Tutorial

Page 10 of 10

Summary

Using skeletal animation sprites made with Spine is a fantastic way to get smooth and flowing animations into your game. They are also exceptionally useful if you want to have a number of different looking elements in your game all sharing the same animation and behaviours, and as you have hopefully seen, they are really easy to add and use in your own games.

Obviously Spine sprites are not going to be for everyone, but they are worth giving a serious consideration as they can add a lot extra functionality to a game, as well as save you (the programmer) an awful lot of work designing graphics and programming them to "fit" together correctly. It is also worth checking out some of the example files that come bundled with Spine, as they show some rather surprising uses for their animations (like for UI stuff) which may inspire you to use something new in your games.

However, before rushing off to make some sprites, there are a couple of things that you should be aware of that haven't been mentioned so far: We hope that you have learned enough from this tutorial to dip into the rewarding world of animations made with Spine and that it has helped you to understand another facet of GameMaker: Studio!



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