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Blog posts by Mark Alexander

001 scaling html blog
The Basics Of Scaling - The GUI Layer
Posted by Mark Alexander on 13 June 2019

This article is part one of a series in which we will explore the different ways to scale your ga... More »

001 scaling html blog
The Basics Of Scaling - The Game View
Posted by Mark Alexander on 13 June 2019

This blog post is a continuation from The Basics Of Scaling - The GUI Layer where we looked at di... More »

001 scaling html blog
The Basics Of Scaling - HTML5
Posted by Mark Alexander on 13 June 2019

This blog post is a continuation from The Basics Of Scaling - The Game View where we looked at di... More »

001 sharing blog
What's New In 2.2.3 (Now in Beta!)
Posted by Mark Alexander on 5 June 2019

GameMaker Studio 2 update 2.2.3 is now in Beta. In this article, we'll be discussing the changes,... More »

001 blog smooth
Buttery Smooth Tech: The HTTP Controller
Posted by Mark Alexander on 30 May 2019

This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be... More »

Draw
Discovering The Draw Events
Posted by Mark Alexander on 15 May 2019

When beginning to use GameMaker Studio 2, one of the first things you'll have to deal with are th... More »

Particles
Guide To GameMaker Particles
Posted by Mark Alexander on 15 May 2019

In todays tech blog we're going to take a look at creating particles. We'll be covering both GML ... More »

001 arrays blog
Using Arrays In DnD™
Posted by Mark Alexander on 17 April 2019

In this tech blog, we're going to explore arrays and how to use them when working with Drag and D... More »

Wandersong
Points and Shapes in Wandersong
Posted by Mark Alexander on 27 September 2018

Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the ... More »

Virtual keyboard2
Using The Virtual Keyboard
Posted by Mark Alexander on 8 August 2018

In this tech blog we're going to give you an overview of a new and much requested feature that's ... More »

Masks
Playing With Collision Masks
Posted by Mark Alexander on 3 August 2018

The latest GameMaker Studio 2 update (2.1.5) has added a new collision mask kind to the Sprite Ed... More »

Lighting blog
Quick And Simple Lighting
Posted by Mark Alexander on 12 July 2018

In this tech blog, we're going to show you how to add a simple surface based lighting layer to yo... More »

Ios inapp blogfbk
iOS In App Purchases
Posted by Mark Alexander on 26 April 2018

In this article we'll be looking at how you create and test In App Purchases (IAP) in your iOS ap... More »

Android inapp blog
Android In-App Purchases
Posted by Mark Alexander on 12 April 2018

In this article we'll be looking at how you create and test In App Purchases (IAP) in your Androi... More »

Techblog dynamicmpgrids
Dynamic MP Grids
Posted by Mark Alexander on 6 February 2018

If you've ever had to make any type of enemy movement in a game (especially a top down game) the ... More »

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