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Guide To GameMaker Particles
Posted by Mark Alexander on 15 May 2019 in Tech

In todays tech blog we're going to take a look at creating particles. We'll be covering both GML ... More »

Discovering The Draw Events
Posted by Mark Alexander on 15 May 2019 in Tech

When beginning to use GameMaker Studio 2, one of the first things you'll have to deal with are th... More »

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CSD: Difficult Games, for Everyone
Posted by Ross Manthorp on 9 May 2019 in Tech

Maker of indie games such as Cook, Serve, Delicious! 2!! and the Oil Blue, through his company V... More »

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Transitioning from Desktop to Mobile
Posted by Ross Manthorp on 2 May 2019 in Tech

81monkeys is a social and mobile game developer who released Sudoku Scramble, a two-player Compe... More »

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Forager: Optimization In GameMaker
Posted by Ross Manthorp on 24 April 2019 in Tech

About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programm... More »

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Building Levels with Levelhead
Posted by Ross Manthorp on 18 April 2019 in Tech

Levelhead is the latest release from Butterscotch Shenanigans hitting Early Access on Steam today... More »

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Using Arrays In DnD™
Posted by Mark Alexander on 17 April 2019 in Tech

In this tech blog, we're going to explore arrays and how to use them when working with Drag and D... More »

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Bullet Pattern Design in The Textorcist
Posted by Ross Manthorp on 5 April 2019 in Tech

Morbidware and Headup Games have graced us with the following tech blog on their latest game 'Th... More »

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GML Updates in 2019
Posted by Russell Kay on 4 April 2019 in Tech

As you may have seen in our GMS2 2019 roadmap we have ‘GML Updates’ listed for Q4. When we polled... More »

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Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)
Posted by Ross Manthorp on 21 March 2019 in Tech

Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the fol... More »

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GML Consistency in Version 2.2.2
Posted by Russell Kay on 20 February 2019 in Tech

Intro GML as a language has slowly grown over the last 20 years, and during that time we have ad... More »

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Randomizing Levels in Seals of the Bygone
Posted by Ross Manthorp on 15 February 2019 in Tech

Logan Foster developer of WaveLand is working hard on his latest game, Seals of the Bygone. He h... More »

The Future of 2D Gaming
Posted by Ross Manthorp on 13 December 2018 in Tech

You may have seen the article last month, featuring our own Russell Kay joined ... More »

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Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts
Posted by Ross Manthorp on 12 December 2018 in Tech

Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and ... More »

Using Surfaces
Posted by Mike Dailly on 4 December 2018 in Tech

Overview As there are some minor changes coming to GameMaker Studio 2 update 2.2.1 in regards to... More »

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