latest Studio update
- 05947 Include custom local variables in code completion box, and color-code them in script/code editor.
- 04541 Make library actions "move" also available when physics are on
- 03439 Bug - collision_line don't get collision between square
- 00437 texture_set_repeat(1) does nothing
- 03866 the audio do not work in other brozers
- 05912 view_surface_id[0] = xxx; make the game go black and stuck
- 05911 Add a fuction to draw the room/view to a surface
- 05640 Bigger size of surface issue
- 05769 Regarding #0004214, can we please have error reports on final builds turned off ASAP
Version 1.0.327
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Added a new Particle tutorial.
- Fixed an issue which was causing failures on Mac Submision to Apples App store.
- Found an issue which could invalidate your license wrongly.
- Finally fixed the inheritance issue in HTML5!
Fixed bugs
- 05913 [General] Larger projects in Studio take a long time to save; they freeze until then
- 05606 Different behavior in c++ runner and html5 code with deleted instances
- 05623 room_exists always return true
- 00599 When a parent causes its child to be destroyed, the child's Destroy event is not called
- 04986 Documentation for data structures
- 05847 get_open_filename/get_save_filename documentation error
- 05867 keyboard_get_map typo
- 05873 string_copy example is wrong
- 05877 ini_open() description typo in the manual
Addressed issues
- 05918 Add a way to fake/masquerade os_device during testing
- 05919 I CAN NOT FIND THE INCLUDE FOLDER
- 05909 image_index issue
- 05876 Obsolete function: game_load
- 05813 url_open does not immediately launch website address
- 05896 image_end = 5;
- 03314 Keep GameMaker specific files inside GameMaker's or .gmx directory instead of working directory
- 05566 Face book games
- 05859 "Unable to obtain valid license" after update
Version 1.0.316
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
Fixed bugs
- 5774 Code completion bugged and breaks GM:Studio
- 5675 Ctrl + Z in Room editor crashes GM:S
- 5682 Typo in docs for room_set_background
- 5625 GameMaker broke my project!
- 5512 Deleting Unsaved Instanced Object Breaks Project
- 3104 Code completion window under modal form
- 3169 [Skins] Left and right hand side of windows corrupting to white?
- 5729 Error in the help files, tries to load a webpage instead of linking to other webpage
- 3333 1 pixel difference between HTML5 and Windows draw_rectangle
- 2948 It's possible to create room with same name, and it's not reported before running game
- 0725 Object Editor
- 5676 Option to backup game is blacked out in Preferences.
- 5650 Inserting a Unicode Character in a String Causes Problems
- 2926 object editor
- 2960 Sometimes when maximizing the Room Editor, it leaves graphical artifacts
- 5686 There is no simple way to draw a sprite given just its user-assigned name through a variable
- 3076 In Preferences, move "Show Minimap in Room Editor" from "General" tab to "Forms"
- 0739 Code Error messages dont show up when in fullscreen mode
- 2992 Extension package "Folder" option
- 3143 Autocomplete window dont close
- 2780 Implement file open and save dialogs
- 2903 Duplicate resource names allowed
- 3146 open a previous file opens a blank project
- 2968 When saving a Sound, in the file filter the format name is not capitalized.
- 2935 Change Creation Event Order. should lose the dot at the end
- 5607 Backup system does not work
- 5724 Unable to Obtain License
- 5727 It crash in windows module when it compile
- 4202 Suppress Sleep - Needed for tilt based games.
- 5523 Errors with New Version of GM - New Project Bar
- 5643 device_mouse_x example code does not work
- 5644 irandom_range produces same number on first time of use in an object
- 0700 Double separator in File menu when editing a sprite or background
- 4539 Loading screen always displays in top left of browser, outside canvas
- 5646 Game can start in landscape even if it's set to portrait only
- 5648 Missing Files
- 4570 Mouse events broken in full screen (HTML5 / Windows)
- 4092 No way to prevent phone from sleeping during gameplay
- 4545 sprite_save() saves without alpha values
- 5622 "Hidden" property not kept when game/extension is saved
- 0708 Dragging and dropping an image or sound in the program window can result in a resource with invalid name
- 4158 Objects in persistent rooms remain in the background of other rooms
- 5540 Multiple view discrepancies between YoYo Runner and stand alone .apk
- 5658 Landscape orientation will do a 180 turn, need to be able to lock it
- 5600 when another view is turned on, port on screen position are wrong on iOS and Android
- 4671 Custom Cursor Offset
- 5120 "Interpolate colors between pixels" blurs everything, even when there are no middle pixels - and not in full screen
- 4342 window_get_width() and window_get_height() starts to return incorrect value after 240 update
- 5668 In the windows runner, the graphics are blurred.
- 5580 Surface bug 1536-2048
- 5612 More iOS compiling woes...
- 0783 Android Ads are displayed offscreen
- 4323 Android permissions for inapp billing
- 5195 Asynchronous - External Image & WebGL not work
- 4655 Unable to open packaged mp3 files within nested directory structure under /"Included Files" after deploying to iOS
- 4266 Using window_set_cursor() in HTML5 with anything than cr_none changes the cursor globally
- 5437 room_set_persistent is not working
- 4777 Tiles are not flipped in Html5
- 5287 WebGL fails in Opera Next.
- 4603 webgl_enabled to check if a HTML5 game is running through WebGL
- 3013 Android: Adverts switch rapidly between multiple advertisements on refresh
- 3014 Runner: Advertising SDK require update
- 3042 window_set_rectangle() does not work
- 0016 On Windows 7 64 bit, when playing sounds in the IDE, it says "No sound device detected. Sounds might not play."
- 4550 Game stops running & becomes unresponsive.
- 4553 Add game_has_focus() function
- 3407 draw_line_width() doesn't work in HTML5 again
- 3796 draw_rectangle() as an outline doesn't draw the corners
- 5629 Extension packages in HTML5: Hangs in Release mode, fine in Debug mode
- 5037 Windows keys are deactivated even when game is task switching out from Fullscreen
- 3560 Room - persistent , instance activate/de
- 5634 os_is_network_connected() check will crash IOS every time
- 4105 working_directory, included files & HTML5
- 0114 Connecting to none YoYoRunner Error (Wifi)
- 4860 Studio won't start
- 5224 Runner CRASH, Game Crash after SETUP in C:\user\..., but run in GM Studio !!!
- 5617 Build failure on android
- 3041 window_set_size(), window_get_width() and window_get_height() do not work
- 3266 "window_set_size(w,h)" Does Not Work
- 5157 window_set_size doesn't work
- 3805 window_set_size works in HTML5, but not Windows
- 5610 joystick_name() does not work
Addressed issues
- 5732 Object instance not reporting "direction" properly under a specific condition
- 4214 Add a "Display Error Messages" option in Global Game Settings
- 2964 Deleting resources can make then when game isn't saved.
- 5452 Russian fonts (cyr) does not appear correctly
- 5765 Drag scripts from the resource tree to create Execute Script actions
- 2944 Maximized Room Editor window restores and maximizes when ending testing the game
- 0788 Add an autocomplete box option for assigning sprites, parents, masks etc. to objects
- 5678 Latest stable channel update (7/30/2012) erases licenses.
- 3136 Add custom pallets to image/sprite editor
- 5684 random(x) is not random
- 5685 GM:Studio - instance_create error message
- 5661 Shift + insert/delete
- 3049 Remove "Background Music" from "Kind" in the sound properties
- 2965 Sprite Editor
- 2969 Saving a Sound that doesn't contain anything saves as "All files" but doesn't store anything on disk
- 5722 WebGL example doesn't work with Chrome 20, but it is ok with firefox
- 2817 Code editor looses track of what you do
- 5723 part_type_color3, part_type_blend and maybe other particle functions don't work in html5
- 5726 GameMaker Studio license key problem
- 4322 Object Persistent changed to NOT persistent but still goes to the next room
- 5674 Allow obsolete functions to be stubbed out with scripts
- 0488 SVN server address changes to local copy
- 0430 Status icons do not appear next to resources with source control
- 0492 Dropdown menu order should be sorted with Windows the first option
- 0704 Use another icon for the "?" object in the Room Editor
- 0705 Menu choice icons are not skinnable neither skinned with dark skins
- 5652 Make less Obsolete Functions by choosing what OS(es) you want to export to in the end
- 0615 "Simulate Download" to test the Loading screen appearance and download speed of HTML5 games
- 0617 YoYo Games logo at bottom left looks out of place with GM8 skin
- 0377 Adding script dont creare sub-directory
- 3471 Using surfaces on Android causes major slowdown
- 3236 display_get_height() && display_get_width() is bugged for windows
- 4652 window_view_mouse_get_x/y wrong
- 5642 Adding a Unicode Character in a String Causes Mayhem
- 2883 A way to draw objects unaffected by view manipulations
- 5193 async_load - result is not working
- 4984 Repeatedly calling display_reset in fullscreen over course of a game causes crash
- 5345 [Wish] iCloud & Dropbox
- 4776 display_reset() causes crash in Windows
- 4268 window_center() in HTML5 does not center the game correctly in the browser window
- 5201 Error when saving - invalid character
- 4897 The Application Oven can't catch the Provisioning currently!!!
- 5080 Blurry graphics when trying to create responsive game resolution
- 3188 Demo Multi Canvas Example Crashes XXXDescripXXX has stopped working
- 0792 Window width and height do not scale according to game resolution on windows
- 5619 A custom keyboard key to switch to fullscreen in HTML5
- 4876 instance_deactivate_object(all)
- 3647 Particle-system depth is wrong
- 3224 Updater Download Fail!
- 3204 "Write error messages to file game_errors.log" doesn't work
- 4578 ev_draw_gui for event_perform()
- 5221 Program crash after changing from or to fullscreen.
- 5627 Unable to compile Android APK's
- 5631 drawing on the surface is not working
- 5632 sin() and cos() are broken
- 3598 Sound problems across various platforms
- 5243 Unable to
- 0509 Power Saving Actions In Android Arn't Affected By Global Game Settings
- 5635 Video FUNCTIONS not found !!
- 3270 [HTML5] [Wish] Ability to keep F5 not handled by JavaScript
- 3838 Tile issues in HTML5
- 5637 Not having a joystick plugged lowers the FPS.
- 5641 Video FUNCTIONS (missing Urgent need) !!
- 5618 text drawed using draw_text_ext dont clears
- 5593 Build in Android is successful but It doesn't work.
- 5609 NookColor support
- 5611 Crash on compiling on writing chunk background
Version 1.0.305
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- ds_map issue on Mac fixed
- display_set_gui_size(width,height) - sets the virtual width and height of GUI layer (for Draw GUI event), which will then scale to fit that size, set either to -1 will use the display size on that axis
- Texture Groups in Global Game Settings now allows you to see what resources are in that group
- physics_pause_enable(enable) - allows the whole physics simulation to be paused
Fixed bugs
- 4359 Screen size is not computed correctly from views
- 5513 Debugger can point to wrong line number when error in code occurs
- 4539 Loading screen always displays in top left of browser, outside canvas
- 4859 Draw GUI should also draw items when in D3D mode
- 5306 [Wish] Possibility to select resource in resource tree
- 5405 impossible to change view port or window size
- 4342 window_get_width() and window_get_height() starts to return incorrect value after 240 update
- 4886 YoYoRunner crashes when opened.
- 5572 Draw GUI sometimes doesn't draw on first step.
- 5575 Game crashes when a script does not have any contents but it is called
- 5576 Add buttons to Copy and Edit the GUID manually in Global Game Settings
- 5564 Unicode Still Causing Mayhem and Now More Mayhem!
- 5568 Draw GUI re issue 0004959 is this really intended when its room scaled by GM?
- 5565 a keyboard shortcut for the 'open project in explorer' option in the help menu would be so so sweet
- 5447 window_get_xxx() and display_get_xxx() gives wrong different values on devices
- 4454 window_get_width() and window_get_height() still return 0 in HTML5
- 5526 Allow cancellation of compile (cancel writing of application)
- 5333 mask_index has wrong description
- 0054 draw_sprite_ext doesn't draw sprite in HTML5 mode when using blends
- 5376 arcsin function error
- 5554 ds_maps are broken on Mac
- 5366 Tiles dont flip in HTML5
- 5533 Press F1 to show extended reference information on current keyword
- 0111 draw_text functions are unpredictable.
- 5031 display_set_mouse() does not unlock the mouse when task switching from Fullscreen
- 3236 display_get_height() && display_get_width() is bugged for windows
- 3041 window_set_size(), window_get_width() and window_get_height() do not work
- 3266 "window_set_size(w,h)" Does Not Work
- 3805 window_set_size works in HTML5, but not Windows
- 4400 Function window_set_size() has no apparent effect.
- 4708 Unable to resize game window with window_set_size
- 5157 window_set_size doesn't work
- 5539 Links broken in window_set_rectangle helptext
- 5538 Example code for room_next is faulty
- 5487 STILL getting exception error during compile!
Addressed issues
- 5574 window_get_width() and window_get_height() return 0 in HTML5
- 5158 Trying to adopt game graphics to windows size makes it burred
- 5570 BUILD FAILED
- 5560 BUILD FAILED
- 5557 missing files
- 5556 Android .APK Build Failure on GM:S Version 1.0.303
- 5569 Variable Error in Windows But Not In HTML 5
- 5545 Have access to Windows favourites folders when opening images for sprites backgrounds etc.
- 5391 cannot access included ini file in chrome
- 5558 Compilation Window toolbar glitch
- 5524 Global Game Settings window cut out some options
- 5555 Creeping slowness in script editor
- 5553 Could GM:S keep extensions encrypted? Then decrypt on compilation?
- 5549 json_decode broken on Mac after the last version
- 5501 Colour flags for asset completion
- 5233 When changing visibility of a parent, the assigned child does not disappear.
- 5169 runner.exe crashes when attempting to run game
- 4884 HTML5 Games load, but don't run
- 5178 Breakpoints
- 5525 My copy of game maker studio wont launch at all
Version 1.0.303
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Fix memory corruption while compiling
Fixed bugs
- 5520 [Surfaces] Surfaces don't work on Android (and iOS?)
- 5487 STILL getting exception error during compile!
- 5467 Game doesn't run after updated ver 1.0.298
- 5469 Every time I start up Gamemaker, I have to re-enter my license key
- 5470 The list of targets is empty
- 5476 Issues related to recent update.
- 5477 Still have the license problem after reinstalling.
- 5479 Unable to Verify License
- 5486 Game Maker Studio "target" disappeared
- 5491 Directly drag scripts from browser into Object Properties Actions pane
- 5447 window_get_xxx() and display_get_xxx() gives wrong different values on devices
- 5484 After Update
- 5311 Missing all targets
- 5474 MAJOR License error!!!!!!!!!!!
- 5475 My GMStudio license no longer validates.
- 5478 After doing the latest update for Game Maker Studio It Will Not License Properly
- 5481 Invalid Float Error after today/yesterday's update? What??
- 5482 set up gm studio for android Tutorial by wiki.yoyogames is WRONG.
- 5485 When I made update, GM studio show that my copy is not licensed
- 5489 Updater crashes if Trace.log is >=32.2GB
- 5490 License
- 5496 After today's update, my licenses are not accepted and neither sent through the recovery system.
- 5497 License - Unable to obtain valid license...
- 5393 joystick_name() returns the driver name and not the joystick name
- 5442 Low bit depth when exporting to Android
- 5443 Drawing keyboard_string with font creates APPCRASH
- 5513 Debugger can point to wrong line number when error in code occurs
- 5519 keyboard input is not working as it should be
- 5522 I'm still missing the Android platform from my drop-down box.
Addressed issues
- 5178 Breakpoints
- 5525 My copy of game maker studio wont launch at all
- 5434 Error dialog should have the game's window caption instead of "Code Error..."
- 5480 Separable UI Windows
- 5493 "Flash assigned" command
- 5494 Ternary Expression Support
- 5495 Assign multiple (local) variables initial values during declaration
- 5508 window_mouse_set(x,y) doesnt work on Android.
- 5516 function make_color() is higlighted ?
- 3263 Background not showing on Ipad
- 5334 string_width() and draw_set_halign( fa_center ); don't work in Android
- 5383 Audio increases when set low
- 5452 Russian fonts (cyr) does not appear correctly
Version 1.0.299
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Fixed issue with license file being erased all the time
Fixed bugs
- 5382 10 script limit and other anomalies
- 5132 [Functions] draw_getpixel() will crash the game if executed outside the room
- 5349 phy_speed_x limitations
- 5403 Background color chances blue values to red when WebGL is enable
- 5306 [Wish] Possibility to select resource in resource tree
- 4779 Drawing model with surface as texture crashes the game
- 4938 Wish: when game hangs, let the maker/IDE always react to abort button
- 4918 Particle depth system is incorrect
- 5151 calling instance_exists(...) causes crash
- 5369 Clicking "Uses Physics" text does not check the checkbox
- 5378 re MMB open manual/resource - small tweak
- 5379 When pressing tab in instance properties in room editor, does not go to the next line.
- 5389 Clipboard functions undocumented
- 5400 all Draw GUI content draws above Draw content - intended?
- 5411 In Included Files, the Size should note that is in bytes, KB, MB etc.
- 5414 Typos in Global Game Settings > The HTML5 Tab
- 5417 [Fonts] Double/triple/etc line breaks are drawn as a single one when using draw_text_ext and a width greater than -1
- 5423 'phy_joint_motor_force' is documented wrong
- 5322 Calculating time span with date_second_span() and date_current_datetime() is wrong
- 3813 If you change order of objects in resource tree this will affect all rooms and cause conflits after svn update
- 5325 Random crashing when pressing the HOME button on Android
- 5333 mask_index has wrong description
- 4132 mouse_x/mouse_y displaced on fullscreen!
- 4048 Usage of ds_priority function memory leak.
- 5340 Change pressed and held button/key event order
- 5317 Trim for Finding an Resource prompt
- 5344 Surface bug 1536-2048
- 5318 virtual_key_show isn't showing proper button
- 5319 When instance is created, key events are executed before first step event, keyboard_clear and io_clear not working in that case
- 5365 Flipped tiles disappear before leaving view
Addressed issues
- 4755 Surfaces causing strange problems
- 5422 APK BUILD FAILED
- 5449 [wish] draw_gui_get_width() / height()
- 4819 Room not clearing from screening when changed
- 5070 sprite animation failed
- 5063 Font problem
- 4989 alarms dont reliably fire at high room_speeds
- 5298 Attempted to save my work, got error now game is gone.
- 4631 Nothing draws properly in Studio
- 4966 Can not run Windows port of Gamemaker Studio
- 5301 Creating Application, brings up an open file window? Does not work.
- 5163 Event step runs in a room persistent
- 5164 Compile error
- 4945 Game files corrupted
- 5308 Physics collisions are not working
- 4362 HTML5: Mouse position in scaled canvas is calculated incorrectly
- 5348 Studio won't launch; 5piceIDE.exe uses all CPU instead
- 5362 Can't Compile For Distrubution
- 5371 GMS don't open before 1.0.292 update
- 5384 When creating a project file, the 'Default' and 'Configs' folders have their first letter capitalized
- 5385 Html5 compiler broken in Chrome, not Firefox
- 5394 disabling 'interpolate colors between pixels' has no effect in chrome for html5 games
- 5406 html missing function
- 5407 Gm dont can check update but internet already cnnected!
- 5413 Precise collision checking & seperate masks
- 5430 object name as an identifier (only effects first instance in HTML 5)
- 5328 Where do INI's go, can I make it read from the same folder as index.html?
- 5339 Selectable USB/WiFi test mode
- 5313 Can get game maker to load, errors then closes
- 4194 SystemOutOfMemory exception when choosing targets and trying to run in HTML5
- 5342 io_clear() doesn't work on Android.
Version 1.0.298- Required Update!
Changes
- NOTE: ****** Required update!! servers are changing, needs to be this version *****
- NOTE: ***************** YOU WILL HAVE TO RE-ENTER YOUR LICENSE!! ******************
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Fix for slow server issues from last week - now processes asynchronously
- GMX files are now more Source Control friendly
Fixed bugs
- 5382 10 script limit and other anomalies
- 5132 [Functions] draw_getpixel() will crash the game if executed outside the room
- 5349 phy_speed_x limitations
- 5403 Background color chances blue values to red when WebGL is enable
- 5306 [Wish] Possibility to select resource in resource tree
- 4779 Drawing model with surface as texture crashes the game
- 4938 Wish: when game hangs, let the maker/IDE always react to abort button
- 4918 Particle depth system is incorrect
- 5151 calling instance_exists(...) causes crash
- 5369 Clicking "Uses Physics" text does not check the checkbox
- 5378 re MMB open manual/resource - small tweak
- 5379 When pressing tab in instance properties in room editor, does not go to the next line.
- 5389 Clipboard functions undocumented
- 5400 all Draw GUI content draws above Draw content - intended?
- 5411 In Included Files, the Size should note that is in bytes, KB, MB etc.
- 5414 Typos in Global Game Settings > The HTML5 Tab
- 5417 [Fonts] Double/triple/etc line breaks are drawn as a single one when using draw_text_ext and a width greater than -1
- 5423 'phy_joint_motor_force' is documented wrong
- 5322 Calculating time span with date_second_span() and date_current_datetime() is wrong
- 3813 If you change order of objects in resource tree this will affect all rooms and cause conflits after svn update
- 5325 Random crashing when pressing the HOME button on Android
- 5333 mask_index has wrong description
- 4132 mouse_x/mouse_y displaced on fullscreen!
- 4048 Usage of ds_priority function memory leak.
- 5340 Change pressed and held button/key event order
- 5317 Trim for Finding an Resource prompt
- 5344 Surface bug 1536-2048
- 5318 virtual_key_show isn't showing proper button
- 5319 When instance is created, key events are executed before first step event, keyboard_clear and io_clear not working in that case
- 5365 Flipped tiles disappear before leaving view
Addressed issues
- 4755 Surfaces causing strange problems
- 5422 APK BUILD FAILED
- 5449 [wish] draw_gui_get_width() / height()
- 4819 Room not clearing from screening when changed
- 5070 sprite animation failed
- 5063 Font problem
- 4989 alarms dont reliably fire at high room_speeds
- 5298 Attempted to save my work, got error now game is gone.
- 4631 Nothing draws properly in Studio
- 4966 Can not run Windows port of Gamemaker Studio
- 5301 Creating Application, brings up an open file window? Does not work.
- 5163 Event step runs in a room persistent
- 5164 Compile error
- 4945 Game files corrupted
- 5308 Physics collisions are not working
- 4362 HTML5: Mouse position in scaled canvas is calculated incorrectly
- 5348 Studio won't launch; 5piceIDE.exe uses all CPU instead
- 5362 Can't Compile For Distrubution
- 5371 GMS don't open before 1.0.292 update
- 5384 When creating a project file, the 'Default' and 'Configs' folders have their first letter capitalized
- 5385 Html5 compiler broken in Chrome, not Firefox
- 5394 disabling 'interpolate colors between pixels' has no effect in chrome for html5 games
- 5406 html missing function
- 5407 Gm dont can check update but internet already cnnected!
- 5413 Precise collision checking & seperate masks
- 5430 object name as an identifier (only effects first instance in HTML 5)
- 5328 Where do INI's go, can I make it read from the same folder as index.html?
- 5339 Selectable USB/WiFi test mode
- 5313 Can get game maker to load, errors then closes
- 4194 SystemOutOfMemory exception when choosing targets and trying to run in HTML5
- 5342 io_clear() doesn't work on Android.
Version 1.0.292
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Various functions added
- sha1_string_utf8(string) - calculates the sha1 hash of the string (when it is treated as utf8)
- sha1_string_unicode(string) - calculates the sha1 hash of the string (when it is treated as unicode 16 bit characters)
- sha1_file(fname) - calculates the sha1 hash of the file (should work for any local file or included file)
- Mac now supports 1024x1024 icons for the Mac App Store
- Android SDK now requires API level 13
- Added support for iPad retina
- Save All now added - which will ensure that all resources are saved out, currently only changed resources are saved
- Added backups for GMX directories - See Preferences -> General tab for location and number of backups
Fixed bugs
- 4569 Sound_Volume does nothing to sounds set as background.
- 4570 Mouse events broken in full screen (HTML5 / Windows)
- 5141 device_mouse_dbclick_enable(false) prevents HTML5 game from starting
- 4240 No error shows when out of array bounds
- 0104 Basic encryption for strings or ini/text files
- 4132 mouse_x/mouse_y displaced on fullscreen!
- 5161 Problems when compiling big projects that contain many resources
- 4671 Custom Cursor Offset
- 5181 GUI does not stand for Global User Interface! - Manual
- 5183 SHA1 Haashes
- 5198 [HTML5] mouse_x and mouse_y are off when the window is smaller
- 4158 Objects in persistent rooms remain in the background of other rooms
- 5182 os_is_network_connected() crash
- 5236 How can I change the ssh key for Mac Module?
- 5275 SVN issues
- 5276 Android project rotate / stop without any worning after screen off, and re open device!
- 5281 iap_status typo
- 5285 Missing all targets
- 5291 "Unable to assign a collision category for object XXX" - there should be obj name instead of number
- 5081 parameter_count and parameter_string undocumented
- 5146 After upgrading Game Maker Studio
- 5096 irandom function not working on ios
- 5156 string_insert() does not work:
- 5159 Debuger Crash !
- 5166 Dynamicaly created tiles arent drawn
- 5184 Tiles flipped in the editor change position graphically but not phyisically
- 5186 Random isn't very random! (yes, I used randomize!)
- 5188 Compiler crash windows is larger than the screen
- 5189 MOD symbol don't work with debugger watch
- 5191 Add device_ios_ipad_retina constant
- 5194 display_get_orientation not obsolete
- 5204 No focus on resource tree after editing extension
- 5217 room size too big
- 5220 text is still not displaying using font_add_sprite()
- 5222 Using # in a text line, in the "Draw Text" action, in some cases leads to an "endless" compile.
- 5223 facebook_init() Wrong number of arguments
- 5225 It's too easy to accidentally move objects in the room editor
- 5231 get_open_filename and get_save_filename missing from documentation
- 5232 Could not locate initialization function __tr_init
- 5238 importing of sound files doesn't work correctly
- 5274 display_get_orientation() obsolete?
- 5130 [CompileForm] CompileForm does not automatically pop up when exporting executables
- 5137 When a sound is set to "Background music" it doesn't play
- 5139 The new instant instance properties feature doesn't work
- 4686 Add in-app purchases functionality
- 5142 several of the new functions are not documented yet
- 4753 Adding and Deleting Tiles Became No Easy
- 5148 Instance property defaults for objects tab reversed
- 4978 Random physics
- 5152 If a game is set to landscape and you start it when your phone is portrait, game crashes.
- 5154 make MMB jump to resource
- 5162 Not able to compile since last update on GM:studio
- 5179 Demo tab text color
- 5124 Background editor has minor error in file menu
- 5187 arccos(2) doesn't throw an error
- 5207 Problem saving the game, violation error
- 3888 DELTA TIME?
- 5109 Example of http_get shows example of http_post_string
- 5110 Example of ds_map_read uses ds_map_read_string, which doesn't exists
- 5112 Manual page on ds_map_read: example code contains several errors
- 5125 Converting a too big ds_map with json_encode will fail (maybe due the fact that the string is too big as well?)
- 5126 When trying to json_encode a non-existing ds_map the game will crash
- 5127 json_encode and json_decode don't show up under the auto-completion window
- 5128 GameMaker Studio Runner Not Running Game
Addressed issues
- 4625 Multiple views in room rendered incorrectly
- 4946 HTML5 game will not appear in Android browser
- 4100 file_crc32() or file_md5() to get the hash of a file
- 5302 In-app store suggestion/question:
- 5228 Drawn images are permanent
- 5248 Can't open a URL!
- 5278 WE Need to use/control Mobile Main function & buttons, but NOT Exist in GM Studio !!? yet !?
- 5297 Floor Texture Not Working
- 5299 Cannot download application
- 4920 I cant Compile my Imported Game (Error : Exception : System.OverflowException: Arithmetic operation resulted in an overflow)
- 5153 Crash when object colliding
- 5229 "Font too large for texture page" erroneously shown
- 4628 Unicode issue new to the .253 update
- 5147 Why are extensions source code free to see?
- 5149 Wish: Add an external update option.
- 5155 os_is_network_connected() return true when connected to any network
- 5167 After compiler crash all code in event is erased
- 5170 .Wav Files Don't Play
- 5172 New resource counting number
- 5173 Insert (ASSET) does not correctly change for different assets
- 5174 Set focus on resources tree
- 5176 Show resource groups in Explorer as folders
- 5185 App Oven doesn't seem to like multiple teams in Xcode...
- 5200 display_get_vsync() function or a way to get if VSync is on or off
- 5202 texture_get_interpolation() function or a way to get if texture interpolation is on or off
- 5212 text is still not displaying using font_add_sprite()
- 5213 Feature Request: An easy way to make pause menu
- 5214 Feature Request: support for complex objects
- 5216 Feature request: ability to copy-past actions from Object Properties window to Scripts
- 5218 Video noise when room changes
- 5180 Skulls on sprites
- 5103 Created instances appear incorrectly
- 5104 Splash screen appears in full black
- 5117 screen_save doesn't work
- 5121 Object methods?
- 5123 User Events aren't trigged
Version 1.0.282
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Various functions added
- os_get_language() - returns the currently set language as string which is a ISO 639-1 2 character language code
- os_is_network_connected() - returns true/false to indicate the network is connected
- display_get_dpi_x() - returns the dpi for the display on x
- display_get_dpi_y() - returns the dpi for the display on y
- base64_encode(string) - encodes the given string as base64 and returns the encoded value (as a string)
- base64_decode(string) - decodes the given string as base64 and returns the decoded value (as a string)
- md5_string_utf8(string) - calculates the md5 hash of the string (when it is treated as utf8)
- md5_string_unicode(string) - calculates the md5 hash of the string (when it is treated as unicode 16 bit characters)
- md5_file(fname) - calculates the md5 hash of the file (should work for any local file or included file)
- device_mouse_dbclick_enable(true/false) - enables or disables the double click to right click behaviour
- Documentation updated generally - but specifically the draw_texture_flush() function now documented
Fixed bugs
- 4786 GUI/Debugger No Longer Matches Documentation on Local vs. Instance Variables
- 4129 http_check_connection to retrieve if player is connected to the internet or not
- 5100 Ability to detect system language
- 5101 GMHTML5 Works Fine in Test, Exporting It Messes It Up! (pic)
- 4566 Unknown character
- 4240 No error shows when out of array bounds
- 4964 HTML 5 Games Cause Browser To Stop Responding.
- 4594 draw_text and draw_text_ext have a one-frame drawing "lag", transformed variants do not
- 4983 Division by zero - could we make this a runtime error again?
- 4604 sound_volume(); doesn't work for 'background music'
- 4338 Mouse cursor setting not quite right on Mac
- 4939 Crash on negative array index
- 4664 string_letters(numbers) crashes the game
- 4448 Room Restarting or Game Restarting resets variables to -4 instead of 0
- 4504 text_draw draws a box character at the end of a line.
- 5078 room_speed missing from documentation
- 5079 There are no .gmx files for Tutorials
- 5082 Game crash executing file_bin_close()
- 5083 url_open_ext typo
- 5089 "An error occured in runner.exe" if a string function is called with a numeric argument (Windows) ctd.
- 4972 Included files not accessible
- 4894 There shouldn't be a 'Restore Windows' prompt on GM games.
- 5046 draw_texture_flush() not in manual
- 5072 date_hour_span() does not return correct time.
- 4953 Small errors and typos in tic-tac-toe tutorial
- 3749 get_dpi() functions
- 4354 room_goto causing screen tearing
- 4800 Video noise when room changes
- 4855 d3d_set_projection does not work
- 4252 Compiler crash on extension function look-up
- 3812 TextureGroups.txt causes lot of conflitcts
- 4917 typo for random_set_seed() function in help file, also current_time is not documented
- 4973 Manual page on show_error explains example code wrong
- 4919 Add this information about step event to manual
- 4813 background_create_gradient broken
- 4426 Screen Tearing or some sort of BG issue
- 4985 These pages are using the old table CSS
- 4932 Draw GUI issue with Angry Birds on Android (Could apply generally for Draw GUI on Android)
- 4987 get_string(str, def) says it returns real
- 4333 Extensions - Constants and Init function
- 5006 Using parens around an "instance"
- 5030 android market licensing?
- 0119 Right Mouse Button cannot be held on touch interfaces, only double tap is registered
- 4960 Remove Double Tap from IOS or add option to disable
- 4630 Double touch right click can't be held / Add an option to disable double touch right click
- 4269 Init Function of extension is ignored
- 4827 Unresponsive Touch Controls
- 4775 repeatedly clicking object lag
- 4730 Unicode Fonts causing compiler crash
- 4901 texture_set_blending only works in windows
- 4846 Paths generated from grid work in html5 not in windows
- 4847 allow show_message to be used on fullscreen in Windows module
- 4794 Font size - arbitrary limit at 99?
- 3537 "Close button" Event doesn't work
- 4698 date_current_time() vs. date_current_datetime() (vs. current_hour) discrepencies
- 4873 font_name exists.
- 4874 font_get_fontname broken in windows
- 0426 show_message type dialogs and error messages un-focus and block the game in fullscreen
- 4937 Manual page on particles mentions attractors and destroyers, which are obsolete
- 4508 Surfaces destroys after game minimized and no remarks about it
- 4783 background_assign doesn't work
- 4784 Sprite font doesn't work somehow
- 4888 texture_*() functions undocumented
- 2688 game_restart() doesn't destroy particles
- 4799 Building Project to ANDROID NOT WORKING, BUILD FAIL
- 4805 Option to customise the code snippets - hotkey for multiline comment please
- 3062 Remove midi editor option
- 4797 Missing "ds_grid_multiply_disk_region" documentation entry
- 4798 Action buttons disappear when maximizing "User-defined constants" window
- 4802 [View] button for Texture pages produces error "The path '/open' does not exist or not a directory'
- 0383 effect_create_below(); appears above obect
Addressed issues
- 4977 If sprite or mask is null the object collides with everything
- 5040 date_hour_span() does not return correct time.
- 5042 Sleep Action Missing from User Interface
- 5061 Error opening binary file
- 5071 device_is_keypad_open() and other keyboard_...() functions fail on non-Xperia Play device
- 4408 Get this on every compile
- 4980 No way to change window title/icon in GMS.
- 5005 Obsolete options in config gmx files
- 5034 Limit on internal images (sprites/backgrounds) on iOS?
- 5035 room_set_view() causes black screen when you change room
- 4965 Resources exposed, Please ADD (ENCRYPTION / NO ENCRYPTION ) Options.
- 4974 2 event for gm studio: blur and focus event
- 4951 Sprite_replace doesn't work
- 4955 Asus Transformer device_get_tilt is inverted in portrait mode.
- 4956 Declare and set variable together
- 4957 Game Instantly stops responding in HTML5 + More
- 4959 Draw GUI does not scale to screen
- 4962 HTML 5 Games Cause Browser To Stop Responding.
- 4853 Text is drawn in a different size and position of different devices.
- 4804 apk not created
- 4915 Closed #4911 before I could ask a question...
- 4942 maliti seclection for setting collisions
- 4944 I like when IT WAS BETTER, making all the game 1 FILE, and many commands missing!!
- 4948 Font issue:
- 4788 sound_volume() does not work:
- 4848 Use Source Control appears "broken" for GMHTML5 theme
- 3481 Surface redraw problem in mouse release event
- 4810 Compile Error form doesn't display error
- 4916 MD5 script fails due weird behavior string functions
- 4643 Particle Colors Reversed in HTML5
- 4370 Update 1.0.240 has things running fine in Windows but very slow in HTML5
- 4921 Z-tilt issue:
- 4926 Add surface_clear function
- 3788 Texture pages, WAV files, GML files etc. are getting bundled in the Installer/Zip for Windows
- 4841 on Android, get_timer() shows a large value on start and has a .00 at the end
- 4795 Functions to anti alias draw shape functions? (line, circle etc.)
- 4857 Locked portrait orientation will STILL do a 180 around itself
- 4911 We need a way to create instances from the object name string
- 4806 iOS runner - reload from server each time?
- 4808 No way to have orientation lock stop auto rotation within the aspect ratio
- 4862 XML parser functions in GML
- 4812 sprite_replace() does not split GIF files into frames as per previous versions of GML
- 4814 (i)random(_range) always give the same value each time the game starts
- 4703 it does not draw anything?
- 4650 will not compile for android
- 4877 My newly brought Android module does not appear in Game Maker
- 4825 Newest update has removed Ctrl+S shortcut to save
- 4826 Newest update renders F5 shortcut to test unavailable
- 4828 sprite pallete colors
- 4833 Could you please allow the ability to import all GM files via Studio's IDE through File > Open Project
- 4887 draw_enable_alphablend() issues
- 4781 Improved font editor
- 3150 Tutorials panel does not have a "Hide" button
- 3121 Add an "Open Webpage" drag and drop action
- 4751 Cannot move old objects
- 4778 Sleep disappeared from Main 2
- 4792 3d
- 0413 'Change sprite color blending' action does not work in HTML5
- 4711 GM Windows Dialog extension fails in Studio
- 4714 Crash on import / transfer of project between two computers
- 4771 User Events need one or more params/args
- 4722 Xperia play key mapping
Version 1.0.263
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- A new tutorial has been added: Mark Overmars "My First Game".
- Room editor controls have been updated.
- Angry Cats demo now uses new DrawGUI event.
Fixed bugs
- 4312 Unexpected behavior of highscore_add with empty string in HTML5
- 4498 Access Violation, Cant Save/Load projects
- 3765 more issues with sprite_create_from_surface on android
- 4190 Right clicking a tile gives improvable results
- 2855 Room editor's instance properties don't work in HTML5
- 4358 Instance Properties not Loading in HTML5
- 4645 Strange rectangles drawn to the right of text or sprites
- 4393 You can make object form smaller than it should be
- 4688 Wrong drag and drop action icons for GM8 skin
- 4694 Welcome Form Receives Keyboard Shortcuts ("Hot Keys")
- 4587 Typos on Including Files help page.
- 4679 option to disable double tap = RMB in ios OR explantation in manual
- 4670 Use the Draw GUI Event to represent HUD in Angry Cats
- 4696 Resource Names Allowed to Start With Numbers
- 4702 Little mistake in example ini_key_excist
- 4647 Please add note in documentation about game_end() function and iOS
- 4695 Import Warning Dialog Typos
- 4680 In Welcome Screen, New tab, "Use Source Control" is still broken
- 4188 Drawn text in HTML5 appears at the wrong x and y position.
- 4406 [HTML5] date_xxx_span are not working in html5
- 4672 Always reload changed files button doesnt remember check
- 4663 Icons not conform buttons
- 4685 Add back option to hide YoYo Games logo in IDE
- 4642 Use Source Control checkbox text alignment is way off
- 3752 Blended colours all all wrong
- 4415 DnD Sleep icon still exists
- 4522 path_position isn't working when path starts with speed 0
- 4372 Action Changesprite doesn't work in GM HTML
- 4616 Crash when calling string_ functions on real values
- 3790 GM:Studio Launcher graphic issue
- 3168 Surfaces after loss of focus don't work correctly.
- 3890 argument_count is 0 when script is called from script_execute
- 3849 debug_mode variable obsolete?
- 4058 Constants c_red and c_blue reversed in HTML5
- 4089 view_vborder doc example doesn't make sense
- 3904 view_wport[0]/view_hport[0] doesn't work...
- 3632 Documentation on views could use some imagery, and example codes are wrong
- 4357 IDE color issues
- 4601 Fullscreen issues
- 2822 Importing a new (0 x 0) background from a .gm81 file throws an exception.
- 3261 min and max accept strings
- 4336 Error "Out of memory" and GM crashes, when a background resource has no image
- 3010 Sprite fonts broken
- 4557 In Welcome Screen, Tutorials tab has duplicate GameCenter tutorial and lacks spacing in last items
- 4416 DrawTextTransformedColor() Bug
- 4568 Global Game Settings Bug
- 4417 onBeforeUnload
- 4552 url_get_domain crashes on Android
- 4496 No way to disable AA on Mac games.
- 4589 interpolate colors between pixels on Mac
- 4546 The drag and drop actions are not in the right place
- 3115 Move "delete underlying" checkbox above shortcuts legend
- 4412 YoYo Games logo in left navbar no longer turn-off-able
- 3769 Why particles are different in html5 and windows version?
- 4365 HTML5: draw_line is broken. Completely
- 3202 Persistent of Rooms is not working
- 4440 Start in fullscreen/keep aspect ratio creates duplicate of game screen off-center
- 449 Draw color c_red gives c_blue
- 4424 draw_roundrect uses wrong color in Windows
- 4088 c_red and c_maroon w/round rect produces blue
- 683 Some shapes (triangle, roundrect, arrow) use the wrong color (red and blue reversed)
- 4523 Can not change audio files, keeps on playing the old files
- 4495 Fullscreen cannot be disabled.
- 4582 display_reset() is not documented
- 2729 io_clear and keyboard_clear in html5 bug
- 4579 Tutorials need to be reviewed
- 3157 d3d_light_define_direction is not normalised
- 3298 random(1.8) is always between 0 and 1
- 4537 Watch expressions displays garbage for CJK input and output
- 3045 date_current_datetime() doesn't work in HTML5
- 4398 Debugger counts too much time while stepping through
- 4422 Extending the small script name box
- 4551 sprite_create_from_surface() causes "gamemaker has stopped working" crash under specific circumstances
- 4391 window_mouse_set function does nothing.
- 54 draw_sprite_ext doesn't draw sprite in HTML5 mode when using blends
- 2875 function sound_add cause error in browser "is not defined"
- 4547 Error with a custom action .lib and argument specified as String
- 3007 [HTML5] Particle depth ordering is the wrong way around in HTML5
- 4540 In Documentation, Draw actions does not list "Draw Self"
- 4521 Draw GUI is shown as Draw in search result
- 786 Upside-down roundrects are drawn wrongly in HTML5
- 4309 0004295 response, in this case HTML5 does not respect this new by design decision
- 4505 Game with Physics shows black screen in HTML5
- 4512 game plays sounds only 50% of the time under IE
- 4274 [Android] sprite_add() crashes the runner, but it works fine in the windows runner?
- 3973 mouse set functions gone is not acceptable
Addressed issues
- 4716 temporary scripts directly in code action
- 4718 adding 2 updates to "for loop"
- 4717 extended keyword "var" as an in javascript
- 3621 Font scaling doesn't work on HTML5
- 3320 draw surface does not working as it should
- 4648 [iOS] Game crashes after a couple of mintues of play (Maybe texturepage related?)
- 4437 Game wont debug, exception
- 4669 Angry Cats demo blocks jitter a little
- 4684 Hide Option_StudioForm when opening Global Game Settings
- 4681 Can't Rename Folders inside Sprites Section
- 4633 External editors not being called.
- 4640 Rendering text bits fail
- 4401 Impossible to create a folder structure in included files
- 4399 draw_background_tiled_ext doesn't work
- 4339 "file not opened for writing" on android
- 4444 DLL issue, Bassmod extension breaks in GM:Studio
- 4683 Use default or black for the iOS status bar color instead of black-translucent, for HTML5
- 4682 [Windows Runner] Right clicking the run game on the Windows taskbar lists it as "XXXXXXXXXXDESCRIPXXXX..."
- 4676 Texture settings issue for non-tiles:
- 4674 image_alpha behavior inconsistent
- 4629 feature request - make drag and drop optional...
- 4635 Use the Asynchronous Event icon for the Open Webpage drag and drop action
- 4639 Game Exit action doesn't exit game
- 4453 Problem with color
- 4381 Draw GUI with moving View port, background goes black
- 4337 Additional variables for room indexes
- 4451 draw_set_alpha() bug
- 4559 text is not displayed when playing the game locally, but does show when on a webserver
- 4564 Mouse X/Y and LeftPress do not work with DrawGUI
- 576 YoYo_EnableAlphaBlend reset at the end of every step
- 4549 game seems to ignore "port on screen"
- 4543 A function to convert a 2D on screen position to 3D
- 3541 d3d_set_fog() bug
- 3152 "Use multimedia player" is obsolete in HTML5
- 4554 Holding a key while changing rooms don't work, if we also used shift or control at some point
- 4584 Gridlines between tiles are visible on some android phones
- 4562 sGMStudio should detect assets instead of relying solely on project file
- 4563 Font Add Sprite - Still problems
- 4572 WebGL Depth ordered starfield is very laggy on Windows platform
- 3065 [HTML5] "fps" variable does the wrong thing in Chrome/Fx
- 3116 Simple 3D different in 8.1 and Studio
- 3638 In 3D sprite textures appear to be cropped to the bounding box
- 4544 [Suggestion] file_delete() really needs to be able to delete any file!
- 4530 Application Oven (MAC) not creating IPA
- 716 Function sprite_add doesn't receive image from URL.
- 4383 License key not working
Version 1.0.253
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- font_add_sprite bug fix is the main item - apologies for this one
- HTML5 - Game End event is now thrown when a tab is closed if supported on browser (NOTE: Opera does not support this)
- New Tutorial added "Code a Game"
- Documentation for the new Drag and Drop actions has been added
- url_open has been added to D&D
Fixed bugs
- 4514 mouse wheel always scrolls up on message list
- 4392 Persistent rooms loose view_* parameters upon exiting them
- 4493 assigning font_add_sprite() to a "globalvar" variable
- 4306 INSTANCE COPY MAY CAUSE A LOOP
- 4201 instance_copy crashes
- 4276 file_delete() does nothing!
- 4476 Update sound documentation
- 4500 In the manual, the second argument for sound_add isn't correct
- 4423 Can't acess included files with relative path
- 4430 HTML5 Binary Files
- 4445 Control instance_deactivate_region and instance_activate_region
- 3659 sprites created from surfaces works better on android but still have an issues
- 4179 sprite created from surface new bug after 230 update
- 4239 Game uses CPU while minimized on android
- 0397 "Jaggy" movement
- 4131 window_get_width() and window_get_height() doesn't change when window size changing
- 3957 window_get_width() and window_get_height() return 0 in HTML5
- 4241 Confuse with included files with spaces in names
- 4263 multible sound lag very much (unplayable) at lower smartphones and tablets
- 4455 Slow movement still become "jaggy"
- 4388 [Debugger] Pop up "Locals" window in a different place or allow it to be disabled when clicking an object in-game
- 4261 background_create_from_surface crash on ios
Addressed issues
- 4499 Random seed not reset
- 4238 Volume controls incorrect behaviour on android
- 3870 Very-very strange bug
- 4490 sound/background_add functions cause an exception error
- 4492 Compiled app Icon problem
- 4273 Using game_save() or game_load() shows a series of exclamation marks in the CompileForm
- 4452 example of keyboard_get_map has a logical error
- 4458 *** Update Runners ***
Version 1.0.249
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- Font dialog changes - it is now possible to add ranges of charaters to a font (full 16bit unicode set can be specified), also added From Code (scans all scripts and code for strings)
and From File (loads file and adds all characters from the file).
- Added font_add_sprite_ext function that allows user to specify a mapping string that contains the characters (in order) that the sprite maps too
- draw_self() for Drag and Drop has been added - on Drawing tab
- step linear and step potential have been restored to Drag and Drop
Fixed bugs
- 4456 Loading DEMO WebGL Stafield fails
- 4457 Please clarify the update process
- 4455 Slow movement still become "jaggy"
- 4405 sound_global_volume( value ); causes loud static
- 4439 Manual window before IDE window makes changes the Studio icon into the manual icon
- 4387 topic safari crash not resolved
- 4444 DLL issue, Bassmod extension breaks in GM:Studio
- 4237 Game ID is changed with every launch
- 4351 studio runner crashes
- 4380 sound_volume() seems to do nothing? (told to repost)
- 4366 sound_volume() seems to do nothing?
- 4352 Window caption is not Unicode aware
- 3947 Text bug when displaying copyright symbol.
- 3945 Access violation when trying to test project imported from .gm81
- 3876 "An error occured in runner.exe" if a string function is called with a numeric argument (Windows)
- 3870 Very-very strange bug
- 3305 argument_count is reset to 0 when a function is called
- 4427 surface_free dont free the surface on ios
- 4361 Graphics Fonts Crash
- 3657 Cannot draw Japanese characters
- 4179 sprite created from surface new bug after 230 update
- 4389 physics_test_overlap can crash game
- 4394 External editor opens only the first image of sprite
- 4263 multible sound lag very much (unplayable) at lower smartphones and tablets
- 3068 [SC] GM:S will often hang/crash if you access a resource in a still-loading-in project
- 3794 Joystick events are not documented
- 4025 1MenuItem not a valid component
- 4373 Obsolete room_set_caption() and remove Room Caption
- 4303 3D doesn't work
- 4257 d3d_start() fails then crashes
- 4375 Closing compiler form changes display order of sub windows
- 4374 Sevenzip: Error result (01) "Incorrect function" - New WebGL Demo doesn't open at all (v1.0.240)
- 3012 Room transitation still visible in rooms objects at main1
- 2737 [Room Properties] Left navbar can be hidden; cannot be reopened without resetting window
- 3836 Eraser doesn't actually erase?
- 4331 Surfaces in 3D does not work
- 4363 No more lives not function in HTML
- 4348 Views broken in v1.0.240 (only if compiled to HTML5 though)
- 3738 Remove the 3 bundled extensions
- 2985 Obsolete extensions included
- 4356 draw_text() only draws the first character in a line.
- 4340 Collision with sensor objects aren't working
- 3672 physics_fixture_set_awake() isn't yet documented
- 4344 Cannot use backgrounds as textures in v 1.0.240
- 4001 I change name of an object event script, try to save, .gmx file is cleared! Game gone!
- 4350 "Use Source Control" is broken in New tab
- 4341 sound_volume() seems to do nothing?
- 4349 Mac export unfunctional
- 4353 Error when trying to load WebGL demo
- 4239 Game uses CPU while minimized on android
- 3869 Mac - Compiled apps have blank screens on OS X Snow Leopard
- 3908 Sprites still can become corrupted after minimizing game on android
- 4241 Confuse with included files with spaces in names
- 4151 Issue# 0004087 is closed and I cannot add a new note
- 4078 Included Files tree becoming corrupt/invalid
- 4144 Loading Screen should be Splash Screen on Windows tab
- 4166 Make GM81 backups obsolete
- 4042 Can't Edit Values in "Destroy the Instance" Action
- 4297 game crashes and reloads often under safari
- 4225 Just Started Doing this for no reason.
- 4324 My game does not work anymore after the update of this morning
- 4244 The Physics Shape Editor flashes wierdly
- 4231 Refreshing a script search doesn't use case sensitivity
- 4230 "resource has same name as another" error not consistent
- 4288 The Included Files need icons in the resource tree
- 4235 change metreToPixelScale -> pixel to metre in one more place :)
- 4300 unable to use action_another_room();
- 4290 Cannot rename files under Extensions
- 4289 The files under Extensions need icons
- 4325 Can't Edit Delete Function
- 4284 Included files groups are broken
- 4270 Game does not run when starting the compiler
- 4310 If machines SVN client is too old, loading projects crash.
- 4273 Using game_save() or game_load() shows a series of exclamation marks in the CompileForm
Addressed issues
- 4439 Manual window before IDE window makes changes the Studio icon into the manual icon
- 4387 topic safari crash not resolved
- 4444 DLL issue, Bassmod extension breaks in GM:Studio
- 4409 custom icon reverts to default
- 4319 Importing gmk error
- 4343 Studio stays at v1.0.198
- 4442 http_post_string sends GET requests unless the entire URL is provided
- 4436 instance_position(x-16,y,object1); does not return id.
- 4438 The app doesn't appear in manager of Android
- 4038 iPhone Config / Compiling
- 3681 CRASH when posting score / submitting achievement.
- 3832 GameMaker: Studio won't launch.
- 0720 Crash on Startup
- 3590 Really terrible lag on android device
- 3757 Default AndroidManifest.xml uses permission for full internet access
- 3003 When using Animation end in the object, as last frame the first frame shows up.
- 4421 DoMul Execution FATAL Errors on Simple Multiplication Expressions involving Variables
- 4428 room_goto(xx); on html5 crash the game if the code is in the step event
- 4418 surface_free dont free the surface on windows
- 4419 no sound on html5 game when played on ipad
- 4395 Need to unbind fixtures without destroying instance and a way to modify fixture shape and properties on the fly.
- 4407 Cancelling the file include dialog removes large groups of files
- 4410 Add 3D arrays?
- 4396 [Wish] data structures
- 4379 Browser "close" button catch click
- 3797 In the GM8 theme, Game Information "Cancel" button isn't displayed correctly
- 4067 Maximized windows mix up after testing the game
- 0614 Disable maximize for "Search in Scripts" dialog
- 3809 [Wish] another hint of Play / Debug / Create Executable buttons when running game
- 4376 We bought Game Maker Studio and
- 3686 Access violation error when closing an object
- 3069 [Room Properties] Instances outside of the room boundaries are not shown (but do exist)
- 0723 Entering License Glitches.
- 2740 Keep backup copies of GM81 files preference doesn't do anything
- 2725 After installing and licensing, the welcome screen doesn't show all tabs
- 4378 Browser "resize" event
- 4382 Event Tooltips still display Asynchronous Events as "Web" Events
- 0420 Remove "Caption for the room" in Room Editor and place an equivalent in Global Game Settings for all rooms
- 4377 Disable browser scrollbars
- 4384 http_get still broken in html5
- 4371 Studio-Caption for room does not populate when target is windows
- 3667 Placing objects to the right/below of the room makes them invisible.
- 3505 Theme gm8 error
- 4364 ini_open( working_directory + "\savegame.ini" ) still doesn't work.
- 4320 iOS Crash
- 4167 Unhandled Exception - System Out of Memory
- 4346 ini_open doesn't work anymore
- 0391 Missing text on the tabs of the GM8 theme
- 4345 no transition effects available for room transitions
- 4347 I.E. always opens when clicking a link in the news...
- 4245 Bind virtual keyboard on android to physical keyboart
- 4047 5piceIDE.exe error when compiling, game will not compile at all
- 4119 Disabling syntax higlighting make all text black on dark gray background
- 4334 Leak/CPU perf. issue in joystick_exists
- 4248 Using the horizontal scroll bar in script editor causes whole text area to go white
- 4039 Pressing ENTER while an Action is focused and a tooltip is shown throws and error [GM8.1, GMStudio]
- 4332 GM:Studios HTML5 wont let my navigation bar work
- 4327 functions to manage the texture group/graphics/rooms for more devices
- 4328 In target menu no options to select are shown
- 3586 Sound is undefined
Version 1.0.240
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- A new GUI Draw Event has been added, preliminary info is here - http://www.yoyogames.com/tech_blog/9, full documentation to follow
- The Runners are now unicode aware, this means that foreign characters can now be rendered as they were in GM8.1.
- New WebGL demo showing depth sorted starfield with 50,000 stars
- Fixed HTML5 issue that hit a lot of people, apologies to all affected!
- External editors (for scripts, sprites and backgrounds) are now supported, though changed to right click from the resource tree NOTE: When used the main project copies of the images or scripts are being changed, use with care!
- delta_time and Draw GUI event documentation has just been added!!!
Fixed bugs
- 4287 In Documentation, Under Extensions references to Windows should be capitalized plus typos
- 4286 In Documentation, under Advanced Use section, typo
- 4293 string_delete counts starting from 1 instead of 0
- 4321 clamp() argument names wrong in documentation
- 4316 Demo 3 "Veg Ninja" runs incorrectly in HTML5 (Studio V 1.0.231)
- 3088 Accented symbols don't work
- 3595 Problem PL char.
- 3198 Incorrect display for arabic characters
- 4255 Rooms and russian text
- 3656 Cannot draw Greek characters
- 4315 other.x don't work
- 4311 move_towards_point, distance_to_point, distance_to_object, point_distance not working correctly
- 3985 draw_background_ext takes angle in radians in HTML5
- 4285 Tic Tac Toe Tutorial does not work in HTML5
- 0128 Background tile horizontal and vertical switched
- 0397 "Jaggy" movement
- 4305 Direction tends to stick when rotating Sprites. i.e. Move Left and Right, then nothing.
- 4109 delta_time crashes the game in HTML5
- 4217 instance_create() obj name
- 4182 Goto 'Room' no longer works since - Update : Version 1.0.230 on Windows and Android
- 4300 unable to use action_another_room();
- 4282 Asynchronous Example does not load the Included images
- 4247 The Demo4 is not working on html5
- 4294 Sprite Assignment Bug?
- 4296 debugger to work also when publishing to html5
- 4302 Persistent rooms loose room_width, room_height parameters upon exiting them
- 4291 3D textures hrepeat and vrepeat show no effect
- 4295 draw_set_alpha affects alpha value of sraw_sprite in C++ runner
- 3256 HTML5 Loading Bar Issues
- 4272 Constants from extensions are STILL ignored (in iOS)
- 4283 Example card game does not work correctly in HTML5
- 4281 Gravity and Place Meeting doesn't work in HTML5
- 4280 Angry Cats doesn't work in HTML5
- 4279 Example Platformer does not work in HTML5
- 4278 Veg Ninja does not work correctly in HTML5
- 4277 Multi Canvas demo does not work at all
- 3971 An alternative to display_mouse_set()?
- 4052 window_get_width(); and window_get_height(); error
- 4262 using image_xscale and image_yscale results in unfocused/jumpy origin
- 4265 Objects don't load up in the new version for HTML5, game doesn't run
- 4212 Error dialog contents should be read-only (followup)
- 4215 Un documented function crashes GM
- 4233 mouse_check_button etc in manual have lost their style sheet
- 4258 Debug mode values are reversed in Windows runner
- 4232 binary files still has problems
- 3404 Keep aspect ratio... a feeble option
- 3908 Sprites still can become corrupted after minimizing game on android
- 3039 window_center() & window_default() do not work
- 3040 window_set_position(), window_get_x() and window_get_y() do not work
- 3311 Crash when I press F4 (Windows) (fullscreen option)
- 4131 window_get_width() and window_get_height() doesn't change when window size changing
- 3957 window_get_width() and window_get_height() return 0 in HTML5
- 4228 window_get_width() and window_get_height() don't return correct size
- 4250 window_get_x/y() always returns 0
- 0727 incorrect charset
- 4249 display_mouse_get_*() returns coordinates relative to window position
- 0424 Returning Strings With ¬ Provides An Unusual Result
- 3411 Can't display scandinavian characters:
- 3859 Does not display special characters.
- 0431 File to Support - 0000424
- 4173 Problem with special characters
- 4083 When using 'µ' GameMaker:Studio prefixes it with 'Â'
- 4226 Printing Unicode Characters
- 4243 Update caused game to not function properly
- 4242 image_xscale & instance id variable
- 4157 APK file - Build Fail
- 4045 App crashes after facebook wall post
- 4220 Dot in the caption of "Provide an Expression"
- 4056 file_text_read_string issues on android
- 4016 Still issues with file_text_* functions on android
- 3688 Cannot create external files of any kind
- 3707 file_delete doesn't delete file under android
- 4164 directory_create() does not create subdirectories on Windows if you use / for separator
- 3849 debug_mode variable obsolete?
- 2742 Remove the "secure mode" functionality
- 4218 Error dialogs cannot be closed from the "X" button in their caption
- 4216 show_message type dialogs have "GameMaker" in their caption
- 4223 After the Update 1.0.230 and also 1.0.231 no Room Events work
- 4203 HTML Direction behaving differently to Windows Direction
- 4210 A window message spam apears saying "Control " has no parent window"
- 4197 error is connected with rooms drag and drop actions after 07.06.2012 update
- 4200 string_width_ext broken in windows
- 3147 Background isn't tiled correctly if it moves left while the view moves right.
- 4199 string_height_ext broken on windows
- 4204 Reading a string ending in backslash from a file, it inserts an extra symbol
- 4183 Documentation reads "Create executable" instead of "Create application"
- 4206 There is no info, that you can now use % instead of "mod"
- 4184 There's no information on os_get_config() in the documentation
- 4174 Control '' has no parent window-error
- 4186 Accepted changes to script - Access Violation
- 4125 room_restart() in an object's Create Event causes the game to crash
Addressed issues
- 4150 Cannot connect yoyo runner app on my idevices to game maker studio
- 3882 Some fonts and sprites do not fully display correctly
- 4307 [Suggestion] sound_pause() and sound_restore() For pausing/resuming background music
- 4271 game_save() & game_load() wrong working_directory path
- 4213 Game Make IDE Crashed when dealing with sounds.
- 4245 Bind virtual keyboard on android to physical keyboart
- 4070 'id' causes game to crash
- 4079 Windows list_shuffle return same values when you run, HTML5 works
- 4308 directory_create(working_directory) doesn't work properly
- 4313 Working directory returns something that isn't quite correct
- 3648 In the debug console, no errors pop up for undefined variables
- 4304 get_config() dont work
- 4299 direct textplacement in the room
- 4301 saving older versions
- 4251 Physics not allowing to execute game
- 4259 tekst from within sprite does not show
- 2970 Make set_synchronization() non obsolete
- 4256 GAME sort of works under html 5 but when running as windows game-> error, also debugger does not work ubder html5
- 2910 variable debug_mode doesn't work
- 3879 view_wport/view_hport doesn't work anymore
- 3972 physics_fixture_set_circle_shape() should control its position
- 3403 Runner.exe crashes
- 4227 Licence issue
- 4224 Object Constants
- 4222 Object rotation in room editor by special key
- 4093 screen_save(file) does not save readable images.
- 3920 After upgrading Game Maker Studio
- 4113 Option to set an alternative origin, handle or offset for room editor
Version 1.0.231
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- Fix for crash in Code Editor
- You can now bind a surface directly to a view using view_surface_id[x]. This will render the view to this surface (using the WHOLE surface) and not the screen.
- GML extensions are fixed in C++ Runner (Windows, Mac, iOS and Android)
- debug_mode now supported on all runners
Fixed bugs
- 4189 Game's appdata folder has .win "extension" at the end of the foldername
- 4187 binary files problem
- 3846 Intermittent precision glitch in variable assignments
- 4185 Extensions with arbitrary number of arguments still not fixed on Windows
- 3890 argument_count is 0 when script is called from script_execute
- 4041 All sounds have a roughly 1 second lag time on the Kindle Fire.
- 3849 debug_mode variable obsolete?
- 4164 directory_create() does not create subdirectories on Windows if you use / for separator
- 4165 directory_create() creates folders inside the executable directory and not game's appdata folder
- 3927 sprite_add doesn't work on Mac
- 0658 HTML5 games do not load in Android 4.x
- 4018 keyboard_string is broken on the Mac (still)
- 2819 hour glass spins and spins
- 3994 date_hour_span, date_minute_span and date_second_span broken on Mac
- 4066 Instance continues sleeping while gravity changes
- 4013 There are two Maths sections...
- 2975 Game don't compile if mouse_scroll_up or mouse_scroll_down- change it so it will return 0 if used in a browser.
Addressed issues
- 4113 Option to set an alternative origin, handle or offset for room editor
- 4137 draw_sprite_part ignores origin
- 3829 Problem with activation
- 4163 YoYo_* functions are still getting highlighted
- 4162 A little inconsistency with text and binary file modes
- 4161 Exporting to GM81 causes errors with extensions in GameMaker 8.1 IDE
- 4160 Change environment_get_variable() into variable_get_enviroment()
- 4177 get_config() not visible in code complete nor highlighted
- 4180 More 3D support in Game Maker Studio request.
- 0698 Error dialog should say "Error Messages" at its caption and append errors like in GM8.1
- 0699 Error dialog contents should be read-only and the window should be modal
- 4028 On Kindle Fire, the game closes itself when loading a physics room.
Version 1.0.230
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- get_config() now returns the name of the current configuration, allows code to dynamically decide what to do per configuration, returns the name as a string.
- Fixed issues with GML extensions not working, they should function on C++ Runner and HTML5
- When applying custom icons for skin - selecting skin in preferences will check if same named .dll exists and set that icon dll for use on restart
Fixed bugs
- 4153 working_directory for binary files is wrong
- 3707 file_delete doesn't delete file under android
- 4108 When constant value is empty, AssetCompler will crash
- 4107 file_exists works on one empty string, but crashes on the other empty string (Windows, v1.0.217 (r15127))
- 3943 Bug in Studio: Windows with sprite fonts
- 3855 Sprite Font Rendering Stacked Text
- 3688 Cannot create external files of any kind
- 4117 First character of block comment isn't highlighted
- 4135 file_bin_size returns 0
- 4084 Horizontal scrolling doesn't work
- 3183 window_set_caption() and window_get_caption() do not work
- 3449 window_set_caption doesn't set any caption
- 3820 File handling on Mac is completely broken
- 0780 Add an option in Global Game Settings to deactivate the Windows keys while game is running
- 3781 Fullscreen Alt+Enter on Windows seems to make the window resizable after you fullscreen out
- 4037 Non-deterministic behavior when drawing&freeing a surface (depends on execution order in Windows, but not in HTML5)
- 3995 file_text_open_read gives error if file has size 0
- 4016 Still issues with file_text_* functions on android
- 3857 [Studio]Window Caption
- 3746 No way to set own window title / room_set_caption doesn't work
- 4081 Can't set window caption
- 4056 file_text_read_string issues on android
- 4143 filename_ functions give wrong results (Windows, 1.0.217 (r15127))
- 3285 Disable pixel interpolation for HTML5
- 4140 d3d_set_fog no longer applies to 2d drawing methods
- 2794 Stuck at loading
- 4142 Score and lives can be defined as "global"
- 3384 Incorrect character spacing in all recent versions of GameMaker
- 4138 No options in target pulldown after installing GM Studio 1.0.217
- 4126 Draw_text draws another string than I tell it to, when string constants are involved
- 3804 Typo in GM:Studio HTML5 debugger
- 4116 The code editor starts to flicker in a script
- 4021 Here we go again! :D (Codesign failing...)
- 4075 Hint on tiles tab in Room Editor
- 4046 [Sprites/Surfaces] sprite_save() still does not work, and causes a crash if calling an actual sprite
- 3998 Slightly odd handling of /* ... */ style comments
- 3659 sprites created from surfaces works better on android but still have an issues
- 4106 Renaming Included file in the resource tree does not update the name
- 3678 "Invalid license" error when trying to upgrade from HTML5 to Studio
- 3183 window_set_caption() and window_get_caption() do not work
- 4094 Double-click OK tick on Room and Script window causes invalid pointer error
- 0419 Changing the 'Caption for the Room' field in the Room Editor does not change the game title
- 4099 room caption
- 4057 Destroy function has no selection box.
- 4074 Error with Coding GUI -Scroll Bar Spoils the Editor-
- 4076 Code Editor GUI PROBLEM
- 4072 Destroy Instence
- 4084 Horizontal scrolling doesn't work
- 4071 Scrolling horizontally in code editor
- 4049 Code editor can't scroll horizontally
- 4059 5piceIDE.exe error
- 4096 iOS Runner sound_volume() not working
- 4082 delta_time is known but unkown in autocompletion
- 4055 Typo in help file: "ini_open"
- 4017 In Documentation, Typo in program_directory
- 3296 Input and question dialogs glitch visually
- 3475 YoYo_GetConfig does not pick up configs specified in Studio
- 3960 upgrade html5 to studio failed
- 3924 [iOS] Compile error - no identity found
- 3307 file_text_read_string move read pointer into next string
- 3422 file_text_read_real works different in studio
- 3901 current_hour doesnt return the hour
- 3762 Extension constants do not work
- 3748 Orientation selector STILL doesn't work
- 3721 When game is set to portrait mode it can be still played in landscape
- 4040 Orientation turning 180 degrees on iOS even if locked
- 3786 SystemOutOfMemory exception when using JS extension, GML extension files not executed
- 3799 Crash when using extension functions with arbitrary arguments
- 3787 GML files in extensions produce errors if they don't have newlines at their end
- 3946 Constants from extensions are ignored
- 3977 Code editor scrolling doesn't stop instantly
- 3988 calling path_start + with when physics_world is enabled causes crash
- 3992 'System ArgumentOutOfRange' exception after deleting included file.
- 3532 Copyright says 1999 - 2011
- 3577 Physics fixture editor error
- 3848 Scrollbar property out of range
- 4003 Get hardware button states
- 3921 sprite_set_alpha_from_sprite typos in documentation
- 3999 Modulo Operator
- 3791 In Documentation, typos in "Deactivating Instances"
- 3507 Faulty Controls in HTML5
- 4002 Screenshot (Print key) Aspect Ratio and Image Size is not correct
- 3941 Close bracket missing in Introduction of Studio help file.
- 3958 The "Exit" Statement description is wrong
- 3966 Text error
- 3980 room_* modification actions have duplicates in manual
- 3970 Game Maker:Studio Documentation Typo
- 3984 Passing un-existing room index to room_goto crashes the game.
- 3997 Documentation on ds_list_copy is wrong
- 3735 Instance properties not respected with physics
- 3504 [Files] Saving sprites does not work with sprite_save
Addressed issues
- 4012 A way to access the game's Appdata folder
- 3871 mp_grid paths not straight
- 3561 Make the Run buttons break the current compile operation and restart
- 3834 compiled windows program title is GameMaker:Studio
- 4149 sprite_save() doesnt work (couldn't re open ticket)
- 3660 draw_text brokes if drawing with draw_set_blend_mode_ext(bm_one, bm_zero);
- 0392 Change view size when player wants to resize window
- 3173 Games are blurry in 1.0.153
- 3044 Remove "Don't draw a border" and "Don't show the buttons" and obsolete their GML functions
- 0384 Scrolling backgrounds vibrate/jump around in a view that is following an object.
- 0117 [HTML5] No colour blending occurs when using part_type_color2/color3
- 4024 Color Outside Room Region
- 3856 Compiler crashes. Games can't be run.
- 3784 window_set_fullscale() to change fullscale from GML for fullscreen and windowed
- 0717 Not able to show highscore on windows
- 2796 3D not drawing properly in windows. Draws random red surfaces
- 2897 Global Game Settings and functions for the window border and buttons do not work
- 3179 Demo Errors
- 2863 screen_redraw() and surfaces
- 3462 "Hide the cursor" working strange
- 3308 Fonts ignore color when compiled
- 4134 global variables defined through globalval require 'global.' prefix to appear in debugger
- 3543 Fullscreen Changes
- 3677 Unable to obtain a valid license
- 3649 Alarms don't work
- 3262 HTML5 asset compiler crashes
- 3368 Add separate "Display the Cursor" & "Allow Switching to Fullscreen" for HTML5
- 3770 HTML5 C - General resolved (Mike Dailly) 2012-06-04 WebGL not work with Chrome 19
- 3916 Room actions (Restart, Goto_Next, Goto_Prev, Goto_Other) result in a fatal compiler error in the Windows runner.
- 4080 Access violation at address 0057E310 in module '5piceIDE.exe'. Read of address 00000058
- 4087 Project will not import to SVN repo
- 4114 Change hiscore.dat filename to highscore.dat for consistency
- 4103 working_directory is a temp folder when game is run from GameMaker (Windows, v1.0.217)
- 4110 Included files should export to the game's Appdata folder on Windows
- 3774 Lots of screen tearing in full screen
- 0425 Disable Screensavers and Power saving actions does not work in windowed mode
- 4065 Error when double clicking on anything on the left hand side of the editor (object, sprite, room etc)
- 4091 GameMaker Studio asking for license every time it starts
- 4064 global variables defined through globalval require 'global.' prefix to appear in debugger
- 4014 SVN control - there's no info, that you can create repository on host services
- 4062 Show highscore is not availible
- 4004 [Windows] Compiling the installer throws an error if there are spaces in the gmx name
- 4015 Entering a valid license key but still says "not for sale"
- 4101 I really wish GM:S can import sprite sheets generated by Adobe Flash CS6
- 3863 Inbuilt saving and loading doesn't work at all for Windows.
- 3845 I'm having an issue with my graphic on my phone
- 3844 I'm still having an issue with exporting my app to apk. I already updated my SDK no go. I need Help.
- 4090 Warning message about Game Maker Studio Beta appears at the top of the screen
- 4061 [WISH] Double Clicking on the Action List Panel's white space automatically creates an "Execute Code" action and opens it
- 4069 Room sizes don't change
- 4060 midi files doesn't work
- 3230 On Herotab C8 (Android) MP3 sounds are buggy
- 4043 get_login_async() in landscape
- 4032 Reading from ds_map with async_load
- 0112 Color pallet background glitch...
- 3540 "Modify Mask" should alert the user or be disabled if no sprite image is present
- 3930 When Resource is renamed, it's not changed in objects and actions
- 4000 physics code done BEFORE it loads code to run a script that sets global variables, then it ignores variables defined afterwards
- 3778 I have two issues one yoyo game runner installs on my phone but hangs up when starting. I'm not able to build a apk having error
- 4006 I can't compile. Target: drop down is empty
- 3940 GML alarm[0]= syntax appears not to work
- 3991 [Wish] Tab in code editor is real \t not 4 spaces
- 3972 physics_fixture_set_circle_shape() should control its position
Version 1.0.217
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- Full screen mode now uses desktop resolution, and so preserves not only aspect ratio better, but bilinear filtering on scaling
- delta_time has been added. This is the time since the last frame in microseconds. Available on all platforms
- You can now open up the parent of an object via a new button on the object's window
- Fixed up Mac packaging for the app store, the resulting .pkg files are ready to be uploaded to the Mac App Store
Fixed bugs
- 3888 DELTA TIME?
- 3968 The section on debugging doesn't seem to be up to date
- 3848 Scrollbar property out of range
- 3981 Unexisting room passed to room_set_background causes an exception.
- 2953 Game crashes loading a relatively large json file through a http_get request
- 2872 Object sprite-icons aren't visible in collision event popup in Studio
- 3208 Ability to set & fade volume for MP3 sounds
- 3047 http_get only 10% working
- 3967 In the code editor, the find command's "whole word only" check doesn't work properly
- 3979 Scroll bar disappeared
- 3965 code editor sees [ ] and { } as a letter
- 3983 Error when trying to run the game.
- 3817 Compiling for iOS
- 3936 GameMaker creating duplicate room names
- 3935 Game Information Options still inside the project.gmx file
- 3924 [iOS] Compile error - no identity found
- 3955 Paint tools offset
- 3939 Sometimes access violation when compiling
- 3950 device_mouse_raw_x & device_mouse_raw_y aren't displayed in the code completion box
- 3527 Sometimes "is physics world" in room editor becames unselected
- 3949 screen size 1024 768 makes it impossible to see everything on the screen at once
- 3952 Can't choose room effect.
- 3826 Path_start crashes GM with physics
- 3928 keyboard_string is broken on the Mac
- 3401 Basically "file_text_.." functions don´t work correctly.
- 3923 It's absolutely unclear where runner save created files
- 3951 Export modules will not appear
- 3422 file_text_read_string move read pointer into next string
- 3889 draw_sprite_tiled ignore draw_set_alpha
- 3926 Renaming groups causes renaming resources with same name
- 0764 "Hide the designer and wait while the game is running" preference does not work
- 0710 show tutorial window again
- 0493 News don't load when set to display in the default browser from the Preferences
- 3837 ds_map_copy() always crashes the game
- 0584 Tooltip on YoYo Games logo says "Game Maker" instead of "GameMaker"
- 3381 instance_copy does not function correctly in HTML5
- 0095 A keyboard key to open a drag and drop action's properties
- 3925 Default license agreement encourages decompilation and reverse engineering?
- 3824 [Wish] button to open parent object from object
- 3886 You cant copy and paste from the debug messages box anymore.
- 3895 in room editor, sprites on "object" tab are cut from left side
- 3851 "Open in Explorer" on an extension file selects help.rtf
- 3887 Changed grid snap and object rotated
- 3082 [Object Properties] Add Event > Collision > Object list no longer has image previews
- 3661 There's no sprite icons in collision event
- 3907 Have the sprite images by the object names.
- 3434 Sprite created using sprite_create_from_surface and sprite_create_from_screen brokes after minimizing game
- 3705 file_text_open_write() doesn't create file?
- 0088 Cyrillic symbols ignored when navigating through code with ctrl + left (right)
- 3708 working_directory refers to temp folder if you launch game from IDE
- 3897 Preferences has options for midi editor.
- 3872 Renamed objects and they were deleted from rooms
- 3902 When resource is added in *.project.gmx file, but .gmx file isn't, you cannot save project
- 3905 Cancel tutorial button
- 3914 Typo in help file for function "frac".
- 3919 "Rom is Physics World" ~ Physics Tutorial Typo
- 3877 Physics attributes... only integers?
- 3716 Can´t set density to 0,1 It changes back to 0,5
- 3726 WIndows DLLs: stdcall vs cdecl
- 3569 When using an mp3 as sound effect it does not play but generates an error in the compile field and the game hangs
- 3821 [Debugger] Closing Debugger while game is paused (in Debug) means game is stuck paused
- 3823 Parser for creating help file can't parse keywords
- 3880 Icons not skinnable
- 3892 Physics shapes are simplified after project is loaded
- 3852 In Documentation, The Main Menu items are parented on the "Help_Menu"
- 3662 Selecting "shape" as collision type and not adding any points will cause game to break
- 3637 Physics fixture can have only 8 points
- 3709 If you set collision shape for new object, but don't press "modify" shape will be infinity big
- 3864 url_open_ext targets descriptions are wrong
- 3801 phy_fixed_rotation prevents HTML5 export from loading
- 3356 json_decode cannot parse a json with line breaks (only HTML5)
- 3730 Global variables cannot be evaluated on watch expressions
- 3865 draw_vertex desc is wrong
- 3861 Missing link in documentation
- 3858 lerp()
- 3326 Cannot get get_timer() when os_is_paused() become true
Addressed issues
- 3835 game crashes whith (instance_create(xx,yy,object_index)).image_alpha=image_alpha; in step event
- 3931 motion_add not in function help of script editor
- 3932 Global Game Settings are not accessible after you choose a Splash Screen
- 3933 Splash screen image does not update preview image or copy the image files to gmx
- 3934 Angular Gravity Field
- 3424 file_text_read_string broken on android
- 3282 room_set_width/height not working
- 2933 Seperate Collision Masks Don't Affect Seperate Subimages bbox'es
- 0711 GM:Studio title bar says GameMaker:HTML5
- 0737 Text editor performance worsens over time since ~ .128
- 3956 Same random numbers returning every time
- 0707 The Tutorial pane should be around 500 pixels wide by default
- 2830 Object's Sprite Thumbnails Dissapear
- 0696 Game Information Options should be removed as show_info is no longer supported
- 2904 Room Grid Isometric
- 3742 GM Studio Bug
- 3793 Search in Scripts › remove "Triggers"
- 3912 Ability to set a custom image as the work-area background instead of a solid color.
- 3909 '1MenuItem is not a valid component name'
- 3911 Android export won't work: The order went throught but no confirmation from YoYoGames
- 3922 [CompileForm] [Suggestion] Have CompileForm appear BEHIND other windows
- 3922 [CompileForm] [Suggestion] Have CompileForm appear BEHIND other windows
- 3917 all ports are the same size as the first rooms ports
- 3899 Vi key bindings in the code editor would be a nice addition
- 3290 display_mouse_get_x & display_mouse_get_y return the last position on the window
- 3879 view_wport/view_hport doesn't work anymore
- 3878 The drop down target selection is blank.
- 3868 All target builds are gone when updated
- 3839 GM:STUDIO BETA really is still visible in exported .ipa!!
- 3568 When I tried to test using the Android Target it crashed before it even got started.
- 3566 Cannot find path when trying to save; project is deleted from disk! Configs folder missing on new save
- 3875 Automatic code checker doesn't catch this syntax error: empty if statement
- 3860 Purchased Studio but only download only gave me the Windows and I need Mac
Version 1.0.210
Changes
- NOTE: ****** Remember to update the Runners to the latest version whenever you update Studio *****
- An issue with scientific numbers which was causing a particle crash in HTML5 has also been fixed
- File handling has been made more consistent - file_text* and ini_* functions work consistently across platforms
Fixed bugs
- 3503 Crash after last update
- 3719 http_get and http_post_string don't work on the Mac version
- 3867 file_text_read_real()/string()
- 3727 Sound volume slider does nothing
- 3728 Crash when using YoYo Runner
- 3696 sound_fade does not work for mp3s
- 3831 Create Application for Mac OS X, Mac "Application" should be capitalized
- 3828 Game Center causes a crash
- 3827 Strange things with GameCenter functions....
- 3545 ALUT error on load 0000020f(527) when calling sound_play()
- 3650 Cannot build an iOS application for deployment, debugging is OK. Provisioning profile error?
- 3642 If error "Error opening file for reading." is aborted, game stalls
- 3640 date_minute_span not working
- 3452 Replace the uncommon filetypes from the file filter of the game standalone with an *.*
- 3596 ini_section_exists unable to find ini sections!
- 0088 Cyrillic symbols ignored when navigating through code with ctrl + left (right)
- 3542 Rename "Windows Directory zip" to "Compressed Files" for Create Application
- 3417 windows create application broken
- 2843 Application Oven: "No Provisioning Profiles found"
- 3288 window_view_mouse_set() & window_views_mouse_set() do not work
- 3287 window_mouse_set(), window_mouse_get_x() & window_mouse_get_y() do not work
- 3284 window_get_fullscreen() reports 0 in Android
- 3200 Unable to open packaged/"Included Files" after deploying to iOS (either INI or TXT files)
- 3785 Game Information Options should be removed as they are obsolete
- 3782 Version in Global Game Settings is 1.1.1 for iOS, Mac and Android
- 3806 Cannot use == on booleans (Windows)
- 3802 Not importing GM8.1 properly
- 3789 point_distance_3d is thought to be an unknown script or function
- 0403 Arguments in lib (made with Library Maker) are empty with HTML5.
- 3776 Tiles not being drawn in room editor
- 3779 "Your First Game" tutorial advises of using F1 to show game info but this is obsolete
- 3803 Script Error with documentation
- 3792 In Documentation, under Obsolete functions, references to "Windows" should be capitalized
- 3777 os_is_paused not working
- 3646 compiling an ipa does not actually create an ipa and tries to sign a none existing ipa.
- 3731 Bring back "execute code" debug tool
- 3493 GM saves all resources on disk again even if you're not touching them...
- 3697 Sprite Font Rendering
- 3641 Error on line 67 during install creation for windows
- 2885 Cannot Retrieve Display Mode
- 3755 xor operator gives Javascript SyntaxError "undefined identifier" in HTML5
- 3605 Export to Mac fails if the "App output" name contains spaces
- 3711 PKGs do not use App Id correctly
- 3732 No tooltip for the "stop" button on the main toolbar
- 3739 Clearing the Recent Files leaves a separator on top
- 3750 Room DnD still has transitions
- 3737 "Copy" button in error dialog doesn't work
- 3680 Default title for index.html says "Game Maker HTML 5"
- 3460 draw_line doesn't work anymore
- 3753 saving breaks global game settings
- 3676 If joint is created and instance is sleeping, it have same behavior as static one
- 3744 Two separate "room_set_caption" pages in the documentation
- 3458 HTML5 - Error in Angry Cats Demo - the walls shake and shake and shake, why?.
- 3747 Disappearing Export Modules drop box !
- 3745 Typo on "Obsolete Display Functions" page in documentation
- 3743 Help file topic: "TITLE"
- 3729 Using arithmetic operators in watch expressions causes crash
- 3731 Bring back "execute code" debug tool
- 3685 Option Include file to use as main index.html is not remembered after close GM:Studio
- 3336 [Mac] window_set_size(w,h) not working
- 3683 "Use Source Control" looks broken in Welcome Screen
- 3716 Can't set density to 0,1 It changes back to 0,5
- 3714 'Unknown function or script: store_leave_rating'... :(
- 3705 file_text_open_write() doesn't create file?
- 3709 If you set collision shape for new object, but don't press "modify" shape will be infinity big
- 3717 Certain GM81 file and all its previous versions cannot be imported
- 3425 sprite_create_from_screen doesn't work on android
- 3713 physics_mass_properties - not in documentation
- 3214 'Relative' Setting Doesn't Work
- 3228 "Create Instance" Action NOT working properly (Creates moving instance)
- 3551 create instance of object moving
- 2930 Create Moving Object - New Bug
- 3033 Incremental Score not working correctly
- 3694 Separate Collision Masks per subimage Not Working
- 3465 globalvar when referring to an instance properties requires variables to be prefix with global. qualifier
- 3549 VMError - execution error
- 3599 variables declared with globalvar cannot be used to store instance ids
- 3670 Mistype on store_leave_rating
- 3692 Access violation in 5spiceIDE
- 3698 Wrong directory hints in Tutorial 1
- 3693 timeline functions in help file
- 3662 Selecting "shape" as collision type and not adding any points will cause game to break
- 3493 GM saves all resources on disk again even if you're not touching them...
- 0087 When saving project write only changes resources
- 3379 Stil got problems with sprite_create_from_surface on android
- 3666 UI: Crash: GameMaker crashed when selecting which object to add to the room.
Addressed issues
- 3875 Automatic code checker doesn't catch this syntax error: empty if statement
- 3326 cannot get get_timer() when os_is_paused() become true
- 3406 In 1.0.183 I still get delay while compiling
- 3874 screen_save("C:\...") doesn't do anything
- 3862 Code actions "by name" instead of: action 1, action 5, action 27, etc.
- 3854 Empty "Compile Errors" box blocking compile
- 3850 Extension functions are messed up in the editor
- 3847 Empty "Compile Errors" box blocking compile
- 3841 Executables create temp_directory folders but with no files
- 3724 instance_fine() appears to be selecting an instance that isn't one of the specified instances.
- 3830 room_set_view function does not work at all. All rooms/views are stuck to the settings of the first room and cannot be changed.
- 3684 Ability to "Create Application" for Mac OS X without the Mac Settings defined
- 3644 All savefiles are STILL wiped when I close Gamemaker
- 3306 Alarm don't decrease for HTML5 and slows.
- 3181 command_stack function set does not work for some users on Windows
- 3499 Scrollbar property out of range
- 3526 Sounds do not play togehter
- 3301 More sound functions
- 3780 Window › Arrange Icons does not seem to do anything
- 3775 Android export module
- 3763 GM:STUDIO BETA watermark STILL visible in iOS!!
- 2640 alpha always = 1 on sprites (or parts of sprites)
- 3271 phy_rotation is clockwise while image_angle/direction are anti-clockwise
- 3754 Possibility to shorten var declaration
- 3733 When importing GM8.1, the Extensions folder moves under the Global Game Settings item
- 3691 Shape and Rectangular Physics
- 3723 Mouse Wheel zoom in/out for Sprite Properties and Mask Properties dialogs
- 3601 Android Run/Compile Issues
- 3447 Broken Global and Local Variables on Android and Windows
- 3689 Deleting resources then closing, reopening GMX without saving creates s
- 3700 Scrollbar property out of range
- 3695 Realtime Zooming
- 3687 Simple wishes for code editor, gml and included files
- 3461 low audio quality
- 3385 When i tried to import an old GM8 file it told me that the file was corrupt
- 3690 "Ghost" keys with Google Wallet
- 3682 Interface bugs in settings window
- 3674 The fullscreen settings of the windows in the workspace should be independent of each other
Version 1.0.202 *First Public Release!*
Changes
- NOTE: ****** If you were on the BETA, remember to update the Runners to the latest version whenever you update Studio *****
- BETA Keys will no longer work with this version
- You will HAVE to UNINSTALL GameMaker:Studio BETA from your machine first.
- You should then DELETE completely BY HAND the %appdata%\GameMaker-Studio (you can type this into a windows address bar) folder
- You can now finish, release and sell anything created with the full version of GameMaker:Studio
Fixed bugs
- 3663 phy_debug_render_xxx aren't shown in code completion
- 3610 You can click open on welcome screen when there's no project selected
- 3652 Preferences › Web Server tab, right border is cropped
- 3655 Global Game Settings › Windows, controls are grouped under "Installer" although most apply for the game
- 3651 Global Game Settings › Source Control tab controls are not organized
- 3653 Global Game Settings › Project Info controls look stuck to the left side
- 3654 Global Game Settings › Windows, update button needs a bit padding to its sides
- 3517 Installer creates unnecessary folders
- 3635 Collision shape is simplified in game
- 3628 The debug mode crashes instead of showing the cause of an exception
- 3637 Physics fixture can have only 8 points
- 3614 Configurations aren't exported
- 3514 Update Ready still have GM 8 icon
- 3633 Clicking in shape editor when causes error
- 3617 Two bottom fields in Preferences/Mac OS X are black under GM8 skin
- 3631 Obsolete functions in GM:Studio
- 3603 zoom in Collision shape editor causes graphical glitches
- 3619 You can rename configuration to have duplicates
- 3618 You can add configuration with no name
- 3620 When choosing File>Recent configuration's aren't reloaded
- 3421 keyboard_string,keyboard_key,keyboard_set_map(),keyboard_key_press/release() isn't working on Mac
- 3627 Global Game Settings: Define image file formats for each Icon, Installer, Header or loading screen images
- 3622 Global Game Settings(GGS): Adding .ico of size 256x256 and above to HTML5 icon locks user out of GGS thereafter
- 3626 Scripts seem to disappear after opening
Addressed issues
- 3585 Write code wish
- 3623 Some parts of documentation are ordered alphabetically which have no sense and make mess...
- 3624 When opening Game Settings, some another window is shown for a while
- 3616 show_info is obsolete, but you can still set game information
Version 1.0.198 *Release Candidate 4*
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Now blocks further builds/running until the current build/run has completed. The STOP button now stops current buid/run as well.
- Now only saves actual changes, resulting in a much quicker turn around on development.
- Included files can now be accessed via working_directory+filename, and during testing.
Fixed bugs
- 3500 tile_layer_hide() & tile_layer_show() not working:
- 3553 Last Demo "Veg Ninja" does not have necessary top padding in the Demo list
- 3565 Generating a new private keystore will not overwrite existing keystore file
- 3567 All savefiles are wiped when I close Gamemaker Studio
- 3386 Change filename of "gamemaker.hiscore" to "highscore.dat" to avoid unintentional branding
- 0765 Random crashing
- 3581 Linear Damping in the UI does nothing
- 3577 Physics fixture editor error
- 3591 d3d_light_define_ambient will not compile
- 3379 Stil got problems with sprite_create_from_surface on android
- 3593 Typo in achievement_post(...) documentation.
- 3587 Debugger child windows should cascade from the Debugger's window position by default
- 3535 "Cancel" deletes an included file (really)
- 3600 typo in Configurations section of the manual
- 3588 Debugger needs an icon for its window caption
- 3554 Show last Trace.log still exists
- 3580 Fixture points "jump"
- 3583 Physics properties should be in debugger
- 3584 Debugger does not show image_angle
- 3577 Physics fixture editor error
- 3582 Zoom and Box or Circle fixture shapes broken
- 3488 Assertion failure
- 3575 Zoom bug in physics fixture editor
- 3538 Triggers still present in Event list
- 3539 gmspr and gmbck should be removed from the Load button file filter for Sprites and Backgrounds
- 2973 file_bin_*
- 3472 After update to 1.0.187 I've got a strange error
- 3550 All savefiles are wiped when computer is restarted
- 3058 Add physics function
- 3555 Veg Ninja Demo uses YoYo_ functions
- 3563 Screensaver is not deactivated for windowed games
- 3519 Use splash screen and WebGL options in Global Game Settings break simple sprites
- 3558 (GM:HTML5) Why there isn't "Import/Export scripts" button?
- 0729 Information about license and distribution terms in the help file
- 0706 Tutorials need a better looking stylesheet
- 0546 Tutorial describes add object button as Blue. It is Orange
- 0549 Tutorial 1 provided background music midi doesn't work as described in tutorial
- 0547 Tutorial 1 Page 7
- 3534 Icon image is not valid when exporting .gm81 file
- 3552 Cannot Export Projects to Uncompressed Gamemaker File
- 0087 When saving project write only changes resources
- 3493 GM saves all resources on disk again even if you're not touching them...
- 3522 Sound play and sound stop are the same icons in the interface at main1
- 3532 Copyright says 1999 - 2011
- 2994 Many obsolete constants are still in the IDE
- 2993 Resizing constants properties hides options.
- 2801 Resizing background properties hides options.
- 3518 Unable to name triggers
- 3430 Windows game Installer doesn't have Version Information
- 3506 HTML5 game always shows default icon and title
- 3383 When resizing the game window, the cursor doesn't get transformed into resize handle
- 3144 Strange behavior with instance addressing
- 3363 Can't create application in 1.0.183
- 3498 Array elements are unable to evaluate in debugger (Windows)
- 3338 Problem with game scaling
- 3423 Error window have no scrollbar
- 3420 keyboard isn't working until you click inside game window
- 3434 Sprite created using sprite_create_from_surface and sprite_create_from_screen brokes after minimizing game
- 3497 Windows installer should create a Desktop shortcut by default
- 3485 surface_set_target description
- 3459 with() construct iterates instance more than once
- 0083 The News window says "Game Maker News" instead of "GameMaker News"
- 3412 Mouse button does not release if another mouse button is held
- 3486 draw_background_general() won't work:
- 3464 News window still says "GameMaker HTML5" and has the orange color theme
Addressed issues
- 3425 sprite_create_from_screen doesn't work on android
- 2959 Make save option in Sprites & Background save png and not .gmspr/.gmbck
- 3579 Wish: basic channel support for audio
- 3597 sections in ini files appear in a reverse order than they did in gm8 and gmHTML5
- 3594 Show leaderboards / achievements instead of only posting scores.
- 3589 All the game makers have a math problem
- 3592 "gamemaker_version" variable is undefined
- 3571 My Project wont run on GM:Studios
- 3585 Write code wish
- 3578 irandom(x) returns values that are equal to x (does not match documentation)
- 3547 debug consol stays when creating an executable
- 3432 incorrect alpha when creating sprite from surface
- 3508 "Cancel" deletes an included file
- 3511 Please support exporting xbox and wp7 files!!
- 3509 Particle Attractor Not working!
- 3468 Unable to build games
- 3510 Are recognized only the arrow keys of keypad
- 3502 Cannot find option to select target
- 3501 And again: bug 0003477 is not resolved (sleep function)
- 3382 [Android] Build failed, cannot find /build.xml
- 3477 Any suggestion to avoid of using the sleep() function
- 3496 No option to swap the Creation Events in Global Game Settings
- 3344 FPS error in HTML5
Version 1.0.191 *Release Candidate 3*
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Added support for loading old style GML scripts in - just use the "Add existing script" option on the resource context menu
- Apologies but the claimed for ZIP code did not make the last build... it is in this one though
- Configuration manager has been documented
- Included files and Extension documentation have been updated.
- HTML5 icon is now being exported to favicon.ico in the destination
Fixed bugs
- 3469 HTML5 icon won't update
- 3485 surface_set_target description
- 3175 HTML5 news in Studio
- 3409 Windows compiler error doesn't say which event the error is in
- 3463 "Update" button for Game icon on Windows does not work (again in 1.0.187)
- 3480 Windows application cannot be alt-tabbed if fullscreen
- 3473 Orientation selector doesn't seem to do anything
- 3470 Build Fail
- 3457 Issue creating APK for Android
- 3410 Build failed - Will not compile APK
- 3009 The sprite properties still saves gmspr
- 3466 Cant compile or run
- 3436 Can't open the scripteditor
- 3455 CompileForm improvements
- 3438 Unable to open Global Game Settings
- 3248 Closing Windows causes an access violation
- 3437 Cancel Button in "Create Configuration" does not work
- 3359 Configuration Manager issues
- 3478 'with' keyword broken - counts last object twice after v1.0.187
- 3459 with() construct iterates instance more than once
- 3467 Windows complier doesn't work
- 2757 sound_fade() does not fade the sound on Windows
- 3391 Cant compile or run
- 3051 The Script Editor should save and load gml files by default
- 0520 Importing script failure
- 2665 Access error after changing bitrate
- 0654 GM:Studio uninstallation fails
- 0561 "Sounds being open" can often prevent the user saving their editable
- 0445 [HTML5] Automatically convert mono sounds to stereo
- 3450 Close the runner executable if data.win/data.mac does not exist
- 3443 Error: Activity class {com.companyname.productname/com.companyname.productname.RunnerActivity} does not exist.
- 0478 Lighting is not working properly
- 3408 Code Editor: No tooltip for the button between "check for syntax errors" and "show help"
- 3378 Different positions for UI elements
- 3388 Double separator aside "Target:" word in toolbar
Addressed issues
- 3483 mouse_wait stalls game
- 3482 Fetching news articles...
- 3477 Any suggestion to avoid of using the sleep() function
- 3397 I updated the sdk and corrected the above error, now I get the following error.
- 3413 BUILD FAILED C:\Users\pc\Desktop\android-sdk-windows\tools\ant\build.xml:515: The following error occurred while executing this
- 3399 BUILD FAILED C:\Users\pc\AppData\Local\Temp\gm_ttt_9250\Android\build.xml:83: Cannot find C:\Users\pc\Desktop\android-sdk-window
- 3474 Make the draw_text_transformed( ... ) xscale and yscale look better... PLEASE!
- 3454 No icon in iTunes?
- 3440 I can't change my resolution
- 3451 Windows game uninstaller does not have a Header image
- 0507 move_random crashes game on Android
- 3372 The icon inside the Configs\Default\html5\ folder should be called favicon.ico
- 3369 "Update" button for Game icon on Windows does not work
- 3431 Change the game .exe to look for a datafile with the same filename, no matter what extension
Version 1.0.187 *Release Candidate 2*
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Fixed a bug in the virtual machine that executes the WITH() construct.
- Added build to ZIP for windows. Simply select the ZIP ffile type from the "Create Target Executable" dialog, and it'll save the project to a ZIP file.
- To fix some windows installer creation issues, you will need to copy over the new NSI script from %appdata%\GameMaker-Studio\Configs\Default\windows\RunnerInstaller.nsi.
This will not be changed automatically for projects that have already been imported and upgraded to a config setting.
Fixed bugs
- 3387 Change "Mac OS X" to "Mac OSX & iOS" in Preferences
- 3419 .NET Framework compatibility
- 3376 Yoyo Team repeated
- 3394 Create Application fails with older projects.
- 3363 Can't create application in 1.0.183
- 3392 Compiling on Windows broken
- 3389 Global Game Settings not work
- 3426 In the Licenses tab, capitalization & title issues
- 0559 file_text_open_append seems doesn't work
- 3102 Text files reading still have problems
- 2949 Included files not exporting at run
- 0011 sprite_create_from_surface doesn't create sprite
- 3005 sprite_create_from_surface still has issues
- 2911 sprite_create_from_surface creates sprite incorrectly on android
- 3317 sound_play() crash game on android if it is unfocused
- 3360 ds_priority_delete_value doesn't work in HTML5
- 0565 On draw_text doesn't work on android
- 3101 Long delay when compiling
- 3206 Can't preview Android Splash screen while testing
- 3418 mouse_y doesn't work for low values in HTML5
- 0632 Ogg quality setting looks like does nothing
- 3213 [Windows] If you maximize the game, mouse_x and mouse_y are incorrect.
- 3416 HTML5 "Center the game in the browser" option doesn't save (or work)
- 3231 ffmpeg.exe stuck if trying to convert a sound while it's playing through sound properties panel
- 0394 Script editor loses focus
- 0609 Error on change shape physics
- 0393 "Modify Shape" dialog produces access violation
- 0027 Shift all instances + enter = instance below cursor gets deleted
- 0767 Left over code function
- 3018 Seting and unsetting world physics in room editor causes errors.
- 2659 Main Project File Damaged After Hang
- 3232 Sound properties panel, ''' is not a valid integer value error when editing MP3 bitrate
- 0439 Graphics slowly get lower resolution
- 0642 [HTML5] Loading in files (eg through background_replace) doesn't work/works significantly differently
- 0540 Graphical glitches on large sprites
- 3405 The cancel button in the Create Configuration dialog has no functionality.
- 3359 Configuration Manager issues
- 3402 Manage Configurations feeble cancel button
- 0567 GMS Windows runner crashes with large 'with' functions
- 3380 instance_copy causes crash in Windows
- 3197 After maximizing a window, the mouse coordinates no longer line up
- 3364 Unable to install .apk on phone
- 3366 Apk is dont install to my device!
- 3375 Resizing config window hides buttons
- 3259 If you create new project withouct closing Studio, it's still checks for file changes under previous project
- 3296 Input and question dialogs glitch visually
- 3191 debugger, add variable to watch graphical problem.
- 3340 Documations are missing or incompleted
- 3355 Error when building/installing Android APKs - INSTALL_PARSE_FAILED_NO_CERTIFICATES
- 3357 (GM:S v1.0.183) Username/password for source control is not remembered
- 3268 Debug expression unknown.x evaluates to the x of the first object in debugger (Windows)
- 3353 Fix the sounds tab
- 3184 My game crashes Chrome.
- 2723 Conflict between extension js file and project js file
- 3349 Mac OS X inputs are black when using GM8 skin
- 3128 Compile error in Exception at line 0
- 3347 Giving a project a name with a number prevents writing
- 3346 Change the default ogg quality
- 0702 Arrow head now is different colour
- 3315 Reversed Fog Coloring
- 3324 [Mac] url_open on Mac is always opening same website
- 3293 "End the Game" Action Not Working in Mac Runner
- 3289 window_views_mouse_get_* & window_view_mouse_get_* crash the game in HTML5
Addressed issues
- 3431 Change the game .exe to look for a datafile with the same filename, no matter what extension
- 3377 Glitches on the "Open" tab
- 3428 Add a "welcome" page to the Windows Installer
- 3415 Brain impulse events
- 2691 Room editor improvements (multi-select, copy/paste,
- 0560 [UI] Edit button is a bit glitchy
- 3400 High Score Table Won't Display
- 3396 When trying to create an apk I get the following error
- 3390 Color outside the room region not working
- 3365 Add a "Use splash screen" for Windows & Mac and make splash screen optional
- 3371 Make Windows Installer optional
- 3374 No "Errors" tab in Global Game Settings
- 3342 Loads tutorial sprites etc into hidden appdata\roaming folder
- 3343 [Surfaces] sprite_create_from_surface's "show_back" option will always show back?
- 3345 [Android] Cannot use get_pixel at all. It returns an incorrect value.
Version 1.0.183 *Release Candidate 1*
Changes
- Due to constant updrading of the Beta, the GameMaker:Studio folder has become clogged with OLD files which are now conflicting with GameMaker. This means you will need to remove the old version before installing the new one.
To do this, please follow the procedure below.
- Download the full installer from here: http://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.0.exe
- UNINSTALL GameMaker:Studio from your machine.
- Then DELETE completely BY HAND the %appdata%\GameMaker-Studio folder
- Install using the above installer
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- All target executables can now be built and made app store ready.
- Creating a windows program will now create an installer.
- Creating a Mac will create a .APP (saved on the PC as a .ZIP). It will also optionally create a .pkg which is used for the mac app store (left on Mac).
- Creating an iOS game will create an ipa.
- Creating an Android game will create an apk.
- NOTE: For Mac and iOS you WILL require a Mac! There is a new Mac OS TAB in the preferences dialog, setup of this is required.
- HTML5 is forced into DEBUG mode during the final BETA period, which will leave the debug console on screen. This will be removed for the final build.
- The Game Settings dialog has been reworked with correct entries for each target. Please refer to the Wiki for now until the docs are upto date.
- Mac now automatically installs on target Mac and starts testing without user intervention.
- Multiple Configuration support added added. Allows you to have multiple set of Game Settings, allowing you to manage build types/products.
- Texture page sizes can now be set per target - use with care. Using a larger target may cause your game to be unplayable on some devices, and too small may be a performamce hit.
- Extensions and Included files can now be selectively copied per target (and configuration).
- Mac now has fullscreen functionality.
- The GMX format has been reworked to help minimise merge conflicts.
- 3D functionality has been added to the documentation.
- Fixed an issue with making keystores for Android.
- Angry Cats and Veg Ninja have now been added as Demos.
- The Advanced Use section in the Manual has been completely rewritten.
- NOTE: ALL RUNNERS CURRENTLY HAVE A WATERMARK FOR BETA. THIS WILL BE REMOVED IN THE FINAL VERSION.
           REMEMBER, YOU ARE NOT PERMITTED TO RELEASE A GAME USING THE BETA VERSION OF STUDIO.
Fixed bugs
- 3210 Audio compression not done correctly when exporting to HTML5
- 2838 [HTML5] OGG files are the same size regardless of the quality level
- 2708 Takes to long to compile in Editor
- 0632 Ogg quality setting looks like does nothing
- 2914 When closing any resource, it's icon become white
- 0496 Long values in the fields of Physics Properties
- 2997 Conflict errors on loading gmx
- 3220 Inputting a large value in Instance Properties window will crash the program next time room is open
- 0608 Simple JavaScript extension causes chain collapse in GM:HTML5 game if included
- 3091 Code editor scrolling
- 3098 Code editor vertical scrollbar does not work
- 3172 Scroll bars in editors
- 3192 Code editor side bar drag doesn't work.
- 3212 cantslidedown
- 0482 sprite_set_alpha_from_sprite and surfaces do not work well on Android
- 2826 sprite_set_alpha_from_sprite does not work
- 3294 Naming a trigger with a < or > causes the .gmx to save incorrectly
- 0101 Sprite Alpha and Transparency are not transparent when drawn onto a surgace
- 3257 Deleting from resource tree deletes from disk doesn't work with SVN
- 3292 MP3 Files (Background Music) Not Working in Mac Runner
- 0512 Opening the software
- 0028 iOS runner sometimes downloads two times at once, progress bar flickering
- 3299 Error Message
- 3281 [Compiler] Trying to compile when offline will throw an exception
- 3283 window_handle() crashes the game in HTML5
- 3295 "Loading image" is not loaded when using the g_GameMakerHTML5Dir hack
- 3276 Import of .gmk borked in latest studio version
- 3077 In Preferences, "Show Trace.log after Debug" does not work
- 3078 Run � Show last Trace.log does not work
- 0667 [Mac] YoYo_MouseXRaw and YoYo_MouseYRaw do nothing
- 0536 New projects have the GM:HTML5 icon.ico file inside the project folder
- 2999 Auto increment for Texture Page Groups naming can produce duplicate names
- 2936 Change Creation Event Order option should be moved to another tab
- 3084 Change creation event order - shouldn't be under HTML5 settings
- 3159 iOS doesn't have a default splash screen defined
- 3260 Interpolate colors between pixels option will be saved even when you press cancel in preferences window
- 0689 iOS Display name bug in Global Game Settings
- 2942 Texture Page names are getting duplicated when checking/unchecking "Use as tileset" in Backgrounds
- 0736 Sprite greater than 1024 pixels high, which are only 1 pixel wide, cause compiler error
- 2962 Setting "Pixel to meters" in room to 0.0 causes errors
- 3252 [Compiler] Trying to compile when offline will throw an exception
- 2793 software works in HTML5 output but get errors when trying to run as android or Windows about a null value -
- 0557 background_create_from_screen doesn't work
- 2911 sprite_create_from_surface creates sprite incorrectly on android
- 3005 sprite_create_from_surface still has issues
- 0011 sprite_create_from_surface doesn't create sprite
- 3004 sprite_create_from_surface() not always drawing (android, iOS untested)
- 3251 Reference documentation for 3D code.
- 2730 Tab order for "add new constant" extension window is messed up
- 3165 In Room Editor, physics tab, Pixels to Meters should reset to 0.1000 if no value is set
- 3160 In Texture Settings, lose the "(Must be a power of 2)"
- 3221 In Instance Properties "Alpha" textfield background turns white when editing
- 3235 When a room has physics objs do not follow path. (Follow up of issue 0002791)
- 3233 Create an Extension "Next" link points to itself
- 0371 c_blue displays as a reddish/cherry colour
- 0703 sprite_create_from_screen ignore arguments x, y, w and h
- 0578 sprite_create_from_screen crash the game
- 0774 Sound not looping in HTML
- 3055 background_create_from_screen() does not work
- 0748 sprite_create_from_screen records no information from room area outside inital view boundaries
- 0123 Using sprite_create_from_screen causes a crash
- 3216 Object with variable equals to another object of the same kind is not working.
- 3177 Multi Canvas Demo is broken
- 0647 Using instance_id crashes the game in HTML5
- 3170 Sound_loop loops multiple sounds
- 3163 Windows and HTML5 not behaving same way.
- 3186 Audio extremely static and echo-sounding in Chrome
- 2919 [HTML5] draw_sprite_part_ext - alpha param doesn't seem to work
- 3201 os_macosx crashes when called.
- 2844 "Draw_sprite_part" function work strange
- 2874 Draw_Sprite_Part doesn't work correctly
- 0741 Resize the game window possible but is not activated in the global game settings
- 3171 Make the game window non-resizable
- 0417 "Allow the player to resize the game window" not working
- 2862 ef_rain creates strange sprite
- 2860 Loading screen is drawn in upper-left corner unless canvas position is fixed.
- 3093 Game compiles as if I didn't choose debug mode when I did
- 3166 "Allow the player to resize the game window" setting and window_set_sizeable() is ignored
- 3167 "Let the game window always stay on top" setting and window_set_stayontop() do not work
- 3161 Html5 Export&Debug doens't work
- 0735 d3d_draw_xxxx does not repeat textures horizontally or vertically
- 0675 Windows Debugger tools not working
- 3038 window_set_region_* and window_get_region_* functions do not work
- 0697 show_info() & load_info() should be removed as they are no longer supported
- 3158 Music works in runner but not on final builds.
- 0124 Extension functions not recognized by Windows C++ runner
- 3153 When playing background music, sometimes it plays strangely
- 0396 Error in bounce event
- 2735 MP3 Files (Background Music) Not Working in Mac Runner
- 3149 Operation order discrepancy (xor and >=) gives error "invalid comparison type" (Windows runner)
- 3061 Legacy particle functions still exist
- 2906 Shuffling in DS grid/list not working
- 2949 Included files not exporting at run
- 3144 Strange behavior with instance addressing
- 3089 In the project gmx, the icon.ico file should be saved into the "windows" subfolder
- 3090 draw_text_ext isn't breaking words
- 3130 A simple addition causes the game to not load
- 3139 virtualkey_add written as virtual_key_add in docs
- 3127 Importing projects causes error - windows folder not found
- 3129 sound_loop() plays music at double volume + distorted in HTML5
- 3111 No error when array index out of bounds (Windows runner)
- 3110 More issues when working with text files.
- 3103 Unable to include file into project
- 3125 In Documentation, url_open() and *_ext, *_full have wrong syntax examples
- 3122 In Documentation, typos in Importing Resources
- 3053 string_format inserts leading spaces instead of zeros
- 0743 draw_text_transformed() doesn't rotate text properly in all browsers/at all in Studio/GMHTML5
- 3120 Old external_* functions should be removed
- 3119 external_* functions are not obsolete
- 3118 execute_* functions are not obsolete
- 3114 file_eof still there, not in manual
- 3092 image_single still exists!
- 3131 globalvar variables are not being treated as global
- 3102 Text files reading still have problems
- 3083 Constant with value 0.23: game thinks it's 23
- 3113 json_decode crashes the game when decoding a list of objects
- 3097 string_copy bug html5 only
- 0598 Box and Circle shape are centered to sprite origin in game, but not in shape editor
- 2961 Setting physics collision shape desn't affects to origin and for each shape affects in other way
- 0678 [Mac] Unticking "Display the cursor" does not hide the cursor
- 2734 "End the Game" Action Not Working in Mac Runner
- 0660 [Mac] Surfaces issue
- 2947 file_text_write_real and file_text_read_real functions are broken
- 2918 file_text_read_string reads string with end string symbol
- 2946 invalid comparison type error when first operand is a literal value
- 2940 Game Maker Files with Included files report as corrupted in Studio
Addressed issues
- 3302 facebook_*() function syntax description typo
- 3300 [HTML5] HTML5 compiler can't properly use arrays
- 3196 Opening Previous Projects
- 3309 Compiled Html5 ignores particle colors
- 3301 More sound functions
- 3304 "Scaling -> Keep aspect ratio" don't keep aspect ratio
- 3310 Windows 7 won't run exe.
- 3291 Surfaces glitching extremely on Android 2.2.2 (and maybe more)
- 3297 Use native dialogs for show_question() on Windows
- 3253 Flickering buttons
- 2881 Freeze the game when the form loses focus should say "window" instead of "form"
- 0374 Object Depth Ignored on Windows and Android
- 2769 Change sound_isplaying() to sound_is_playing()
- 2912 sprite_width and sprite_height freezes game on android
- 2774 Change sound_global_volume() to sound_set_global_volume() & add sound_get_global_volume()
- 0375 unknown function or script sprite_replace_sprite
- 3223 Deleting resources when using SVN
- 3254 Object preparation miscount
- 3071 Font of selected item in resource tree is smaller than non-selected resources
- 2850 Persistent Rooms aren't showing
- 2745 room_current to get current room ID and room_count to get total number of rooms in the game
- 2798 Real values written to .INI files carry six unnecessary decimal places
- 3226 NO 3D SOUND IS WORKING AT ALL, you answered no supported if looping, but it doesn�t work at all
- 3227 alow 3d data struct acess
- 2766 Change sound_volume() to sound_set_volume() & add sound_get_volume()
- 3217 Sound doesnt work
- 3222 instance "name" property?
- 3207 Object rotation in room editor?
- 3215 Game Info
- 3209 Right click > Code Option in object editor
- 0050 Keyboard inputs seem to "get stuck"
- 2998 Using draw_sprite_part ( ... ) with width or height larger than the image, the produced image is corrupted.
- 3203 Rename os_macosx to os_macos and Mac OS X to Mac OS from the platform dropdown
- 3107 part_type_color3() should blend between the first 2 colors
- 3043 Hiding the cursor also hides it over the window caption
- 3185 No way to pause and restart tutorial
- 3193 background antialiasing?
- 3180 Midi Audio will not play
- 3182 part_type_color3 not working properly
- 3176 Just wondering if you could allow support for the following
- 2929 window_get_focus() function to return game window focus
- 3162 display_set_scale() to set the scaling to "Keep Aspect Ratio" or "Full Scale"
- 0080 Importing .gm81 "forgets" triggers in objects
- 2984 sprite_add does not working to 100% with url as file name
- 2989 error after decompiler done
- 0583 Invalid room_size/view_size crashes game in fullscreen
- 2908 TUTORIAL GAME MAKER FPS ERROR.
- 0552 gml function draw_background_tiled_ext not working
- 2876 wont run 3d games
- 2877 wont remember global variables
- 2870 Saving to a .TXT file in GMStudio
- 0435 Windows runner does not stretch backgrounds
- 0656 Room transitions not working
- 3145 Drawing has ugly shadows (Windows)
- 3140 window_get_width() and window_get_height() can become switched
- 2820 Multiple Tiles and tile layers issue
- 3037 Fullscreen no longer honors keep aspect ratio
- 3155 prices for modules
- 3123 disk_size() and disk_free() give a compile error
- 3141 Old external_* functions should be removed (followup)
- 3138 In the image editor, some things collide with the GM:Studio theme
- 3135 add layers to sprite editor
- 3036 Trying to open the Example Platformer demo results in an access violation
- 3134 Add alt+click/drag block-text selection to text editor
- 3133 Add graphics software like functionality to room editor
- 3095 "global." prefix, bug or feature?
- 3100 What i have here is a question or rather multiple questions.
- 3117 Importing gm8 gmk files, containing gml scripts with cyrillic letters
- 3109 keep key pressed keyboard_string
- 0533 Problem with changing sprite
- 3099 Can't make polys with 9+ vertices
- 0487 Mac YoYo Runner Quits Unexpectedly
- 3079 Menu items should not have space before ellipsis
- 3096 Tile deletion bug
- 0554 Problem with character range in fonts
- 3094 draw_line still causes huge memory leak
- 0633 Inconsistent Transparency Behaviour With Surfaces Across Platforms
- 0762 [Compiler] Trying to compile while the game is already running will throw an exception!
- 0064 Installer does not associate .gmx files with GameMaker Studio
- 3339 3D api does not working in html5
Version 1.0.153
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- All script compilation is now done offline the output file does NOT have any of the original script code in it, so output files are NOT easily decompilable.
- NOTE : This can be switched off in the Preferences just now, for compatibility, but this feature will be switched off soon.
- Script debug information now packaged as an extra file - script errors will now report the correct line number and location
- Added ability to ouput code trace of all GML calls in debug (see Preferences)
- The intermediate export format no longer contains the Delphi Runner (so it is not really an executable) or included files, so should be significantly faster to create.
- Physics objects can now be kinematic, i.e. have zero density (infinite mass) but can be moved with constant linear/angular velocity settings
- Added a physics_test_overlap() routine to allow manual collision checking for physics objects
Fixed bugs
- 0387 Object Form - Default TAB to select option doesn't work
- 3031 Advanced move_bounce_solid() doesn't work in HTML5
- 2977 Sometimes when my game compiles, the compilers fails.
- 3032 Basic move_bounce_solid() makes objects bounce at the wrong angle in HTML5
- 2951 Putting window_get_height() as debug expression crashes runner
- 3017 Add tooltips
- 0381 click events dont work on windows
- 0756 Mouse input does not scale with new window scaling
- 0670 mouse click dont work windows
- 3016 Add more controls to debugger
- 3024 error in documentation for "instance_destroy()"
- 3059 make_color_hsv() documentation
- 2940 Game Maker Files with Included files report as corrupted in Studio
- 3021 Debug clear doesn't work correctly
- 3008 Debug naming wrong
- 3020 Debugger Crashes
- 3027 part_type_color() crashes the game in HTML5
- 3054 Spelling issues
- 3029 Rundata is buggy again <_<
- 2879 get_integer() won't return a negative number
- 2932 In manual, under "Advanced Use", "Exporting and importing resources" exists
- 0769 Two of same sound cannot play together in HTML5
- 2728 string_height bug
- 3001 Help file page name typo.
- 2979 Events example should be renamed into Async Events
- 2983 sprite_add documentations of the example are wrong
- 2954 Manual page on browser_width: example code has problems
- 0483 Horizontal tiling enabled backgrounds will cause the background to disappear
- 2974 string_count
- 2978 The ffmpeg_license.txt file *still* says GM:HTML5 instead of GM:Studio
- 0687 Hashes (#) at the beginning of the string do not result into newlines
- 2748 sprite_create_from_surface does not work.
- 0559 file_text_open_append seems doesn't work
- 0527 ffmpeg_license.txt reference to GameMaker:HTML5
- 0558 [Debugger] Play button does not work
- 2946 invalid comparison type error when first operand is a literal value
- 2947 file_text_write_real and file_text_read_real functions are broken
- 2966 exception: system.formatexception (windows+html5)
- 2869 Implement kinematic physics
- 2848 Implement physics analog for place_meeting()
- 2957 Typo
- 2958 Button is off the popup box.
- 2952 [Documentation] physics_apply_local_impulse
- 2920 Obsolete functions should not appear in the code autocomplete and be colored differently
- 2934 In Texture Settings, lose the (Must be a power of 2) and make the IDE check the image size
- 2927 GM:Studio bug (C++ runner & debugger & 3d)
- 2787 Exporting project doesn't ask about overwriting existing file
- 2931 Texture Settings form says just "Settings" for Backgrounds
Addressed issues
- 3022 collision checking problem in physics world
- 3028 Particles persist until their death through rooms
- 2982 Background_add with url does not work
- 0730 Screen Y co-ord for view reversed on android VS all other platforms
- 0718 direction - 2 doesn't work correctly
- 0655 Background sound not working
- 2972 Physics engine unstable ( follow up of issue 0002905)
- 2976 Depth
- 0133 file_text_open_append crashes c++ runner
- 0554 Problem with character range in fonts
- 0503 [HTML5] Right-justified spritefont text is wrongly positioned
- 0456 Application Oven Will Not Bake an IPA
- 0113 After importing .gm81 file to Studio and saving, rooms and some objects disappear
- 0421 Function set_program_priority() still present but its global game setting is removed
- 0116 Studio won't play sound effects.
- 0029 Show/hide the iOS keyboard
- 0065 Windows [C++ Compiler]: Speed bug/glitch. Setting first room speed sets ALL room speeds!
- 0030 Define iOS app settings
- 0378 file_text_open_read cannot open file
- 0672 Lose capitalization in "Document" inside gmx files
- 0525 objects are still executing even after room is changed (room was persistent)
- 2749 A strange FATAL ERROR involving a "Step Event0" appears on game run.
- 0433 Stretched and Pixelated Views on Android
- 2971 runner_type global variable
- 2955 runner gives i-o error
- 3048 Background music is not playing in Windows runner
- 2988 json_decode crashes the game if the string starts with a "[" instead of a "{"
- 0733 Error ---"Trying to use non-existing surface."--- when runner looses and then regains focus, or when device sleeps.
Version 1.0.144
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- Documentation : The manual now contains a section which lists the GM8.1 functions currently unsupported by GM:Studio (see : Reference - Obsolete Functions).
- Documentation : Texture pages have been documented (see : Advanced Use - More About Backgrounds - Texture Pages).
- Fixed io32 error in main IDE
- Bug fixes... see below
Fixed bugs
- 0719 [HTML5] draw_sprite_ext breaks surface drawing when views enabled
- 0594 When new object is created, some strange default values are set for physics.
- 2744 Debugger format isn't user friendly
- 2644 improvements to windows debug mode
- 2840 Exception when compiling
- 2873 Instance debug window scrollbar is broken
- 0721 [HTML5] spaces between letters are scaled inversly to text scale in draw_text_transformed
- 2864 Some obsolete functions still in manual
- 2865 Some little errors in GML part of manual
- 2861 Consistently wrong usage of " it's "
- 2510 Debugger preference - auto start debug message box
- 2853 Debugger crashes when monitoring destroyed instance
- 2871 Tiles are misplaced
- 2849 Tiles are broken on Windows with the latest update - v1.0.142 (r11948) - fine on html5
- 2841 secure_mode has no description in the latest GM:STUDIO manual
- 2777 MCI_command() should be removed
- 2778 registry_* functions should be removed
- 2775 cd_* functions should be removed
- 2773 sound_set_search_directory() should be removed
- 2772 sound_background_tempo() should be removed
- 0759 Missing error handling
- 2799 cannot set joint instance by object name
- 0790 HTML5 - Centered text is blurry on Opera
- 2784 sound_get_preload(), sound_restore(), sound_discard() do not work
- 2727 Font tahoma does not work newline (#)
- 2803 Loading an HTML5 gmx causes an error
- 0657 Updater using lots of CPU
- 2686 When use := insead of = the game dont runs
- 2748 sprite_create_from_surface does not work.
- 2720 Path-finding in HTML5 confuses start and
Addressed issues
- 2892 Object Creation Code
- 2890 mp_potential_step doesn't work in HTML5
- 2889 GM object dont work on physics world.
- 2859 New GMStudio version v1.0.142 (r11948) Physics engine is much more unstable than previous version
- 2878 No method for new-line in get_integer and get_string
- 2867 dont make applications
- 2856 Fullscreen in HTML5 doesn't honor the keep aspect ratio setting
- 2857 window_set_fullscreen() should go into proper fullscreen through mouse and key events in HTML5
- 2858 variable_local_exists obsolete
- 2827 GMS font rendering
- 2762 sound_pan() does not work
- 2768 Change sound_pan() to sound_set_pan() & add sound_get_pan()
- 2776 The instance does not have an associated physics representation
- 2795 The gravity function works but the collisions do not, work why?
- 0712 Run option doesn't work anymore
- 2819 hour glass spins and spins
- 2836 Keyboard_wait does nothing in HTML5 games
- 2818 Inport this simple project and it does not run
- 2792 Font anti-aliasing is ignored
- 2810 Random crashes
- 0616 Unexpected Token +
- 0589 Program hangs when compiling.
- 0579 I get an error when I compile
- 0516 Error Messages
- 0514 Runner.exe
- 0497 CRASH WHEN I GET INTO A PART OF A ROOM
- 0742 The ;break; function fails to work in the exe of a html 5 created game
- 2831 Make 0 font anti-aliasing the default when importing from gm8 or gmk
- 0771 image angle
- 2832 make_color_hsv() doesn't work right with hue values > 255.
Version 1.0.142
Changes
- NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
- HTML5 now does proper fullscreen if supported by the browser (currently Chrome, Safari and Firefox). Note iFrames must enable support.
- Windows Debugger: If you press SHIFT and click an instance in the game window, it will open up that instance's window to show it's variables.
- Windows Debugger: Double clicking on an ID in the instance window will open up the locals for that instance. Only one window for now, but will change in the future.
- You can now create texture groups. Each group will have it's own set of texture pages.
- Texture settings for wrapping and 3D mode are in the IDE, but not yet implemented.
Fixed bugs
- 0613 "License" and "Description" fields do not have vertical scrollbars when they have a lot of text
- 0480 TUTORIAL 16 ERROR IN WNDOWS
- 0775 "Scrolling Shooter" Demo On Windows Runtime Error
- 0017 Code Error when compiling "Scrolling Shooter" tutorial with c++ runner...
- 0498 Time lines don't work at all
- 0581 fullscreen API javascript extension doesn't work, GM overrides my functions
- 0531 Make pushing F10 for fullscreen optional in HTML5 games
- 0738 Debugger issues
- 0734 The show dialogues in the windows debugger all pause the game
- 1078 Debugger stalls when debug expression cannot be
- 2797 virtual_key_add and other virtual key functions are 'undefined'
- 2785 Tile depth changes when using built in effects.
- 2755 [HTML5] YoYo_OSPauseEvent() is undefined and causes a game crash
- 2731 Background tiles are all mixed and crashed
- 0746 mb_none and mb_any have reversed behaviour in HTML5
- 2736 Joint functions have two aliases - physics_create_xxx_joint and physics_joint_xxx
- 0666 string_insert works wrong with only one letter
- 0467 [HTML5] Text kerning is wrong when text scale isn't 1
- 0458 Allow middle click and mouse wheel scrolling in HTML5 games
- 0118 [HTML5] Fonts are sometimes incorrectly centred
- 0747 pixels to metre in manual is still not correct
- 0651 physics_fixture_set_sensor(fix,1); dont fire collision event
- 0777 Typo in Distributing Your Game Documentation.
- 0751 Typos on event_perform page
- 0062 Resource Tree Icons dissapear of object properties are edited
- 0602 Object icon is always white, when you select "use physics"
- 0731 Objects' icon turn to white after being modified twice
- 0451 Sprite disappears from Objects Tree
- 0389 Object Icons all go white after making changes
- 0726 Typo in "Physics Functions" section of help file.
- 0753 Link errors in the manual
- 0744 Persistent deactivated objects - clarification in manual
- 2710 Instance_find example use incorrect ITS WRONG IN
- 0761 mp_grid_add_instances add invalid obstacles positions to mp_grid
- 0427 window_set_fullscreen() and window_get_fullscreen() do not work
- 0556 "Change fullscreen mode" does not work
- 0749 F4 doesnt switch screen mode any more
- 0781 F4 default key doesn't work
- 0603 string_byte_* not actually supported
- 0057 windows_set_cursor does not work in the C++ runner
- 0429 window_set_cursor() and window_get_cursor() do not work
- 0634 duplicate or not documented function
- 0623 implement fixedRotation from Box2D
- 0722 [HTML] lenghtdir_y returns -0.00, which after floor it gives -1
- 0709 "Add Existing Included File" looks unnecessary and brings up the old dialog
- 0428 Display the cursor does not work
- 0750 unchecking 'Display the Cursor' doesnt work
- 0442 mouse shows loading symbol
- 0692 The dialog that warns when an old project is imported should be centered
- 0686 Local storage entries for ini/file should not use the prefix "GameMaker" but a random identifier
- 0760 Sleep function does not work in HTML5
- 0671 Html index file says "Generated by GameMaker:HTML5" instead of "Studio"
- 0691 Welcome screen, at Import tab, open dialog lists .gmz files as "GameMaker:HTML5 files"
- 0553 Double clicking on project in open tab opening project in GM:HTML5
- 0684 Double clicking project file in Studio Welcome screen opens GM:HTML5
- 0593 Code editor scrollbars are broken
- 0596 Mac: Simply Solitaire Pro play area appears offset by 57 pixels
- 0673 Fields in iOS global game settings do not have dark background
- 0652 GM:HTML5 has buggy GML scrollbars
Addressed issues
- 0674 crash on physics world html5
- 2815 File � Import Project option
- 0063 mp_potential_step doesn't avoid obstacles in HTML5
- 0972 Provide expression etc. have textbox take
- 2783 Tiles are drawn incorrectly in Windows and Android
- 2693 Room goto function ignored
- 2726 Compiler fails when an object sets a variable in it's creation event. This can be done without problems in older versions of GM
- 2746 Regular expression functions
- 2747 Studo background hard on my eyes
- 2592 instance_activate_region not working in HTML5
- 2618 Launcher not displaying all projects in 'Recent
- 2643 Trying to open precerences box causes Access
- 2666 Access violation error when trying to open
- 2655 saving project now generates error message "self is
- 2741 "Run games in secure mode" preference and secure_mode does not work
- 2733 [wish] add make_color_hex
- 2642 When searching in scripts for phrases, timelines
- 2626 Option for optimization of texture sheets on "Create
- 2571 Depht working between windows and html not the same
- 2567 string_explode() and string_implode()
- 2569 Particle images are placed into HTML5 games even
- 2572 Javascript extensions don't work.
- 2573 The 'bounce off' option does not work (percise and
- 2583 Functions: Unable to load .ini level files from
- 2588 Different browser launch buttons
- 2623 Texture packing is not smart
- 2628 move_ramdom don't work in HTML
- 2625 draw_alpha_clear() different behavior Windows vs
- 2635 Minor alignment issue in Global Game Settings > Info
- 2612 User defined templates for HTML output
- 2639 Opening preferences access violation & new icons not
- 2641 Pages
- 2650 UI is bad looking when a High Contrast Windows theme
- 2649 Full Screen mode instead of Maximized (due to
- 2683 selecting objects from main objects list (to the
- 2656 Still some issues with collisions and event
- 2654 flare effect doesnt work
- 2661 Access ERROR to the Prefrences window.
- 2679 draw_healthbar anchoring function busted
- 2685 Changing the cursor to a sprite does NOT work in
- 2695 Constant values being evaluated according to
- 2662 Colours not working with Particles in HTML5
- 2680 [HTML5-Sound] None of my sounds work when uploaded
- 2667 It would be nice to be able to choose how the canvas
- 2668 All draw surface functions other than draw_surface()
- 2663 Lengthdir not working correctly in HTML5
- 2670 Easier access to outside data
- 2674 improved v-sync (HTML5/GM8.1/GM9)
- 2681 execute_shell does not work in HTML5
- 2703 After about 53 seconds, all tiles in a room
- 2664 draw_surface_ext() and other surface functions are
- 2682 splash_show_web does not work with HTML5
- 2684 keyboard_set_map doesn't work in HTML5
- 2690 Bug with attractor force in particles
- 2692 draw_set_color fails to set color for a true type
- 2696 System variable to see if the game is running in a
- 2704 background_replace not working on iOS
- 2709 script_execute undocumented
- 2707 gamemaker_version prints "undefined" when running in
- 2712 Touch dont work properly in Safary on IPad 2
- 2694 Use PNG's transparency for loading screen
- 0622 keyboard_string has wrong values in HTML5
- 0766 Close Project
- 0776 sprite_replace_sprite not working
- 0715 Virtual Keys often don't work in HTML5 on touch devices
- 0773 Texture misalignment when new subimages added
- 0522 View boundaries
- 0534 Remove Default Keys
- 0717 Not able to show highscore on windows
- 0690 No sound is played when playing game created with Studio on an Ipad2
- 0688 GameMaker Debugger window not available in fullscreen mode
- 0681 documentation for physics
- 0694 Remove the "Info" tab from Global Game Settings
- 0693 "Windows" tab in Global Game Settings
- 0636 Javascript extension for video doesn't load video from relative url
- 0491 Vertical Scroll bar missing
- 0638 HTML5: Reset Game does not work within Simply Solitaire
- 0624 Outside view and view boundary problems
- 0597 Tutorial Disapears
- 0610 Gravity X-Y on rooms tab physics dont save
Version 1.0.131
Changes
- NOTE: ****** Remember the Runner must be updated on all devices when you use a new version of Studio *****
- json_encode() and json_decode() functions have been added for all platforms - json_encode encodes a ds_map into a string (valid json), json_decode decodes a string (json string) into a ds_map
- Orientation lock is fixed on Android and iOS
- MP3 playback is fixed on Android and iOS
- Documentation - Room and object physics properties documented, Async event documented (see "Advanced Use : Asynchronous Events"), async function get_login_async added, JSON functions
documented (see "Reference : Miscellaneous Functions") and the section "Using GameMaker" has been completely re-written.
- Bug fixes... see below
Fixed bugs
- 0611 Sleep object at main action set 2 does not work
- 0528 License.txt copyright symbol not showing
- 0157 Installer: License Agreement copyright date reads 2007-2011
- 0156 Installer: Copyright � appears as � within License Agreement
- 0078 .mp3 files not working on iOS Devices
- 0588 Highscore object fails, wrong number of arguments
- 0524 Wrong mouse_x & mouse_y positions on iPad 2 when HTML5 game is played from within an iframe
- 0476 window_view_mouse_get_x, y and display_mouse_get_x, y are broken (html5, multi view only)
- 0433 Stretched and Pixelated Views on Android
- 0033 Change of orientation always allowed
- 0041 [Android] Cannot use .mp3 files at all.
- 0479 Tiles with separation not displayed correctly in-game
- 0582 Use correct meta viewport values (comma separated)
- 0577 Crash when closing games on Windows
- 0550 code continues to run for rest of script after instance destroy - intended?
- 0162 pixels to metre - is this correct?q
- 0568 Tab ordering of items in Preferences is off
- 0402 Surfaces do not work in Windows runner
- 0406 objects only reveal on mouse-over
- 0495 Modify Collision Shape does nothing
- 0564 Display issue when minimap is turned off
- 0551 Asset Name Causes Hang
- 0527 ffmpeg_license.txt reference to GameMaker:HTML5
- 0161 physics_fixture_set_angular_damping, says dampening value must be between 0 - 1 ...
- 0490 GM8.1 Project is corrupt
- 0489 Highscore event in Drag and Drop is invalid
- 0154 phy_linear_velocity_y reports phy_linear_velocity_x
- 0061 Physics groups not working when defined by user in scripts
- 0537 Wrong link to Asynchronous Events in the help file
- 0382 String constants crash game
- 0025 Game shows up as corrupt in GM8.1 after exporting from GMS
- 0155 Inclusion of HiScore table prevents compilation
- 0122 Missing String functions
- 0410 Screen does not update in fullscreen with 3D
- 0098 Using a constant as a colour blocks the html5 runner
- 0097 Sleep action is ignoring milliseconds
- 0096 .mp3 sounds not looping
- 0092 using constans as argument in ini_open causes a loop
- 0072 GameMaker Studio has the orange skin by default
- 0131 Physics properties contents look too crammed
- 0412 In Welcome screen, scrollbar in News tab looks cropped
- 0415 Deactivate maximize button for Welcome screen
- 0414 In Welcome screen, GameMaker Studio text intersects with the Recent Files form
- 0457 APK's have to be signed by YoYo Games
- 0455 Http Event called "Asynchronous"
- 0136 invalid characters allowed in resource names
- 0040 [Android] Setting the room_width or room_height variables crashes the runner
- 0048 Writing a blank string to an ini file crashes the game.
- 0049 Cannot reset keyboard state. Functions are not working properly for HTML5.
- 0036 I18N not properly managed
- 0020 ds_list_clear doesn't entirely clear the list
- 0034 New line break (#) does not work without space.
- 0436 Collision Events display overlapping Sprites
- 0079 draw_text_ext isn't working properly on Android devices
- 0441 Deleted project gets recreated next time GM:Studio is launched
- 0447 User Interface - Docked CompileForm is partially obscured by tutorial panel
- 0446 User Interface - Tutorial side panel persists when changing project using the recent files drop down
- 0423 Help file says GameMaker:HTML5 in its caption
- 0444 Several built in functions result in "unknown function or script"
- 0388 Windows runner doesn't start at all.
Addressed issues
- 0592 Ogg quality 1-100?
- 0511 Virus in my Game Maker Studio
- 0438 [Android] Checking "outside view" event doesn't work.
- 0418 show highscore table does not work on pc
- 0587 screen_refresh(); does not seem to function correctly
- 0502 Objects can get stuck in solids when using move_bounce_solid()
- 0014 Make it so it's possible to scale or move views whose x and y is near the room x and y
- 0422 Color outside the room region does not work
- 0569 current_time variable issue
- 0505 Better appearance for get_login_async() for Windows
- 0452 'particles' directory along with a couple particles images are provided with HTML5 game preview
- 0494 Using draw_primitive_begin(pr_linestrip); draw_primitive_end(); with no contents in between will crash ATI graphics cards
- 0045 preprocessor?
- 0538 Error thrown when calling a variable declared with var using other. within a with statement.
- 0485 Constant os_win64 is not a constant
- 0539 HTML5 Change Application Position on Webpage
- 0481 Creating a New Surface and then Drawing Causes Artifacts
- 0548 Add Ray Casting capabilities and ability to access Contacts info
- 0545 Random function returns the same value
- 0542 Recursion crash
- 0541 White box when making custom colors
- 0530 Runner.exe PSP package space before text in dropdown
- 0529 D3DX9 and OpenAL DLLs should reside in the game's temp_directory
- 0526 Application oven
- 0523 No error messages in HTML5
- 0515 Treat initialized variables
- 0518 Tree
- 0517 Look of the window
- 0510 I could not run non of the listed tutorials in Game Maker Studio
- 0508 screen tearing
- 0506 Graphical artifacts in "Simply Word Search"
- 0486 a function that mirror an object's sprite
- 0504 More neutral appearance of get_login_async() for HTML5
- 0500 Gamemaker:Studio does not have a compile function!
- 0521 Incomplete help file
- 0462 [HTML5] Alpha being above 1 or below 0 is handled bizarrely
- 0047 objectname(dot)attribute to change attributes of instances of a specific object does not work
- 0379 ELSE always as an error
- 0004 Hangs loading GMX
- 0082 draw_text_color() - incorrect colors - c++
- 0053 Can Not Show High Score Table
- 0076 Lag when screen is touched
- 0042 "working_directory" returns an incorrect directory, as does program_directory
- 0039 Date/time functions are broken
- 0440 Re: room_set_view() can't set view without restarting room.
Version 1.0.129
Changes
- NOTE: ****** Remember the Runner must be updated on all devices when you use a new version of Studio *****
- Windows runner should now REALLY work on Windows XP again - double sorry!
Fixed bugs
- 0395 Open project tab shows only drive C:
- 0386 'Open' dialogue in the splash screen doesnt allow you to change drives
- 0408 The procedure entry point direct3dcreate9Ex could not be located in the dynamic link library d3d9.dll
Addressed issues
- 0405 Wish: include the old Windows Delphi runner in Studio Beta
- 0401 Application title bar flickers
Version 1.0.128
Changes
- NOTE: ****** Remember the Runner must be updated on all devices when you use a new version of Studio *****
- Windows runner should now work on Windows XP again - sorry!
- Application oven should now be working correctly no matter where you download XCode from.
- Multiple viewports are now working on HTML5 and Android again.
- Mac runner focus fixed so you can now actually change the IP settings
Fixed bugs
- 0135 YoYo_ShowVirtualKey() does nothing
- 0388 Windows runner doesn't start at all.
- 0372 XP - "the procedure entry point direct3dcreate9Ex could not be located in the dynamic link library d3d9.dll"
- 0380 Drop-down menu is black
- 0084 display_get_width() and display_get_height() returns wrong value on android
- 0085 window_get_width() and window_get_height() return zeroes
- 0129 Typos in Help Documentation
- 0159 Able to create Included File without Loading a file
Addressed issues
- 0376 Add existing script -> dont work
- 0370 [Wish] YoYo_DisableVirtualKey()
- 0390 Events order not listed in documentation anymore
- 0373 Printing Characters e.g. chr(247) Now Print Different Characters!
- 0115 Studio won't let me try my game!
- 0140 Screen size does not scale properly
Version 1.0.125
Changes
- NOTE: ****** Remember the Runner must be updated on all devices when you use a new version of Studio *****
- First version of Mac Runner released - DMG file can be found in %appdata%\GameMaker-Studio\Mac, install on Mac (drag to Applications), change the settings to point at PC and run Runner on Mac when prompted.
- Major overhaul of the Windows runner for full screen mode handling - now supports Full Screen Mode properly and honours the Synchronize flag. This is still in beta.
- Screen resolutions removed - this will become an API to query the available resolutions at a later date.
- "Fixed Scale (in %)" option removed. No longer required. If you wish to scale by a fixed size, use a view and scale the "Port on Screen".
- Windows now operates like HTML5, iOS and Android. The window will no longer change size depending on the room size.
- The initial resolution is determained by the FIRST room, using either the actual room size, OR the combined view size; multiple views create an overall bounding box and that is used as the initial resolution.
- First release to the public of the Source Control this should now be fully active
- We are in the process of redesigning the startup dialog
- Physics shapes can now be created within the editor and are supported on all runners - no need to write code to support shapes now. Limited at present to single convex shape.
- Included Files has now been moved into the resource tree - this will allow for having a hierarchical collection of files that will be included within the game
- NOTE: This is the only way to get external files onto the device as part of the game (short of downloading them yourself)
- NOTE: Currently this is UI only as the files are not actually bundled onto the device, this should happen next release.
- Since the last release our bug database had a catastrophic drive failure and our backup failed to recover properly,
we are recovering the bugs from an alternate backup but this is taking time but due to illness and other things out of our hands its
not ready yet - until then we have responded and fixed a few bugs that have been submitted since the failure
Fixed bugs
- 0132 GM:HTML5 instruction manual inconsistencies etc.
- 0126 Joystick X and Y axes functions do not work
- 0085 window_get_width() and window_get_height() return zeroes
- 0023 Interpolate Colors doesn't work in Windows mode.
- 0100 Only 1 view renders.
- 0084 display_get_width() and display_get_height() returns wrong value on android
- 0035 highscore_show freezes the game
- 0037 "other" returns -2 in collision event between two instances
- 0091 Change "disk" to "ellipse"
- 0007 Keyboard shortcut duplicates
- 0055 wrap_oal.dll error
- 0022 Bad Resolution and Colors Blurred in Games on Android Device
- 0010 Bad Resolution and Colors Blurred in Games on Android Device
Addressed issues
- 0019 [Wish] draw_sprite_scrolling
- 0063 mp_potential_step doesn't avoid obstacles in HTML5
- 0073 Checking YoYo_GetPlatform() for os_win32 or os_win64 crashes the game
- 0066 Dragging Not Occuring as Expected
- 0056 Exit button
- 0046 Crash attempting to use pre-emptive text.
- 0031 Next box graphic graphic not displaying while running Lazarus Game from GMA Tutorial
- 0043 sprite_add_sprite function
- 0018 Compile error
- 0070 Crash log
- 0060 Unable to activate source control for an existing project
- 0059 Flashing line just below top project name across whole screen
- 0021 Sprites not working on Android device
- 0024 Compile Error while running Lazarus Game from GMA Tutorial
- 0009 The game crash when create room from external script
- 0015 Does not compile
- 0006 MIDI files are not playing in the game
- 0002 Can't get msec in date_current_time()
- 0003 Title Bar Flickering
- 0045 preprocessor?
Version 1.0.114
Changes
- Taking control of the bugs! - Bug Fix release
Fixed bugs
- 4741 Select skin --> windows "Saving executable"
- 4644 "path_get_" functions return improper values.
- 4321 'Useless' Dialogs after changing preferences
- 4159 Fields for lot of actions are black under GM8 skin
- 4137 gm8 skin has black on black input fields
- 1282 No way to un-minimise Asset Compiler unless you recompile the game
- 4371 When saving system preferences, a "GMX Saving" ghost window loads.
- 4429 Preferences window
- 4659 GM Studio beta: closing preferences dialogue
- 1277 Ability to pop up a default message box in iOS/Android
- 4356 Using 'Find Resource' on an empty string launches a (failed) search for ""
- 4782 sprite_assign causes windows runner to crash
- 4623 Game Maker Studio always asks to save changes
- 3890 "About GameMaker..." box doesn't always close when clicking on it
- 4355 cannot close "about game maker" window with mouse click
- 4376 'Close compile form when complete' toggle does not close compile form when complete
- 4668 Constant 0.4: HTML5 thinks it's 4
- 4373 keyboard_string=''
- 4253 C++ Runner: sprite_create_from_surface crashes game
- 4351 Modulo operator rounds down the value of variables passed to it
- 4766 Studio Prefrences: no basic version control like game maker8 or before
- 4759 string_replace_all does not work?
- 4757 [C++ and Android] [Crash and a Wish!] Trying to read from browser_width, etc, crashes the game
- 4756 Windows C++ Runner & Android: spacing issue between string and decimal value in show_message type dialogs
- 4754 Windows C++ Runner: execute_program() crashes the game
- 4752 Direction tends to stick when rotating Sprites. i.e. Move Left and Right, then nothing.
- 4750 dot_product causes a crash
- 4739 using drag and drop go to next room
- 4425 Help file typo, obj window description display
- 4660 GM studio beta: resource tree appearance
- 3972 Fonts get bigger when an item is selected from the resource tree
- 4653 Manual: object_is_ancestor: arguments are the other way around
- 4737 room_goto() bug
- 4726 draw_surface_part makes gfx blurred
- 4727 Interpolate color between pixels option looks like checked, but doesn't work until checked again.
- 4640 Box displaying script name in IDE is way to small
- 4692 Drawing primitives with texture draws only solid color
- 4661 GM studio beta: object properties dialogue - physics properties
- 4658 GM Studio beta: preferences - compile form
- 4689 New Game button bug
- 4645 compile errors form is always blank
- 4595 background_create_from_screen(); Crashes Android Runner
- 4026 Android: temp_directory returns an empty string
- 4618 C++ compiler states a Room transitions bug
- 4381 Object UI Overlaps
- 4605 sprite_create_from_surface crash the C++ runner
- 4602 clamp gives the wrong values in C++ runner
- 4599 mod 1 and frac, strange behavior in C++ runner
- 4596 Runner.exe error
- 4398 Text drawn with extended functions gets 'trimmed' on each character
- 4683 physics properties out of line.
- 4567 Source Control: + and ! icons sometimes appear overlapped on one resource
- 4415 Exception raised on control: PhysicsPixToM, PhysicsGravityX, PhysicsGravityY
- 4555 Mouse events don't work on android 2.2.1
- 4576 when i try to compile in html5 the game doesn't show in the web page
- 4330 Background Image Fails To Tile Properly
- 4573 date_get_ does not work in Android
- 4445 When I attempt to compile a game with errors, the error message box appears but there is nothing in it.
- 4568 The Runner.exe says "Game Maker PSP V1.0" in its caption
- 4325 Not all objects draw in the room editor.
- 4487 Physics Properties column size
- 4238 Windows C++ Runner: display_set_size(800,600); throws an error from the IDE
- 4550 Dragging and dropping a .project.gmx file onto the IDE doesn't load it
- 4380 Some mathematical functions (dot_product_3d and point_distance_3d) are missing in studio
- 4537 Search In Scripts, "Cancel" is ALL CAPS
- 4244 Functions mouse_wheel_* show in the editor but do not compile.
- 4339 C++: Backgound doesn't loop properly.
- 4554 Platformer demo NPC bug on android
- 4553 image_xscale does not flip the sprite when running on android 2.2.1
- 4556 argument_count does not exist in Windows C++ runner
- 4697 "GameMaker:HTML5" shows up instead of "GameMaker:Studio" in the documentation.
- 4441 Error loading the Project: 0,5 is not a valid floating point value
- 4522 Error with opening existing gmx project
- 4507 Object that draws graphics crashes c++ runner.
- 4447 LERP function returns incorrect values
- 4304 Linebreaks don't work in strings (#) or draw_text_ext wrapping
- 4389 Use of trigger events causes a crash on Windows Runner and Android; works with HTML5
- 4308 draw_get_color() returns incorrect color on HTML5
- 4384 argument_count always returns 0 in iOS
- 4352 Drawing non-integer values creates an arbitrary offset next to the text
- 4307 draw_get_color() always returns black on C++ Runner
- 4303 Instance to which code applies does not reset when using with ...{ } on a script call which returns an instance
- 4280 Drawing on surface 1024x1024 isn't working
- 4218 sprite_set_alpha_from_sprite, background_set_alpha_from_background crash the game
- 4255 background_set_alpha_from_background causes crash in Windows C++ Runner
- 4208 typecasting in C++ runner for show_message
- 4138 rotating etc. from room editor don't work in C++ runner
- 4109 "Open project in Explorer" menu option
- 4679 Running a game on Windows puts GameMaker PSP V1.0 as caption and on the toolbar
- 4690 dot_product Function is present in the functions list and documentation, but throws a compilation error when used
- 4024 Windows C++ Runner: working_directory, program_directory and temp_directory report wrong locations
- 4025 Android: program_directory crashes the game
- 3803 background_hspeed[] makes (tiled) backgrounds glitch
Addressed issues
- 4293 ngix button is enabled even if I not run iOS/Andro game yet
- 4626 Wrong rendering at Android device
- 4780 draw_clear_alpha always draws with alpha 1
- 4776 Can't update version.
- 1180 Error message occurs when closing a game that loads in text files (seemingly)
- 4772 Android SDK not recognised
- 4672 Andriod Not Functioning AT ALL
- 4368 display if the port is used on the yoyogames runner IOS
- 4242 Windows C++ Runner & Android: Backgrounds in example seem to have lines over them
- 4765 Option for assume uninitialised variables as 0 or not
- 4424 Exception Fail during Compilation
- 4673 Cannot close nor display in Android.
- 4612 Games tested on Game Maker Studio won't run on ipod.
- 4728 if debug_mode = x { crashes the game
- 4725 [Wish] Native Extension to use code from android/IOs/wp7 and other sdk directly
- 4666 Compilation Error
- 4385 Room minimap area still takes up space when 'Hide minimap' is on
- 4655 Wifi will not connect (runner is installed and works fine through USB)
- 4649 sound_load() & sound_unload() to load and unload sound in memory on demand
- 4648 Improve solids to "push out" objects inside them instead of getting them stuck
- 4580 the random function
- 4641 Draw effects cause major frame rate issues on adroid device
- 4636 Sprite Re-Naming buggy
- 4633 Game Maker Studio
- 4635 physics_apply_local_force() wrong argument order.
- 4619 Some Actions are missing from object's window
- 4607 Problem with movement functionality of objects.
- 4460 Windows c++ runner keyboard_wait
- 4601 Debugger stalls when debug expression cannot be evaluated (Windows C++ runner)
- 4600 "error creating standalone cannot find valid runner data" cannot compile without reinstalling GameMaker.
- 4593 script_get_text not supported in HTML5
- 4588 GM 8.1 manual in the program directory and program filenames
- 4572 HTML5 games go blank when the viewport is different from the size of the view
- 4497 GMStudio correctly imports .gm81 files. Then closing and reopening the imported project throws an error (corruption?)
- 4515 Image Editor: Options have no tooltips and extra Open option on toolbar
- 4037 Android: Persistent in rooms causes the game to crash
- 4559 unknown function or script sprite_replace_sprite
- 4453 Image speed doesn't work
- 4545 [Wish] [Android] Menu, Home, Search, Back, and Volume Button detection?
- 4548 Crash on run: Sound_Prepare() - ALUT error on load 0000020f(527)
- 4760 Unchecking "Draw background color" causes the Loading Bar to appear constantly on screen
- 4527 [WISH] More debugging functions (debug_draw_local_variables, debug_draw_bbox, debug_draw_queue, etc.)
- 4377 [Sound] [Android 2.3.3] Music files stop (20MB .wav file) when phone is plugged in USB port?
- 4541 Wish: Tilt Controls
- 4534 Can't import models exported by GM 8.1
- 4535 runner crash on compare string with boolean
- 4532 Turn "Web Events" into "Load Events" and make external resource loading threaded
- 4531 Game start event should be executed before all other events
- 4526 [WISH] Object Serialization (XML support&serialization?), or possibility to enumerate local variables (variable_local[] array)
- 4506 [Wish] [Functions] [Android] Things for detecting when the game is out of focus, orientation changed, etc?
- 4502 calling the part_attractor_create() function causes immediate crash
- 4496 Right Click for Objects in Room Editor needs to be greatly improved
- 4495 Option to switch to the 8.0/8.1 development interface?
- 4484 GM:Studios Crashes when i run a game
- 4471 Image Editor: Save sprite as a horizontal strip image
- 4472 Studios Is Decompiling Extension's
- 4468 Auto-suggest when opening script
- 4449 mouse_x and mouse_y do not work on iOS Devices
- 4443 [Wish] Not always have to compile an .exe while compiling for Android/iOS/HTML5?
- 4432 "Windows only" program needs a Mac to work fully.
- 4428 create application button not working
- 4372 iOS unable to connect to the server when using Parallels Desktop (403 Forbidden)
- 4113 random and choose issues on iOS
- 4681 Arrow in color selection subscreen creates a white line when moved up and down
- 4713 Wish: option to skip commented strings when search in code
- 4717 Game Maker to Jar
- 4696 Expansion: GM Physics.gex does not work on the platform HTML5.
- 3971 Latest Release Notes missing the 1.0.52 version header
- 4217 Android wired - not exactly working
- 4706 primitive draw, not works in html5
- 4709 Installed Path C:\Documents and Settings\\GameMaker-Studio 1.0
- 4702 Sprites drawn to surface overwrite alpha data
- 4064 Blank help.rtf generated by GM Studio crashes Wordpad until computer is restarted
- 4693 Scrollbars in room editor, using the zoom to get to where i want becomes time consuming.
Version 1.0.98
Changes
Emergency Bug fix edition - stop
Fixed bugs
- 4481 "0,5" is not a valid floating point value
- 4421 Docs: "physics_fixture_set_sensor" typo
- 4327 Maximized IDE not working
- 4206 Typos in Release Notes
Addressed issues
- 4370 GM:Studio cannot export .EXE executable files
- 4252 Behavior difference relating to sprite drawing in 8.1- and HTML5\C++
- 4209 Android wired testing?
- 3976 Black fields in Preferences
Version 1.0.95
Changes
- Room Editor fixed so instances do not disappear mysteriously... apologies
- Application Oven now runs on Snow Leopard - NOTE: you need to install XCode for this to work properly
- Physics on HTML5 is included - NOTE: Some functions have changed name and arguments
- YoYo_Mouse* functiosn now added to HTML5, for first device only, multitouch will be added at later date
Fixed bugs
- 3225 On android: function draw_background_tiled_ext does not seem to draw tiled backgrounds when the x value is negative
- 4021 Android: Background doesn't repeat correctly to the left of the room
- 4008 Sound properties panel missing the Windows actions and also volume slider is missing
- 4277 Global Left Pressed + Left Released mouse events not working at all on iOS
- 4283 string_char_at('QWERTY', 0) crashes runner
- 4256 ds_list - delete makes list unordered, after second delete elements are added twice, third delete inserts space...
- 4083 Remove resource name size-change when selected
- 3976 Black fields in Preferences
- 4235 Windows C++ Runner: set_application_title() crashes the game
- 4232 Windows C++ Runner: Game uses 50% of the CPU
- 4209 Android wired testing?
Addressed issues
- 4257 Collision scripts do not work correctly with transparent masks
- 4346 multiplying string doesn't work in C++ runner
- 4327 Maximized IDE not working
- 4305 Debug C++ compiles temp iOS, Debug iOS compiles test zip
- 4315 Android - Game window rotates
Version 1.0.83
Changes
- Basic Physics added. Documentation to follow. Currently, type physics_ into code editor.
- Users can now create an iOS Runner - no need for TestFlight - Install the Application Oven on a mac to "Bake" an IPA
that uses your own apple dev details - copy %appdata%\GameMaker-Studio\iOS\Application-Oven-1.0.dmg to a Mac with your development
certificate and an mobile provisioning certificate for your target devices to Bake your own IPA. Documentation is at
http://wiki.yoyogames.com/index.php/Setup_GameMaker:Studio_for_iOS
Fixed bugs
- 4189 Draw point broken in Android
- 4188 Cannot compare two empty strings with AND (C++ runner)
- 4185 Lose the version number from the application caption
- 4178 Cannot open preferences window in 1.0.76
- 4162 Date_time functions errors
- 4133 no clamp function in c++ runner
- 3934 date_get_second() and date_get_minute() dont function on iOS
- 4149 In C++ runner, Random argument of part_type_sprite does not work
- 4156 YoYo Function
- 4085 ds_list replacing problem on C++ / iOS runner
- 4012 Android: os_type crashes the game
- 4001 Exception raised on control: Resource Tree when accessing Global Game Settings
- 3821 C++ Runner: Not-so-transparent surfaces
- 3973 show_message(), get_integer, get_string() dialogs are not modal, have icons, & buttons do not have OS look
- 3974 show_question() does not work on the Windows c++ runner
Addressed issues
- 4179 Physics setting for object should be hideden when object don't uses them
- 4184 Naming inconsistency with the "GameMaker Studio" branding
- 4112 Streching surface on iOS
- 4116 Android (& iPhone?): Option to capture the back button, customize the exit dialog message or turn it off
- 4110 Whole window blending
- 3931 Evaluation order in HTML5
Version 1.0.52
Changes
- Added Ability to create Android executables - see Global Game Information for the Android Tab
- Set the Display Name for game
- Set the Package Name for game
- Set the Version Number for game (for Android store, may be different to the internal version number)
- Set the Icons
- Set the Splash Screen
- Set the Processor Architectures that are included.
- Choose the permitted Orientations
- Added Preferences for Android SDK and Java JDK - allows you to generate or import a keystore file (needed to upload to Google Market)
- Added button to close Nginx - to the right of the debug button
- Added display_get_orientation() function on all platforms, returns display_landscape or display_portrait
- mp_grid has been fixed and can now generate a path correctly
- date_time functions have been updated and fixed.
- surfaces fixed for Windows C++ Runner.
- show_message(), get_integer(), get_string() fixed for Windows C++ Runner.
Fixed bugs
- 3929 draw_text_ext_color not drawing text in iOS
- 3861 A set room background in the path editor does not loop correctly
- 3819 C++ Runner: Mouse wheel event bug
- 3805 Minor glitches in IDE
- 3770 When Studio crashes, the message mentions HTML5
- 3769 Extensions are not cleared between loading of projects
- 3714 directory_exists, file_exists and background_relace broken
- 3402 on Android: variable_local_exists works only if a variable exists
- 3778 Field in Preferences window for Android SDK is black even when using GM8 skin
- 3726 ds_grid_resize() clears data
- 3401 In GM:Studio (green) skin, Play and Play In Debug Mode are the same colour
- 3910 ADB complains the yoyogames android runner is 0 KB
Addressed issues
- 3928 About report 3833...
Version 1.0.31
Changes
- Added Exception Handler to the C++ Runner, now creates a MiniDump.dmp file when it dies (please send this to us when it happens).
- Fixed problem with ds_priority_delete_min and ds_priority_delete_max.
- Fixed problem with viewport scaling on OpenGL platforms.
- All the fixes from HTML5 version
Fixed bugs
Addressed issues
Version 1.0.23
Changes
- Initial version of iOS and Android YoYo Runner added.
- Windows C++ Runner added as an option.
Fixed bugs
Addressed issues